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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-04 22:34:53 +08:00
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spine-runtimes/spine-starling/spine-starling-example/lib
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badlogic 4981aa69b9 [as3] Port fix to AnimationState, see #1092
2018-03-28 14:05:06 +02:00
..
spine-as3.swc
[as3] Port fix to AnimationState, see #1092
2018-03-28 14:05:06 +02:00
spine-starling.swc
[starling] Closes #1078, breaking change. If a skeleton requires two color tinting, you have to enable it manually via SKeletonSprite.twoColorTint = true. Skeletons with two color tinting enabled use TwoColorMeshStyle, which has a different vertex layout and shader compared to the default layout and shaders used by Starling and the spine-starling runtime. This will break your batch and add additional draw calls, use with care.
2018-02-08 14:39:51 +01:00
starling-2.1.swc
[starling] Updated to Starling 2.1. Added coin sample
2017-04-14 15:58:15 +02:00
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