mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-20 08:46:43 +08:00
159 lines
5.9 KiB
JavaScript
159 lines
5.9 KiB
JavaScript
var stretchyDemo = function(pathPrefix, loadingComplete) {
|
|
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
|
|
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
|
|
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
|
|
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
|
|
|
|
var canvas, gl, renderer, input, assetManager;
|
|
var skeleton, bounds;
|
|
var lastFrameTime = Date.now() / 1000;
|
|
var target = null;
|
|
var kneeFront, kneeBack;
|
|
var hoverTargets = [null, null, null];
|
|
var controlBones = ["front leg controller", "back leg controller", "hip"];
|
|
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.webgl.Vector3();
|
|
var kneePos = new spine.Vector2();
|
|
var playButton, timeLine, spacing, isPlaying = true, playTime = 0;
|
|
|
|
function init () {
|
|
|
|
canvas = document.getElementById("stretchydemo-canvas");
|
|
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
|
|
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
|
|
|
|
renderer = new spine.webgl.SceneRenderer(canvas, gl);
|
|
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
|
|
input = new spine.webgl.Input(canvas);
|
|
assetManager.loadTexture("stretchyman.png");
|
|
assetManager.loadText("stretchyman.json");
|
|
assetManager.loadText("stretchyman.atlas");
|
|
requestAnimationFrame(load);
|
|
}
|
|
|
|
function load () {
|
|
if (assetManager.isLoadingComplete()) {
|
|
var atlas = new spine.TextureAtlas(assetManager.get("stretchyman.atlas"), function(path) {
|
|
return assetManager.get(path);
|
|
});
|
|
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
|
|
var skeletonJson = new spine.SkeletonJson(atlasLoader);
|
|
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("stretchyman.json"));
|
|
skeleton = new spine.Skeleton(skeletonData);
|
|
skeleton.setToSetupPose();
|
|
skeleton.updateWorldTransform();
|
|
var offset = new spine.Vector2();
|
|
bounds = new spine.Vector2();
|
|
skeleton.getBounds(offset, bounds);
|
|
|
|
kneeFront = skeleton.findBone("front leg middle");
|
|
kneeBack = skeleton.findBone("back leg middle");
|
|
|
|
renderer.camera.position.x = offset.x + bounds.x / 2;
|
|
renderer.camera.position.y = offset.y + bounds.y / 2;
|
|
|
|
renderer.skeletonDebugRenderer.drawMeshHull = false;
|
|
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
|
|
|
|
setupUI();
|
|
setupInput();
|
|
|
|
loadingComplete(canvas, render);
|
|
} else requestAnimationFrame(load);
|
|
}
|
|
|
|
function setupUI() {
|
|
var checkbox = $("#stretchydemo-drawbones");
|
|
renderer.skeletonDebugRenderer.drawPaths = false;
|
|
renderer.skeletonDebugRenderer.drawBones = false;
|
|
checkbox.change(function() {
|
|
renderer.skeletonDebugRenderer.drawPaths = this.checked;
|
|
renderer.skeletonDebugRenderer.drawBones = this.checked;
|
|
});
|
|
}
|
|
|
|
function setupInput (){
|
|
input.addListener({
|
|
down: function(x, y) {
|
|
for (var i = 0; i < controlBones.length; i++) {
|
|
var bone = skeleton.findBone(controlBones[i]);
|
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
|
target = bone;
|
|
}
|
|
}
|
|
},
|
|
up: function(x, y) {
|
|
target = null;
|
|
},
|
|
dragged: function(x, y) {
|
|
if (target != null) {
|
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
|
if (target.parent !== null) {
|
|
target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
|
|
target.x = temp2.x;
|
|
target.y = temp2.y;
|
|
} else {
|
|
target.x = coords.x - skeleton.x;
|
|
target.y = coords.y - skeleton.y;
|
|
}
|
|
}
|
|
},
|
|
moved: function (x, y) {
|
|
for (var i = 0; i < controlBones.length; i++) {
|
|
var bone = skeleton.findBone(controlBones[i]);
|
|
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
|
|
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
|
|
hoverTargets[i] = bone;
|
|
} else {
|
|
hoverTargets[i] = null;
|
|
}
|
|
}
|
|
}
|
|
});
|
|
}
|
|
|
|
function centerKnee(kneeBone, hipBone, footBone) {
|
|
temp.set(footBone.worldX + skeleton.x, footBone.worldY + skeleton.y, 0)
|
|
.sub(temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0));
|
|
temp3.set(hipBone.worldX + skeleton.x, hipBone.worldY + skeleton.y, 0);
|
|
temp.scale(0.5).add(temp3);
|
|
kneeBone.parent.worldToLocal(kneePos.set(temp.x, temp.y));
|
|
kneeBone.x = kneePos.x;
|
|
kneeBone.y = kneePos.y;
|
|
}
|
|
|
|
function render () {
|
|
var now = Date.now() / 1000;
|
|
var delta = now - lastFrameTime;
|
|
lastFrameTime = now;
|
|
if (delta > 0.032) delta = 0.032;
|
|
|
|
skeleton.updateWorldTransform();
|
|
centerKnee(kneeBack, skeleton.findBone("back leg root"), skeleton.findBone("back leg controller"));
|
|
centerKnee(kneeFront, skeleton.findBone("front leg root"), skeleton.findBone("front leg controller"));
|
|
skeleton.updateWorldTransform();
|
|
|
|
renderer.camera.viewportWidth = bounds.x * 1.2;
|
|
renderer.camera.viewportHeight = bounds.y * 1.2;
|
|
renderer.resize(spine.webgl.ResizeMode.Fit);
|
|
|
|
gl.clearColor(0.2, 0.2, 0.2, 1);
|
|
gl.clear(gl.COLOR_BUFFER_BIT);
|
|
|
|
renderer.begin();
|
|
renderer.drawSkeleton(skeleton, true);
|
|
renderer.drawSkeletonDebug(skeleton, false, ["root", "front leg middle", "back leg middle"]);
|
|
gl.lineWidth(2);
|
|
for (var i = 0; i < controlBones.length; i++) {
|
|
var bone = skeleton.findBone(controlBones[i]);
|
|
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
|
|
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
|
|
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
|
|
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
|
|
}
|
|
renderer.end();
|
|
gl.lineWidth(1);
|
|
}
|
|
|
|
init();
|
|
}; |