mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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131 lines
4.9 KiB
C++
131 lines
4.9 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef Spine_SkeletonBinary_h
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#define Spine_SkeletonBinary_h
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#include <spine/TransformMode.h>
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#include <spine/Vector.h>
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#include <spine/SpineObject.h>
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#include <spine/SpineString.h>
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#include <spine/Color.h>
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namespace spine {
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class SkeletonData;
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class Atlas;
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class AttachmentLoader;
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class LinkedMesh;
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class Skin;
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class Attachment;
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class VertexAttachment;
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class Animation;
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class CurveTimeline;
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class SP_API SkeletonBinary : public SpineObject {
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public:
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static const int BONE_ROTATE;
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static const int BONE_TRANSLATE;
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static const int BONE_SCALE;
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static const int BONE_SHEAR;
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static const int SLOT_ATTACHMENT;
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static const int SLOT_COLOR;
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static const int SLOT_TWO_COLOR;
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static const int PATH_POSITION;
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static const int PATH_SPACING;
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static const int PATH_MIX;
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static const int CURVE_LINEAR;
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static const int CURVE_STEPPED;
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static const int CURVE_BEZIER;
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explicit SkeletonBinary(Atlas* atlasArray);
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explicit SkeletonBinary(AttachmentLoader* attachmentLoader);
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~SkeletonBinary();
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SkeletonData* readSkeletonData(const unsigned char* binary, int length);
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SkeletonData* readSkeletonDataFile(const String& path);
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void setScale(float scale) { _scale = scale; }
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String& getError() { return _error; }
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private:
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struct DataInput : public SpineObject {
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const unsigned char* cursor;
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const unsigned char* end;
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};
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AttachmentLoader* _attachmentLoader;
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Vector<LinkedMesh*> _linkedMeshes;
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String _error;
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float _scale;
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const bool _ownsLoader;
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void setError(const char* value1, const char* value2);
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char* readString(DataInput* input);
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float readFloat(DataInput* input);
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unsigned char readByte(DataInput* input);
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signed char readSByte(DataInput* input);
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bool readBoolean(DataInput* input);
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int readInt(DataInput* input);
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void readColor(DataInput* input, Color& color);
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int readVarint(DataInput* input, bool optimizePositive);
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Skin* readSkin(DataInput* input, const String& skinName, SkeletonData* skeletonData, bool nonessential);
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Attachment* readAttachment(DataInput* input, Skin* skin, int slotIndex, const String& attachmentName, SkeletonData* skeletonData, bool nonessential);
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void readVertices(DataInput* input, VertexAttachment* attachment, int vertexCount);
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void readFloatArray(DataInput *input, int n, float scale, Vector<float>& array);
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void readShortArray(DataInput *input, Vector<unsigned short>& array);
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Animation* readAnimation(const String& name, DataInput* input, SkeletonData *skeletonData);
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void readCurve(DataInput* input, int frameIndex, CurveTimeline* timeline);
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};
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}
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#endif /* Spine_SkeletonBinary_h */
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