mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-10 09:08:42 +08:00
44 lines
1.4 KiB
Swift
44 lines
1.4 KiB
Swift
import SpineShadersStructs
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import Foundation
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import simd
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extension RenderCommand {
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func getVertices() -> [SpineVertex] {
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var vertices = [SpineVertex]()
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let indices = indices
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let numVertices = numVertices
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let positions = positions(numVertices: numVertices)
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let uvs = uvs(numVertices: numVertices)
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let colors = colors(numVertices: numVertices)
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vertices.reserveCapacity(indices.count)
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for i in 0..<indices.count {
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let index = Int(indices[i])
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let xIndex = 2 * index
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let yIndex = xIndex + 1
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let position = SIMD2<Float>(positions[xIndex], positions[yIndex])
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let uv = SIMD2<Float>(uvs[xIndex], uvs[yIndex])
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let color = extractRGBA(from: colors[index])
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let vertex = SpineVertex(
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position: position,
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color: color,
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uv: uv
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)
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vertices.append(vertex)
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}
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return vertices
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}
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private func extractRGBA(from color: Int32) -> SIMD4<Float> {
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guard color != -1 else {
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return SIMD4<Float>(1.0, 1.0, 1.0, 1.0)
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}
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let alpha = Float((color >> 24) & 0xFF) / 255.0
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let red = Float((color >> 16) & 0xFF) / 255.0
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let green = Float((color >> 8) & 0xFF) / 255.0
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let blue = Float(color & 0xFF) / 255.0
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return SIMD4<Float>(red, green, blue, alpha)
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}
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}
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