mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
185 lines
5.6 KiB
Dart
185 lines
5.6 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import 'dart:ffi';
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import 'spine_dart_bindings_generated.dart';
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import '../spine_bindings.dart';
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import 'rtti.dart';
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import 'arrays.dart';
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import 'bone.dart';
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import 'bone_pose.dart';
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import 'constraint.dart';
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import 'ik_constraint_data.dart';
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import 'ik_constraint_pose.dart';
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import 'physics.dart';
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import 'posed.dart';
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import 'posed_active.dart';
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import 'skeleton.dart';
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/// IkConstraint wrapper
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class IkConstraint extends PosedActive implements Posed, Constraint {
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final Pointer<spine_ik_constraint_wrapper> _ptr;
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IkConstraint.fromPointer(this._ptr) : super.fromPointer(_ptr.cast());
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/// Get the native pointer for FFI calls
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@override
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Pointer get nativePtr => _ptr;
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factory IkConstraint(IkConstraintData data, Skeleton skeleton) {
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final ptr = SpineBindings.bindings.spine_ik_constraint_create(
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data.nativePtr.cast(), skeleton.nativePtr.cast());
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return IkConstraint.fromPointer(ptr);
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}
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@override
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Rtti get rtti {
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final result = SpineBindings.bindings.spine_ik_constraint_get_rtti(_ptr);
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return Rtti.fromPointer(result);
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}
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IkConstraint copy(Skeleton skeleton) {
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final result = SpineBindings.bindings
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.spine_ik_constraint_copy(_ptr, skeleton.nativePtr.cast());
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return IkConstraint.fromPointer(result);
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}
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@override
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void update(Skeleton skeleton, Physics physics) {
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SpineBindings.bindings.spine_ik_constraint_update(
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_ptr, skeleton.nativePtr.cast(), physics.value);
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}
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@override
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void sort(Skeleton skeleton) {
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SpineBindings.bindings
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.spine_ik_constraint_sort(_ptr, skeleton.nativePtr.cast());
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}
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@override
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bool get isSourceActive {
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final result =
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SpineBindings.bindings.spine_ik_constraint_is_source_active(_ptr);
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return result;
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}
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@override
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IkConstraintData get data {
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final result = SpineBindings.bindings.spine_ik_constraint_get_data(_ptr);
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return IkConstraintData.fromPointer(result);
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}
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ArrayBonePose get bones {
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final result = SpineBindings.bindings.spine_ik_constraint_get_bones(_ptr);
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return ArrayBonePose.fromPointer(result);
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}
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Bone get target {
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final result = SpineBindings.bindings.spine_ik_constraint_get_target(_ptr);
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return Bone.fromPointer(result);
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}
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set target(Bone value) {
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SpineBindings.bindings
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.spine_ik_constraint_set_target(_ptr, value.nativePtr.cast());
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}
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IkConstraintPose get pose {
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final result = SpineBindings.bindings.spine_ik_constraint_get_pose(_ptr);
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return IkConstraintPose.fromPointer(result);
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}
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IkConstraintPose get appliedPose {
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final result =
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SpineBindings.bindings.spine_ik_constraint_get_applied_pose(_ptr);
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return IkConstraintPose.fromPointer(result);
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}
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@override
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void resetConstrained() {
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SpineBindings.bindings.spine_ik_constraint_reset_constrained(_ptr);
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}
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@override
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void constrained() {
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SpineBindings.bindings.spine_ik_constraint_constrained(_ptr);
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}
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@override
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bool get isPoseEqualToApplied {
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final result = SpineBindings.bindings
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.spine_ik_constraint_is_pose_equal_to_applied(_ptr);
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return result;
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}
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static Rtti rttiStatic() {
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final result = SpineBindings.bindings.spine_ik_constraint_rtti();
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return Rtti.fromPointer(result);
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}
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static void apply(Skeleton skeleton, BonePose bone, double targetX,
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double targetY, bool compress, bool stretch, bool uniform, double mix) {
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SpineBindings.bindings.spine_ik_constraint_apply_1(
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skeleton.nativePtr.cast(),
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bone.nativePtr.cast(),
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targetX,
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targetY,
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compress,
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stretch,
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uniform,
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mix);
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}
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static void apply2(
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Skeleton skeleton,
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BonePose parent,
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BonePose child,
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double targetX,
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double targetY,
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int bendDirection,
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bool stretch,
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bool uniform,
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double softness,
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double mix) {
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SpineBindings.bindings.spine_ik_constraint_apply_2(
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skeleton.nativePtr.cast(),
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parent.nativePtr.cast(),
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child.nativePtr.cast(),
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targetX,
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targetY,
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bendDirection,
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stretch,
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uniform,
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softness,
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mix);
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}
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}
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