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C++

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef Spine_SkeletonBinary_h
#define Spine_SkeletonBinary_h
#include <spine/TransformMode.h>
#include <spine/Vector.h>
#include <spine/SpineObject.h>
#include <spine/SpineString.h>
#include <spine/Color.h>
namespace spine {
class SkeletonData;
class Atlas;
class AttachmentLoader;
class LinkedMesh;
class Skin;
class Attachment;
class VertexAttachment;
class Animation;
class CurveTimeline;
class SP_API SkeletonBinary : public SpineObject {
public:
static const int BONE_ROTATE;
static const int BONE_TRANSLATE;
static const int BONE_SCALE;
static const int BONE_SHEAR;
static const int SLOT_ATTACHMENT;
static const int SLOT_COLOR;
static const int SLOT_TWO_COLOR;
static const int PATH_POSITION;
static const int PATH_SPACING;
static const int PATH_MIX;
static const int CURVE_LINEAR;
static const int CURVE_STEPPED;
static const int CURVE_BEZIER;
explicit SkeletonBinary(Atlas* atlasArray);
explicit SkeletonBinary(AttachmentLoader* attachmentLoader);
~SkeletonBinary();
SkeletonData* readSkeletonData(const unsigned char* binary, int length);
SkeletonData* readSkeletonDataFile(const String& path);
void setScale(float scale) { _scale = scale; }
String& getError() { return _error; }
private:
struct DataInput : public SpineObject {
const unsigned char* cursor;
const unsigned char* end;
};
AttachmentLoader* _attachmentLoader;
Vector<LinkedMesh*> _linkedMeshes;
String _error;
float _scale;
const bool _ownsLoader;
void setError(const char* value1, const char* value2);
char* readString(DataInput* input);
float readFloat(DataInput* input);
unsigned char readByte(DataInput* input);
signed char readSByte(DataInput* input);
bool readBoolean(DataInput* input);
int readInt(DataInput* input);
void readColor(DataInput* input, Color& color);
int readVarint(DataInput* input, bool optimizePositive);
Skin* readSkin(DataInput* input, const String& skinName, SkeletonData* skeletonData, bool nonessential);
Attachment* readAttachment(DataInput* input, Skin* skin, int slotIndex, const String& attachmentName, SkeletonData* skeletonData, bool nonessential);
void readVertices(DataInput* input, VertexAttachment* attachment, int vertexCount);
void readFloatArray(DataInput *input, int n, float scale, Vector<float>& array);
void readShortArray(DataInput *input, Vector<unsigned short>& array);
Animation* readAnimation(const String& name, DataInput* input, SkeletonData *skeletonData);
void readCurve(DataInput* input, int frameIndex, CurveTimeline* timeline);
};
}
#endif /* Spine_SkeletonBinary_h */