mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
175 lines
6.5 KiB
JavaScript
175 lines
6.5 KiB
JavaScript
var transformConstraintDemo = function(pathPrefix, loadingComplete) {
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var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
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var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
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var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
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var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
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var canvas, gl, renderer, input, assetManager;
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var skeleton, state, bounds;
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var lastFrameTime = Date.now() / 1000;
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var rotateHandle;
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var target = null;
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var hoverTargets = [null, null, null];
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var controlBones = ["wheel2overlay", "wheel3overlay", "rotate-handle"];
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var coords = new spine.webgl.Vector3(), temp = new spine.webgl.Vector3(), temp2 = new spine.Vector2();
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var lastRotation = 0;
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var rotationOffset, mix, lastOffset = 0, lastMix = 50;
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function init () {
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canvas = document.getElementById("transformdemo-canvas");
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canvas.width = canvas.clientWidth; canvas.height = canvas.clientHeight;
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gl = canvas.getContext("webgl", { alpha: false }) || canvas.getContext("experimental-webgl", { alpha: false });
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renderer = new spine.webgl.SceneRenderer(canvas, gl);
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assetManager = new spine.webgl.AssetManager(gl, pathPrefix);
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input = new spine.webgl.Input(canvas);
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assetManager.loadTexture("tank.png");
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assetManager.loadText("transformConstraint.json");
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assetManager.loadText("tank.atlas");
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requestAnimationFrame(load);
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}
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function load () {
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if (assetManager.isLoadingComplete()) {
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var atlas = new spine.TextureAtlas(assetManager.get("tank.atlas"), function(path) {
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return assetManager.get(path);
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});
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var atlasLoader = new spine.TextureAtlasAttachmentLoader(atlas);
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var skeletonJson = new spine.SkeletonJson(atlasLoader);
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var skeletonData = skeletonJson.readSkeletonData(assetManager.get("transformConstraint.json"));
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skeleton = new spine.Skeleton(skeletonData);
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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var offset = new spine.Vector2();
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bounds = new spine.Vector2();
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skeleton.getBounds(offset, bounds);
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state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
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skeleton.setToSetupPose();
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skeleton.updateWorldTransform();
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rotateHandle = skeleton.findBone("rotate-handle");
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renderer.camera.position.x = offset.x + bounds.x / 2;
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renderer.camera.position.y = offset.y + bounds.y / 2;
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renderer.skeletonDebugRenderer.drawRegionAttachments = false;
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renderer.skeletonDebugRenderer.drawMeshHull = false;
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renderer.skeletonDebugRenderer.drawMeshTriangles = false;
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setupUI();
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setupInput();
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loadingComplete(canvas, render);
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} else requestAnimationFrame(load);
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}
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function setupUI() {
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rotationOffset = $("#transformdemo-rotationoffset");
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rotationOffset.slider({ range: "max", min: -180, max: 180, value: 0, slide: function () {
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var val = rotationOffset.slider("value");
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var delta = val - lastOffset;
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lastOffset = val;
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skeleton.findTransformConstraint("wheel2").data.offsetRotation += delta;
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skeleton.findTransformConstraint("wheel3").data.offsetRotation += delta;
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$("#transformdemo-rotationoffset-label").text(val + "°");
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}});
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translationMix = $("#transformdemo-translationmix");
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translationMix.slider({ range: "max", min: 0, max: 100, value: 50, slide: function () {
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var val = translationMix.slider("value");
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var delta = val - lastMix;
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lastMix = val;
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skeleton.findTransformConstraint("wheel1").translateMix += delta / 100;
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$("#transformdemo-translationmix-label").text(val + "%");
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}});
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}
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function setupInput() {
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var getRotation = function(x, y) {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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var wheel1 = skeleton.findBone("wheel1overlay");
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var v = coords.sub(new spine.webgl.Vector3(wheel1.worldX, wheel1.worldY, 0)).normalize();
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var angle = Math.acos(v.x) * spine.MathUtils.radiansToDegrees;
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if (v.y < 0) angle = 360 - angle;
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return angle;
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}
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input.addListener({
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down: function(x, y) {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
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target = bone;
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if (target === rotateHandle) lastRotation = getRotation(x, y);
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}
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}
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},
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up: function(x, y) {
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target = null;
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},
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dragged: function(x, y) {
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if (target != null) {
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if (target === rotateHandle) {
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var rotation = getRotation(x, y);
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var delta = rotation - lastRotation;
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skeleton.findBone("wheel1").rotation += delta;
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lastRotation = rotation;
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} else {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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if (target.parent !== null) {
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target.parent.worldToLocal(temp2.set(coords.x - skeleton.x, coords.y - skeleton.y));
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target.x = temp2.x;
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target.y = temp2.y;
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} else {
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target.x = coords.x - skeleton.x;
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target.y = coords.y - skeleton.y;
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}
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}
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}
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},
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moved: function (x, y) {
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renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.width, canvas.height);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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if (temp.set(skeleton.x + bone.worldX, skeleton.y + bone.worldY, 0).distance(coords) < 20) {
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hoverTargets[i] = bone;
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} else {
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hoverTargets[i] = null;
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}
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}
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}
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})
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}
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function render () {
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var now = Date.now() / 1000;
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var delta = now - lastFrameTime;
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lastFrameTime = now;
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if (delta > 0.032) delta = 0.032;
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skeleton.updateWorldTransform();
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renderer.camera.viewportWidth = bounds.x * 1.2;
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renderer.camera.viewportHeight = bounds.y * 1.2;
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renderer.resize(spine.webgl.ResizeMode.Fit);
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gl.clearColor(0.2, 0.2, 0.2, 1);
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gl.clear(gl.COLOR_BUFFER_BIT);
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renderer.begin();
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renderer.drawSkeleton(skeleton, true);
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renderer.drawSkeletonDebug(skeleton, false, ["root", "rotate-handle"]);
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gl.lineWidth(2);
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for (var i = 0; i < controlBones.length; i++) {
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var bone = skeleton.findBone(controlBones[i]);
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var colorInner = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_INNER : spineDemos.NON_HOVER_COLOR_INNER;
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var colorOuter = hoverTargets[i] !== null ? spineDemos.HOVER_COLOR_OUTER : spineDemos.NON_HOVER_COLOR_OUTER;
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renderer.circle(true, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorInner);
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renderer.circle(false, skeleton.x + bone.worldX, skeleton.y + bone.worldY, 20, colorOuter);
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}
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gl.lineWidth(1);
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renderer.end();
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}
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init();
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}; |