NathanSweet cc472d134f Renamed spAtlas constructor methods to match others. Added void* to spAtlas constructors.
Inside _spAtlasPage_createTexture you can use `self->atlas->rendererObject` to get the void* specified at atlas creation.
2014-05-02 17:55:54 +02:00
..
2014-04-29 00:48:23 +02:00
2014-04-29 00:32:19 +02:00
2013-03-30 04:14:51 +01:00
2014-01-20 04:51:20 +01:00

spine-sfml

The spine-sfml runtime provides functionality to load, manipulate and render Spine skeletal animation data using SFML. spine-sfml is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Using Eclipse CDT, import the project by choosing File -> Import -> Existing projects. For other IDEs you will need to create a new project and import the source.
  3. Copy the SFML binaries into the spine-sfml/Debug directory so they can be found when the example is run.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-sfml/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-sfml/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Examples

Simple example