NathanSweet 4a4098ed45 Committed spine-c into spine-unity.
Screw it, it's easier for Unity people.
2013-04-23 21:54:52 +02:00

81 lines
3.6 KiB
C#

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
using System;
using System.Collections.Generic;
namespace Spine {
/** Stores attachments by slot index and attachment name. */
public class Skin {
public String Name { get; private set; }
private Dictionary<KeyValuePair<int, String>, Attachment> attachments = new Dictionary<KeyValuePair<int, String>, Attachment>();
public Skin (String name) {
if (name == null) throw new ArgumentNullException("name cannot be null.");
Name = name;
}
public void AddAttachment (int slotIndex, String name, Attachment attachment) {
if (attachment == null) throw new ArgumentNullException("attachment cannot be null.");
attachments.Add(new KeyValuePair<int, String>(slotIndex, name), attachment);
}
/** @return May be null. */
public Attachment GetAttachment (int slotIndex, String name) {
Attachment attachment;
attachments.TryGetValue(new KeyValuePair<int, String>(slotIndex, name), out attachment);
return attachment;
}
public void FindNamesForSlot (int slotIndex, List<String> names) {
if (names == null) throw new ArgumentNullException("names cannot be null.");
foreach (KeyValuePair<int, String> key in attachments.Keys)
if (key.Key == slotIndex) names.Add(key.Value);
}
public void FindAttachmentsForSlot (int slotIndex, List<Attachment> attachments) {
if (attachments == null) throw new ArgumentNullException("attachments cannot be null.");
foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in this.attachments)
if (entry.Key.Key == slotIndex) attachments.Add(entry.Value);
}
override public String ToString () {
return Name;
}
/** Attach all attachments from this skin if the corresponding attachment from the old skin is currently attached. */
internal void AttachAll (Skeleton skeleton, Skin oldSkin) {
foreach (KeyValuePair<KeyValuePair<int, String>, Attachment> entry in oldSkin.attachments) {
int slotIndex = entry.Key.Key;
Slot slot = skeleton.Slots[slotIndex];
if (slot.Attachment == entry.Value) {
Attachment attachment = GetAttachment(slotIndex, entry.Key.Value);
if (attachment != null) slot.Attachment = attachment;
}
}
}
}
}