98 lines
4.2 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated January 1, 2020. Replaces all prior versions.
*
* Copyright (c) 2013-2020, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONBOUNDS_H_
#define SPINE_SKELETONBOUNDS_H_
#include <spine/dll.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/Skeleton.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct spPolygon {
float *const vertices;
int count;
int capacity;
} spPolygon;
SP_API spPolygon *spPolygon_create(int capacity);
SP_API void spPolygon_dispose(spPolygon *self);
SP_API int/*bool*/spPolygon_containsPoint(spPolygon *polygon, float x, float y);
SP_API int/*bool*/spPolygon_intersectsSegment(spPolygon *polygon, float x1, float y1, float x2, float y2);
/**/
typedef struct spSkeletonBounds {
int count;
spBoundingBoxAttachment **boundingBoxes;
spPolygon **polygons;
float minX, minY, maxX, maxY;
} spSkeletonBounds;
SP_API spSkeletonBounds *spSkeletonBounds_create();
SP_API void spSkeletonBounds_dispose(spSkeletonBounds *self);
SP_API void spSkeletonBounds_update(spSkeletonBounds *self, spSkeleton *skeleton, int/*bool*/updateAabb);
/** Returns true if the axis aligned bounding box contains the point. */
SP_API int/*bool*/spSkeletonBounds_aabbContainsPoint(spSkeletonBounds *self, float x, float y);
/** Returns true if the axis aligned bounding box intersects the line segment. */
SP_API int/*bool*/
spSkeletonBounds_aabbIntersectsSegment(spSkeletonBounds *self, float x1, float y1, float x2, float y2);
/** Returns true if the axis aligned bounding box intersects the axis aligned bounding box of the specified bounds. */
SP_API int/*bool*/spSkeletonBounds_aabbIntersectsSkeleton(spSkeletonBounds *self, spSkeletonBounds *bounds);
/** Returns the first bounding box attachment that contains the point, or null. When doing many checks, it is usually more
* efficient to only call this method if spSkeletonBounds_aabbContainsPoint returns true. */
SP_API spBoundingBoxAttachment *spSkeletonBounds_containsPoint(spSkeletonBounds *self, float x, float y);
/** Returns the first bounding box attachment that contains the line segment, or null. When doing many checks, it is usually
* more efficient to only call this method if spSkeletonBounds_aabbIntersectsSegment returns true. */
SP_API spBoundingBoxAttachment *
spSkeletonBounds_intersectsSegment(spSkeletonBounds *self, float x1, float y1, float x2, float y2);
/** Returns the polygon for the specified bounding box, or null. */
SP_API spPolygon *spSkeletonBounds_getPolygon(spSkeletonBounds *self, spBoundingBoxAttachment *boundingBox);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONBOUNDS_H_ */