2022-08-02 10:45:32 +02:00

197 lines
7.4 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated September 24, 2021. Replaces all prior versions.
*
* Copyright (c) 2013-2021, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_ARRAY_H
#define SPINE_ARRAY_H
#include <spine/dll.h>
#ifdef __cplusplus
extern "C" {
#endif
#define _SP_ARRAY_DECLARE_TYPE(name, itemType) \
typedef struct name { int size; int capacity; itemType* items; } name; \
SP_API name* name##_create(int initialCapacity); \
SP_API void name##_dispose(name* self); \
SP_API void name##_clear(name* self); \
SP_API name* name##_setSize(name* self, int newSize); \
SP_API void name##_ensureCapacity(name* self, int newCapacity); \
SP_API void name##_add(name* self, itemType value); \
SP_API void name##_addAll(name* self, name* other); \
SP_API void name##_addAllValues(name* self, itemType* values, int offset, int count); \
SP_API void name##_removeAt(name* self, int index); \
SP_API int name##_contains(name* self, itemType value); \
SP_API itemType name##_pop(name* self); \
SP_API itemType name##_peek(name* self);
#define _SP_ARRAY_IMPLEMENT_TYPE(name, itemType) \
name* name##_create(int initialCapacity) { \
name* array = CALLOC(name, 1); \
array->size = 0; \
array->capacity = initialCapacity; \
array->items = CALLOC(itemType, initialCapacity); \
return array; \
} \
void name##_dispose(name* self) { \
FREE(self->items); \
FREE(self); \
} \
void name##_clear(name* self) { \
self->size = 0; \
} \
name* name##_setSize(name* self, int newSize) { \
self->size = newSize; \
if (self->capacity < newSize) { \
self->capacity = MAX(8, (int)(self->size * 1.75f)); \
self->items = REALLOC(self->items, itemType, self->capacity); \
} \
return self; \
} \
void name##_ensureCapacity(name* self, int newCapacity) { \
if (self->capacity >= newCapacity) return; \
self->capacity = newCapacity; \
self->items = REALLOC(self->items, itemType, self->capacity); \
} \
void name##_add(name* self, itemType value) { \
if (self->size == self->capacity) { \
self->capacity = MAX(8, (int)(self->size * 1.75f)); \
self->items = REALLOC(self->items, itemType, self->capacity); \
} \
self->items[self->size++] = value; \
} \
void name##_addAll(name* self, name* other) { \
int i = 0; \
for (; i < other->size; i++) { \
name##_add(self, other->items[i]); \
} \
} \
void name##_addAllValues(name* self, itemType* values, int offset, int count) { \
int i = offset, n = offset + count; \
for (; i < n; i++) { \
name##_add(self, values[i]); \
} \
} \
void name##_removeAt(name* self, int index) { \
self->size--; \
memmove(self->items + index, self->items + index + 1, sizeof(itemType) * (self->size - index)); \
} \
int name##_contains(name* self, itemType value) { \
itemType* items = self->items; \
int i, n; \
for (i = 0, n = self->size; i < n; i++) { \
if (items[i] == value) return -1; \
} \
return 0; \
} \
itemType name##_pop(name* self) { \
itemType item = self->items[--self->size]; \
return item; \
} \
itemType name##_peek(name* self) { \
return self->items[self->size - 1]; \
}
#define _SP_ARRAY_IMPLEMENT_TYPE_NO_CONTAINS(name, itemType) \
name* name##_create(int initialCapacity) { \
name* array = CALLOC(name, 1); \
array->size = 0; \
array->capacity = initialCapacity; \
array->items = CALLOC(itemType, initialCapacity); \
return array; \
} \
void name##_dispose(name* self) { \
FREE(self->items); \
FREE(self); \
} \
void name##_clear(name* self) { \
self->size = 0; \
} \
name* name##_setSize(name* self, int newSize) { \
self->size = newSize; \
if (self->capacity < newSize) { \
self->capacity = MAX(8, (int)(self->size * 1.75f)); \
self->items = REALLOC(self->items, itemType, self->capacity); \
} \
return self; \
} \
void name##_ensureCapacity(name* self, int newCapacity) { \
if (self->capacity >= newCapacity) return; \
self->capacity = newCapacity; \
self->items = REALLOC(self->items, itemType, self->capacity); \
} \
void name##_add(name* self, itemType value) { \
if (self->size == self->capacity) { \
self->capacity = MAX(8, (int)(self->size * 1.75f)); \
self->items = REALLOC(self->items, itemType, self->capacity); \
} \
self->items[self->size++] = value; \
} \
void name##_addAll(name* self, name* other) { \
int i = 0; \
for (; i < other->size; i++) { \
name##_add(self, other->items[i]); \
} \
} \
void name##_addAllValues(name* self, itemType* values, int offset, int count) { \
int i = offset, n = offset + count; \
for (; i < n; i++) { \
name##_add(self, values[i]); \
} \
} \
void name##_removeAt(name* self, int index) { \
self->size--; \
memmove(self->items + index, self->items + index + 1, sizeof(itemType) * (self->size - index)); \
} \
itemType name##_pop(name* self) { \
itemType item = self->items[--self->size]; \
return item; \
} \
itemType name##_peek(name* self) { \
return self->items[self->size - 1]; \
}
_SP_ARRAY_DECLARE_TYPE(spFloatArray, float)
_SP_ARRAY_DECLARE_TYPE(spIntArray, int)
_SP_ARRAY_DECLARE_TYPE(spShortArray, short)
_SP_ARRAY_DECLARE_TYPE(spUnsignedShortArray, unsigned short)
_SP_ARRAY_DECLARE_TYPE(spArrayFloatArray, spFloatArray*)
_SP_ARRAY_DECLARE_TYPE(spArrayShortArray, spShortArray*)
#ifdef __cplusplus
}
#endif
#endif /* SPINE_ARRAY_H */