2016-08-31 16:53:48 +02:00

111 lines
3.8 KiB
JavaScript

var ikConstraintDemo = function(pathPrefix, loadingComplete) {
var canvas, gl, renderer, input, assetManager;
var skeleton, bounds;
var lastFrameTime = Date.now() / 1000;
var target = null;
var isHover = false;
var boneName = "hip";
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
function init () {
canvas = document.getElementById("ikdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
input = new spine.webgl.Input(canvas);
assetManager.loadTexture("spineboy.png");
assetManager.loadText("spineboy-mesh.json");
assetManager.loadText("spineboy.atlas");
requestAnimationFrame(load);
}
function load () {
if (assetManager.isLoadingComplete()) {
var atlas = new spine.TextureAtlas(assetManager.get("spineboy.atlas"), function(path) {
return assetManager.get(path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("spineboy-mesh.json"));
skeleton = new spine.Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds);
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
setupInput();
loadingComplete(canvas, render);
} else requestAnimationFrame(load);
}
function setupInput() {
input.addListener({
down: function(x, y) {
var bone = skeleton.findBone(boneName);
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
target = bone;
}
},
up: function(x, y) {
target = null;
},
dragged: function(x, y) {
if (target != null) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
if (target.parent !== null) {
target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
target.x = temp2.x;
target.y = temp2.y;
} else {
target.x = coords.x - skeleton.x;
target.y = coords.y - skeleton.y;
}
}
},
moved: function (x, y) {
var bone = skeleton.findBone(boneName);
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
isHover = temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20;
}
});
}
function render () {
var now = Date.now() / 1000;
var delta = now - lastFrameTime;
lastFrameTime = now;
if (delta > 0.032) delta = 0.032;
renderer.camera.viewportWidth = bounds.x * 1.2;
renderer.camera.viewportHeight = bounds.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
skeleton.updateWorldTransform();
renderer.begin();
renderer.drawSkeleton(skeleton, true);
var bone = skeleton.findBone(boneName);
var colorInner = isHover ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
var colorOuter = isHover ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
gl.lineWidth(2);
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
renderer.end();
gl.lineWidth(1);
}
init();
};