92 lines
4.3 KiB
ActionScript

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine.examples {
import flash.display.Sprite;
import spine.*;
import spine.animation.AnimationStateData;
import spine.atlas.Atlas;
import spine.attachments.AtlasAttachmentLoader;
import spine.flash.FlashTextureLoader;
import spine.flash.SkeletonAnimation;
[SWF(width = "800", height = "600", frameRate = "60", backgroundColor = "#dddddd")]
public class Main extends Sprite {
[Embed(source = "/spineboy.atlas", mimeType = "application/octet-stream")]
static public const SpineboyAtlas : Class;
[Embed(source = "/spineboy.png")]
static public const SpineboyAtlasTexture : Class;
[Embed(source = "/spineboy.json", mimeType = "application/octet-stream")]
static public const SpineboyJson : Class;
private var skeleton : SkeletonAnimation;
public function Main() {
var atlas : Atlas = new Atlas(new SpineboyAtlas(), new FlashTextureLoader(new SpineboyAtlasTexture()));
var json : SkeletonJson = new SkeletonJson(new AtlasAttachmentLoader(atlas));
json.scale = 0.6;
var skeletonData : SkeletonData = json.readSkeletonData(new SpineboyJson());
var stateData : AnimationStateData = new AnimationStateData(skeletonData);
stateData.setMixByName("walk", "jump", 0.2);
stateData.setMixByName("jump", "run", 0.4);
stateData.setMixByName("jump", "jump", 0.2);
skeleton = new SkeletonAnimation(skeletonData, stateData);
skeleton.x = 400;
skeleton.y = 560;
skeleton.state.onStart.add(function(trackIndex : int) : void {
trace(trackIndex + " fuu start: " + skeleton.state.getCurrent(trackIndex));
});
skeleton.state.onEnd.add(function(trackIndex : int) : void {
trace(trackIndex + " end: " + skeleton.state.getCurrent(trackIndex));
});
skeleton.state.onComplete.add(function(trackIndex : int, count : int) : void {
trace(trackIndex + " complete: " + skeleton.state.getCurrent(trackIndex) + ", " + count);
});
skeleton.state.onEvent.add(function(trackIndex : int, event : Event) : void {
trace(trackIndex + " event: " + skeleton.state.getCurrent(trackIndex) + ", " + event.data.name + ": " + event.intValue + ", " + event.floatValue + ", " + event.stringValue);
});
if (false) {
skeleton.state.setAnimationByName(0, "test", true);
} else {
skeleton.state.setAnimationByName(0, "walk", true);
skeleton.state.addAnimationByName(0, "jump", false, 3);
skeleton.state.addAnimationByName(0, "run", true, 0);
}
addChild(skeleton);
}
}
}