mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-23 18:21:23 +08:00
158 lines
5.8 KiB
C++
158 lines
5.8 KiB
C++
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/CCSkeletonAnimation.h>
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#include <spine/extension.h>
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#include <spine/spine-cocos2dx.h>
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#include <algorithm>
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USING_NS_CC;
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using std::min;
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using std::max;
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using std::vector;
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namespace spine {
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static void callback (spAnimationState* state, int trackIndex, spEventType type, spEvent* event, int loopCount) {
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((CCSkeletonAnimation*)state->context)->onAnimationStateEvent(trackIndex, type, event, loopCount);
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}
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CCSkeletonAnimation* CCSkeletonAnimation::createWithData (spSkeletonData* skeletonData) {
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CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonData);
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node->autorelease();
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return node;
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}
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CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, spAtlas* atlas, float scale) {
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CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlas, scale);
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node->autorelease();
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return node;
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}
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CCSkeletonAnimation* CCSkeletonAnimation::createWithFile (const char* skeletonDataFile, const char* atlasFile, float scale) {
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CCSkeletonAnimation* node = new CCSkeletonAnimation(skeletonDataFile, atlasFile, scale);
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node->autorelease();
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return node;
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}
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void CCSkeletonAnimation::initialize () {
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listenerInstance = 0;
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listenerMethod = 0;
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ownsAnimationStateData = true;
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state = spAnimationState_create(spAnimationStateData_create(skeleton->data));
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state->context = this;
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state->listener = callback;
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}
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CCSkeletonAnimation::CCSkeletonAnimation (spSkeletonData *skeletonData)
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: CCSkeleton(skeletonData) {
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initialize();
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}
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CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, spAtlas* atlas, float scale)
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: CCSkeleton(skeletonDataFile, atlas, scale) {
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initialize();
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}
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CCSkeletonAnimation::CCSkeletonAnimation (const char* skeletonDataFile, const char* atlasFile, float scale)
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: CCSkeleton(skeletonDataFile, atlasFile, scale) {
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initialize();
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}
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CCSkeletonAnimation::~CCSkeletonAnimation () {
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if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
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spAnimationState_dispose(state);
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}
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void CCSkeletonAnimation::update (float deltaTime) {
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super::update(deltaTime);
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deltaTime *= timeScale;
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spAnimationState_update(state, deltaTime);
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spAnimationState_apply(state, skeleton);
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spSkeleton_updateWorldTransform(skeleton);
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}
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void CCSkeletonAnimation::setAnimationStateData (spAnimationStateData* stateData) {
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CCAssert(stateData, "stateData cannot be null.");
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if (ownsAnimationStateData) spAnimationStateData_dispose(state->data);
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spAnimationState_dispose(state);
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ownsAnimationStateData = false;
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state = spAnimationState_create(stateData);
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state->context = this;
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state->listener = callback;
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}
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void CCSkeletonAnimation::setMix (const char* fromAnimation, const char* toAnimation, float duration) {
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spAnimationStateData_setMixByName(state->data, fromAnimation, toAnimation, duration);
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}
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void CCSkeletonAnimation::setAnimationListener (CCObject* instance, SEL_AnimationStateEvent method) {
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listenerInstance = instance;
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listenerMethod = method;
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}
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spTrackEntry* CCSkeletonAnimation::setAnimation (int trackIndex, const char* name, bool loop) {
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spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
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if (!animation) {
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CCLog("Spine: Animation not found: %s", name);
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return 0;
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}
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return spAnimationState_setAnimation(state, trackIndex, animation, loop);
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}
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spTrackEntry* CCSkeletonAnimation::addAnimation (int trackIndex, const char* name, bool loop, float delay) {
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spAnimation* animation = spSkeletonData_findAnimation(skeleton->data, name);
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if (!animation) {
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CCLog("Spine: Animation not found: %s", name);
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return 0;
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}
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return spAnimationState_addAnimation(state, trackIndex, animation, loop, delay);
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}
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spTrackEntry* CCSkeletonAnimation::getCurrent (int trackIndex) {
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return spAnimationState_getCurrent(state, trackIndex);
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}
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void CCSkeletonAnimation::clearTracks () {
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spAnimationState_clearTracks(state);
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}
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void CCSkeletonAnimation::clearTrack (int trackIndex) {
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spAnimationState_clearTrack(state, trackIndex);
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}
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void CCSkeletonAnimation::onAnimationStateEvent (int trackIndex, spEventType type, spEvent* event, int loopCount) {
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if (listenerInstance) (listenerInstance->*listenerMethod)(this, trackIndex, type, event, loopCount);
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}
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}
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