spine-runtimes/spine-godot/spine_godot/SpineSkeletonDataResource.cpp
Mario Zechner 48bdebcab4 Clean-up
2021-10-01 13:03:37 +02:00

456 lines
16 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "SpineSkeletonDataResource.h"
void SpineSkeletonDataResource::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_atlas_res", "atlas_res"), &SpineSkeletonDataResource::set_atlas_res);
ClassDB::bind_method(D_METHOD("get_atlas_res"), &SpineSkeletonDataResource::get_atlas_res);
ClassDB::bind_method(D_METHOD("set_skeleton_json_res", "skeleton_json_res"), &SpineSkeletonDataResource::set_skeleton_json_res);
ClassDB::bind_method(D_METHOD("get_skeleton_json_res"), &SpineSkeletonDataResource::get_skeleton_json_res);
ClassDB::bind_method(D_METHOD("is_skeleton_data_loaded"), &SpineSkeletonDataResource::is_skeleton_data_loaded);
ClassDB::bind_method(D_METHOD("find_animation", "animation_name"), &SpineSkeletonDataResource::find_animation);
ClassDB::bind_method(D_METHOD("get_sk_name"), &SpineSkeletonDataResource::get_sk_name);
ClassDB::bind_method(D_METHOD("set_sk_name", "sk_name"), &SpineSkeletonDataResource::set_sk_name);
ClassDB::bind_method(D_METHOD("get_x"), &SpineSkeletonDataResource::get_x);
ClassDB::bind_method(D_METHOD("set_x", "v"), &SpineSkeletonDataResource::set_x);
ClassDB::bind_method(D_METHOD("get_y"), &SpineSkeletonDataResource::get_y);
ClassDB::bind_method(D_METHOD("set_y", "v"), &SpineSkeletonDataResource::set_y);
ClassDB::bind_method(D_METHOD("get_width"), &SpineSkeletonDataResource::get_width);
ClassDB::bind_method(D_METHOD("get_height"), &SpineSkeletonDataResource::get_height);
ClassDB::bind_method(D_METHOD("get_version"), &SpineSkeletonDataResource::get_version);
ClassDB::bind_method(D_METHOD("get_fps"), &SpineSkeletonDataResource::get_fps);
ClassDB::bind_method(D_METHOD("set_fps", "v"), &SpineSkeletonDataResource::set_fps);
ClassDB::bind_method(D_METHOD("find_bone", "bone_name"), &SpineSkeletonDataResource::find_bone);
ClassDB::bind_method(D_METHOD("find_slot", "slot_name"), &SpineSkeletonDataResource::find_slot);
ClassDB::bind_method(D_METHOD("find_skin", "skin_name"), &SpineSkeletonDataResource::find_skin);
ClassDB::bind_method(D_METHOD("find_event", "event_data_name"), &SpineSkeletonDataResource::find_event);
ClassDB::bind_method(D_METHOD("find_ik_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_ik_constraint);
ClassDB::bind_method(D_METHOD("find_transform_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_transform_constraint);
ClassDB::bind_method(D_METHOD("find_path_constraint_data", "constraint_name"), &SpineSkeletonDataResource::find_path_constraint);
ClassDB::bind_method(D_METHOD("get_all_bone_data"), &SpineSkeletonDataResource::get_bones);
ClassDB::bind_method(D_METHOD("get_all_slot_data"), &SpineSkeletonDataResource::get_slots);
ClassDB::bind_method(D_METHOD("get_skins"), &SpineSkeletonDataResource::get_skins);
ClassDB::bind_method(D_METHOD("get_default_skin"), &SpineSkeletonDataResource::get_default_skin);
ClassDB::bind_method(D_METHOD("set_default_skin", "v"), &SpineSkeletonDataResource::set_default_skin);
ClassDB::bind_method(D_METHOD("get_all_event_data"), &SpineSkeletonDataResource::get_events);
ClassDB::bind_method(D_METHOD("get_animations"), &SpineSkeletonDataResource::get_animations);
ClassDB::bind_method(D_METHOD("get_all_ik_constraint_data"), &SpineSkeletonDataResource::get_ik_constraints);
ClassDB::bind_method(D_METHOD("get_all_transform_constraint_data"), &SpineSkeletonDataResource::get_transform_constraints);
ClassDB::bind_method(D_METHOD("get_all_path_constraint_data"), &SpineSkeletonDataResource::get_path_constraints);
ADD_SIGNAL(MethodInfo("skeleton_data_loaded"));
ADD_SIGNAL(MethodInfo("atlas_res_changed"));
ADD_SIGNAL(MethodInfo("skeleton_json_res_changed"));
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineAtlasResource"), "set_atlas_res", "get_atlas_res");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_json_res", PropertyHint::PROPERTY_HINT_RESOURCE_TYPE, "SpineSkeletonJsonDataResource"), "set_skeleton_json_res", "get_skeleton_json_res");
}
SpineSkeletonDataResource::SpineSkeletonDataResource() : valid(false), spine_object(false), skeleton_data(NULL) {
}
SpineSkeletonDataResource::~SpineSkeletonDataResource() {
if (skeleton_data && !spine_object) {
delete skeleton_data;
skeleton_data = NULL;
}
}
bool SpineSkeletonDataResource::is_skeleton_data_loaded() const {
return valid || spine_object;
}
void SpineSkeletonDataResource::load_res(spine::Atlas *a, const String &json_string) {
if (json_string.empty()) return;
auto path = get_path();
spine::SkeletonJson json(a);
auto temp_skeleton_data = json.readSkeletonData(json_string.utf8());
if (!temp_skeleton_data) {
print_error(String("Error happened while loading skeleton json data: ") + path);
print_error(String("Error msg: ") + json.getError().buffer());
return;
}
if (skeleton_data) {
delete skeleton_data;
skeleton_data = NULL;
}
skeleton_data = temp_skeleton_data;
valid = true;
// print_line("Skeleton json data loaded!");
}
void SpineSkeletonDataResource::update_skeleton_data() {
if (atlas_res.is_valid() && skeleton_json_res.is_valid()) {
load_res(atlas_res->get_spine_atlas(), skeleton_json_res->get_json_string());
if (valid) {
emit_signal("skeleton_data_loaded");
}
}
}
void SpineSkeletonDataResource::set_atlas_res(const Ref<SpineAtlasResource> &a) {
atlas_res = a;
valid = false;
emit_signal("atlas_res_changed");
update_skeleton_data();
}
Ref<SpineAtlasResource> SpineSkeletonDataResource::get_atlas_res() {
if (spine_object) {
print_line("Getting atlas res from a spine_object skeleton! The result may be NULL!");
}
return atlas_res;
}
void SpineSkeletonDataResource::set_skeleton_json_res(const Ref<SpineSkeletonJsonDataResource> &s) {
skeleton_json_res = s;
valid = false;
// print_line("skeleton_json_res_changed emitted");
emit_signal("skeleton_json_res_changed");
update_skeleton_data();
}
Ref<SpineSkeletonJsonDataResource> SpineSkeletonDataResource::get_skeleton_json_res() {
if (spine_object) {
print_line("Getting atlas res from a spine_object skeleton! The result may be NULL!");
}
return skeleton_json_res;
}
#define CHECK_V \
if (!is_skeleton_data_loaded()) { \
ERR_PRINT("skeleton data has not loaded yet!"); \
return; \
}
#define CHECK_X(x) \
if (!is_skeleton_data_loaded()) { \
ERR_PRINT("skeleton data has not loaded yet!"); \
return x; \
}
#define S_T(x) (spine::String(x.utf8()))
Ref<SpineAnimation> SpineSkeletonDataResource::find_animation(const String &animation_name) {
CHECK_X(NULL);
if (animation_name.empty()) {
return NULL;
}
auto a = skeleton_data->findAnimation(S_T(animation_name));
if (!a) return NULL;
Ref<SpineAnimation> sa(memnew(SpineAnimation));
sa->set_spine_object(a);
return sa;
}
String SpineSkeletonDataResource::get_sk_name() {
CHECK_X("error");
return skeleton_data->getName().buffer();
}
void SpineSkeletonDataResource::set_sk_name(const String &v) {
CHECK_V;
skeleton_data->setName(S_T(v));
}
float SpineSkeletonDataResource::get_x() {
CHECK_X(0);
return skeleton_data->getX();
}
void SpineSkeletonDataResource::set_x(float v) {
CHECK_V;
skeleton_data->setX(v);
}
float SpineSkeletonDataResource::get_y() {
CHECK_X(0);
return skeleton_data->getY();
}
void SpineSkeletonDataResource::set_y(float v) {
CHECK_V;
skeleton_data->setY(v);
}
float SpineSkeletonDataResource::get_width() {
CHECK_X(0);
return skeleton_data->getWidth();
}
float SpineSkeletonDataResource::get_height() {
CHECK_X(0);
return skeleton_data->getHeight();
}
String SpineSkeletonDataResource::get_version() {
CHECK_X("error");
return skeleton_data->getVersion().buffer();
}
float SpineSkeletonDataResource::get_fps() {
CHECK_X(0);
return skeleton_data->getFps();
}
void SpineSkeletonDataResource::set_fps(float v) {
CHECK_V;
skeleton_data->setFps(v);
}
Ref<SpineBoneData> SpineSkeletonDataResource::find_bone(const String &bone_name) {
if (bone_name.empty()) return NULL;
auto b = skeleton_data->findBone(S_T(bone_name));
if (b == NULL) return NULL;
Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineSlotData> SpineSkeletonDataResource::find_slot(const String &slot_name) {
if (slot_name.empty()) return NULL;
auto b = skeleton_data->findSlot(S_T(slot_name));
if (b == NULL) return NULL;
Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineSkin> SpineSkeletonDataResource::find_skin(const String &skin_name) {
if (skin_name.empty()) return NULL;
auto b = skeleton_data->findSkin(S_T(skin_name));
if (b == NULL) return NULL;
Ref<SpineSkin> gd_b(memnew(SpineSkin));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineEventData> SpineSkeletonDataResource::find_event(const String &event_data_name) {
if (event_data_name.empty()) return NULL;
auto b = skeleton_data->findEvent(S_T(event_data_name));
if (b == NULL) return NULL;
Ref<SpineEventData> gd_b(memnew(SpineEventData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineIkConstraintData> SpineSkeletonDataResource::find_ik_constraint(const String &constraint_name) {
if (constraint_name.empty()) return NULL;
auto b = skeleton_data->findIkConstraint(S_T(constraint_name));
if (b == NULL) return NULL;
Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpineTransformConstraintData> SpineSkeletonDataResource::find_transform_constraint(const String &constraint_name) {
if (constraint_name.empty()) return NULL;
auto b = skeleton_data->findTransformConstraint(S_T(constraint_name));
if (b == NULL) return NULL;
Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
gd_b->set_spine_object(b);
return gd_b;
}
Ref<SpinePathConstraintData> SpineSkeletonDataResource::find_path_constraint(const String &constraint_name) {
if (constraint_name.empty()) return NULL;
auto b = skeleton_data->findPathConstraint(S_T(constraint_name));
if (b == NULL) return NULL;
Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
gd_b->set_spine_object(b);
return gd_b;
}
Array SpineSkeletonDataResource::get_bones() {
auto bs = skeleton_data->getBones();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineBoneData>(NULL);
else {
Ref<SpineBoneData> gd_b(memnew(SpineBoneData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineSkeletonDataResource::get_slots() {
auto bs = skeleton_data->getSlots();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineSlotData>(NULL);
else {
Ref<SpineSlotData> gd_b(memnew(SpineSlotData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineSkeletonDataResource::get_skins() const {
auto bs = skeleton_data->getSkins();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineSkin>(NULL);
else {
Ref<SpineSkin> gd_b(memnew(SpineSkin));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Ref<SpineSkin> SpineSkeletonDataResource::get_default_skin() {
auto b = skeleton_data->getDefaultSkin();
if (b == NULL) return NULL;
Ref<SpineSkin> gd_b(memnew(SpineSkin));
gd_b->set_spine_object(b);
return gd_b;
}
void SpineSkeletonDataResource::set_default_skin(Ref<SpineSkin> v) {
if (v.is_valid()) {
skeleton_data->setDefaultSkin(v->get_spine_object());
} else
skeleton_data->setDefaultSkin(NULL);
}
Array SpineSkeletonDataResource::get_events() {
auto bs = skeleton_data->getEvents();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineEventData>(NULL);
else {
Ref<SpineEventData> gd_b(memnew(SpineEventData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineSkeletonDataResource::get_animations() {
auto bs = skeleton_data->getAnimations();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineAnimation>(NULL);
else {
Ref<SpineAnimation> gd_b(memnew(SpineAnimation));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineSkeletonDataResource::get_ik_constraints() {
auto bs = skeleton_data->getIkConstraints();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineIkConstraintData>(NULL);
else {
Ref<SpineIkConstraintData> gd_b(memnew(SpineIkConstraintData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineSkeletonDataResource::get_transform_constraints() {
auto bs = skeleton_data->getTransformConstraints();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpineTransformConstraintData>(NULL);
else {
Ref<SpineTransformConstraintData> gd_b(memnew(SpineTransformConstraintData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
Array SpineSkeletonDataResource::get_path_constraints() {
auto bs = skeleton_data->getPathConstraints();
Array gd_bs;
gd_bs.resize(bs.size());
for (size_t i = 0; i < bs.size(); ++i) {
if (bs[i] == NULL) gd_bs[i] = Ref<SpinePathConstraintData>(NULL);
else {
Ref<SpinePathConstraintData> gd_b(memnew(SpinePathConstraintData));
gd_b->set_spine_object(bs[i]);
gd_bs[i] = gd_b;
}
}
return gd_bs;
}
#undef S_T
#undef CHECK_V
#undef CHECK_X
//External feature functions
void SpineSkeletonDataResource::get_animation_names(Vector<String> &res) const {
res.clear();
if (!is_skeleton_data_loaded()) {
return;
}
auto as = skeleton_data->getAnimations();
for (size_t i = 0; i < as.size(); ++i) {
auto a = as[i];
if (a) {
res.push_back(a->getName().buffer());
} else {
res.push_back("");
}
}
}
void SpineSkeletonDataResource::get_skin_names(Vector<String> &res) const {
res.clear();
if (!is_skeleton_data_loaded()) {
return;
}
auto as = get_skins();
res.resize(as.size());
for (size_t i = 0; i < as.size(); ++i) {
auto a = Ref<SpineSkin>(as[i]);
if (a.is_valid()) {
res.push_back(a->get_skin_name());
} else {
res.push_back("");
}
}
}
void SpineSkeletonDataResource::_get_property_list(List<PropertyInfo> *p_list) const {
PropertyInfo p;
Vector<String> res;
p.name = "animations";
p.type = Variant::STRING;
get_animation_names(res);
p.hint_string = String(",").join(res);
p.hint = PROPERTY_HINT_ENUM;
p_list->push_back(p);
p.name = "skins";
p.type = Variant::STRING;
get_skin_names(res);
p.hint_string = String(",").join(res);
p.hint = PROPERTY_HINT_ENUM;
p_list->push_back(p);
}