2025-06-12 04:25:49 +02:00

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3.0 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SliderData_h
#define Spine_SliderData_h
#include <spine/ConstraintData.h>
#include <spine/SliderPose.h>
#include <spine/SpineString.h>
namespace spine {
class Animation;
class BoneData;
class FromProperty;
class Slider;
class Skeleton;
/// Stores the setup pose for a PhysicsConstraint.
///
/// See https://esotericsoftware.com/spine-physics-constraints Physics constraints in the Spine User Guide.
class SP_API SliderData : public ConstraintDataGeneric<Slider, SliderPose> {
friend class SkeletonBinary;
friend class SkeletonJson;
friend class Slider;
public:
RTTI_DECL
explicit SliderData(const String &name);
/// Creates a slider instance.
virtual Slider* create(Skeleton& skeleton) override;
Animation* getAnimation();
void setAnimation(Animation* animation);
bool getAdditive();
void setAdditive(bool additive);
bool getLoop();
void setLoop(bool loop);
BoneData* getBone();
void setBone(BoneData* bone);
FromProperty* getProperty();
void setProperty(FromProperty* property);
float getScale();
void setScale(float scale);
bool getLocal();
void setLocal(bool local);
private:
Animation* _animation;
bool _additive;
bool _loop;
BoneData* _bone;
FromProperty* _property;
float _scale;
bool _local;
};
}
#endif /* Spine_SliderData_h */