2019-05-02 11:38:19 +02:00

90 lines
3.2 KiB
C

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SLOTDATA_H_
#define SPINE_SLOTDATA_H_
#include <spine/dll.h>
#include <spine/BoneData.h>
#include <spine/Color.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef enum {
SP_BLEND_MODE_NORMAL, SP_BLEND_MODE_ADDITIVE, SP_BLEND_MODE_MULTIPLY, SP_BLEND_MODE_SCREEN
} spBlendMode;
typedef struct spSlotData {
const int index;
const char* const name;
const spBoneData* const boneData;
const char* attachmentName;
spColor color;
spColor* darkColor;
spBlendMode blendMode;
#ifdef __cplusplus
spSlotData() :
index(0),
name(0),
boneData(0),
attachmentName(0),
color(),
darkColor(0),
blendMode(SP_BLEND_MODE_NORMAL) {
}
#endif
} spSlotData;
SP_API spSlotData* spSlotData_create (const int index, const char* name, spBoneData* boneData);
SP_API void spSlotData_dispose (spSlotData* self);
/* @param attachmentName May be 0 for no setup pose attachment. */
SP_API void spSlotData_setAttachmentName (spSlotData* self, const char* attachmentName);
#ifdef SPINE_SHORT_NAMES
typedef spBlendMode BlendMode;
#define BLEND_MODE_NORMAL SP_BLEND_MODE_NORMAL
#define BLEND_MODE_ADDITIVE SP_BLEND_MODE_ADDITIVE
#define BLEND_MODE_MULTIPLY SP_BLEND_MODE_MULTIPLY
#define BLEND_MODE_SCREEN SP_BLEND_MODE_SCREEN
typedef spSlotData SlotData;
#define SlotData_create(...) spSlotData_create(__VA_ARGS__)
#define SlotData_dispose(...) spSlotData_dispose(__VA_ARGS__)
#define SlotData_setAttachmentName(...) spSlotData_setAttachmentName(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SLOTDATA_H_ */