NathanSweet 4a4098ed45 Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00

54 lines
2.2 KiB
C#

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* Copyright (c) 2013, Esoteric Software
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using System;
namespace Spine {
public class BoneData {
/** May be null. */
public BoneData Parent { get; private set; }
public String Name { get; private set; }
public float Length { get; set; }
public float X { get; set; }
public float Y { get; set; }
public float Rotation { get; set; }
public float ScaleX { get; set; }
public float ScaleY { get; set; }
/** @param parent May be null. */
public BoneData (String name, BoneData parent) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
Name = name;
Parent = parent;
ScaleX = 1;
ScaleY = 1;
}
override public String ToString () {
return Name;
}
}
}