spine-runtimes/spine-ts/webgl/demos/transformconstraint.js
2016-08-31 16:53:48 +02:00

175 lines
6.5 KiB
JavaScript

var transformConstraintDemo = function(pathPrefix, loadingComplete) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
var canvas, gl, renderer, input, assetManager;
var skeleton, state, bounds;
var lastFrameTime = Date.now() / 1000;
var rotateHandle;
var target = null;
var hoverTargets = [null, null, null];
var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
var lastRotation = 0;
var rotationOffset, mix, lastOffset = 0, lastMix = 50;
function init () {
canvas = document.getElementById("transformdemo-canvas");
canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
renderer = new spine.webgl.SceneRenderer(canvas, gl);
assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
input = new spine.webgl.Input(canvas);
assetManager.loadTexture("tank.png");
assetManager.loadText("transformConstraint.json");
assetManager.loadText("tank.atlas");
requestAnimationFrame(load);
}
function load () {
if (assetManager.isLoadingComplete()) {
var atlas = new spine.TextureAtlas(assetManager.get("tank.atlas"), function(path) {
return assetManager.get(path);
});
var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("transformConstraint.json"));
skeleton = new spine.Skeleton(skeletonData);
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds);
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
skeleton.setToSetupPose();
skeleton.updateWorldTransform();
rotateHandle = skeleton.findBone("rotate-handle");
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
renderer.skeletonDebugRenderer.drawRegionAttachments = false;
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
setupUI();
setupInput();
loadingComplete(canvas, render);
} else requestAnimationFrame(load);
}
function setupUI() {
rotationOffset = $("#transformdemo-rotationoffset");
rotationOffset.slider({ range: "max", min: -180, max: 180, value: 0, slide: function () {
var val = rotationOffset.slider("value");
var delta = val - lastOffset;
lastOffset = val;
skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
$("#transformdemo-rotationoffset-label").text(val + "°");
}});
translationMix = $("#transformdemo-translationmix");
translationMix.slider({ range: "max", min: 0, max: 100, value: 50, slide: function () {
var val = translationMix.slider("value");
var delta = val - lastMix;
lastMix = val;
skeleton.findTransformConstraint("wheel1").translateMix += delta / 100;
$("#transformdemo-translationmix-label").text(val + "%");
}});
}
function setupInput() {
var getRotation = function(x, y) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
var wheel1 = skeleton.findBone("wheel1overlay");
var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
if (v.y < 0) angle = 360 - angle;
return angle;
}
input.addListener({
down: function(x, y) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
for (var i = 0; i < controlBones.length; i++) {
var bone = skeleton.findBone(controlBones[i]);
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
target = bone;
if (target === rotateHandle) lastRotation = getRotation(x, y);
}
}
},
up: function(x, y) {
target = null;
},
dragged: function(x, y) {
if (target != null) {
if (target === rotateHandle) {
var rotation = getRotation(x, y);
var delta = rotation - lastRotation;
skeleton.findBone("wheel1").rotation += delta;
lastRotation = rotation;
} else {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
if (target.parent !== null) {
target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
target.x = temp2.x;
target.y = temp2.y;
} else {
target.x = coords.x - skeleton.x;
target.y = coords.y - skeleton.y;
}
}
}
},
moved: function (x, y) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
for (var i = 0; i < controlBones.length; i++) {
var bone = skeleton.findBone(controlBones[i]);
if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
hoverTargets[i] = bone;
} else {
hoverTargets[i] = null;
}
}
}
})
}
function render () {
var now = Date.now() / 1000;
var delta = now - lastFrameTime;
lastFrameTime = now;
if (delta > 0.032) delta = 0.032;
skeleton.updateWorldTransform();
renderer.camera.viewportWidth = bounds.x * 1.2;
renderer.camera.viewportHeight = bounds.y * 1.2;
renderer.resize(spine.webgl.ResizeMode.Fit);
gl.clearColor(0.2, 0.2, 0.2, 1);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
renderer.drawSkeleton(skeleton, true);
renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
gl.lineWidth(2);
for (var i = 0; i < controlBones.length; i++) {
var bone = skeleton.findBone(controlBones[i]);
var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
}
gl.lineWidth(1);
renderer.end();
}
init();
};