mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
1567 lines
57 KiB
Java
1567 lines
57 KiB
Java
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import static com.esotericsoftware.spine.Animation.MixDirection.*;
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import static com.esotericsoftware.spine.Animation.MixPose.*;
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import com.badlogic.gdx.graphics.Color;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.utils.Array;
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import com.badlogic.gdx.utils.FloatArray;
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import com.esotericsoftware.spine.attachments.Attachment;
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import com.esotericsoftware.spine.attachments.VertexAttachment;
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/** A simple container for a list of timelines and a name. */
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public class Animation {
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final String name;
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final Array<Timeline> timelines;
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float duration;
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public Animation (String name, Array<Timeline> timelines, float duration) {
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if (name == null) throw new IllegalArgumentException("name cannot be null.");
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if (timelines == null) throw new IllegalArgumentException("timelines cannot be null.");
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this.name = name;
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this.timelines = timelines;
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this.duration = duration;
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}
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public Array<Timeline> getTimelines () {
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return timelines;
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}
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/** The duration of the animation in seconds, which is the highest time of all keys in the timeline. */
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public float getDuration () {
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return duration;
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}
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public void setDuration (float duration) {
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this.duration = duration;
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}
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/** Applies all the animation's timelines to the specified skeleton.
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* <p>
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* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixPose, MixDirection)}. */
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public void apply (Skeleton skeleton, float lastTime, float time, boolean loop, Array<Event> events, float alpha, MixPose pose,
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MixDirection direction) {
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if (skeleton == null) throw new IllegalArgumentException("skeleton cannot be null.");
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if (loop && duration != 0) {
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time %= duration;
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if (lastTime > 0) lastTime %= duration;
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}
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Array<Timeline> timelines = this.timelines;
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for (int i = 0, n = timelines.size; i < n; i++)
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timelines.get(i).apply(skeleton, lastTime, time, events, alpha, pose, direction);
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}
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/** The animation's name, which is unique within the skeleton. */
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public String getName () {
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return name;
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}
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public String toString () {
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return name;
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}
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/** @param target After the first and before the last value.
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* @return index of first value greater than the target. */
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static int binarySearch (float[] values, float target, int step) {
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int low = 0;
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int high = values.length / step - 2;
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if (high == 0) return step;
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int current = high >>> 1;
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while (true) {
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if (values[(current + 1) * step] <= target)
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low = current + 1;
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else
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high = current;
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if (low == high) return (low + 1) * step;
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current = (low + high) >>> 1;
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}
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}
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/** @param target After the first and before the last value.
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* @return index of first value greater than the target. */
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static int binarySearch (float[] values, float target) {
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int low = 0;
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int high = values.length - 2;
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if (high == 0) return 1;
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int current = high >>> 1;
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while (true) {
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if (values[current + 1] <= target)
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low = current + 1;
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else
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high = current;
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if (low == high) return low + 1;
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current = (low + high) >>> 1;
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}
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}
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static int linearSearch (float[] values, float target, int step) {
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for (int i = 0, last = values.length - step; i <= last; i += step)
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if (values[i] > target) return i;
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return -1;
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}
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/** The interface for all timelines. */
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static public interface Timeline {
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/** Applies this timeline to the skeleton.
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* @param skeleton The skeleton the timeline is being applied to. This provides access to the bones, slots, and other
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* skeleton components the timeline may change.
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* @param lastTime The time this timeline was last applied. Timelines such as {@link EventTimeline} trigger only at specific
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* times rather than every frame. In that case, the timeline triggers everything between <code>lastTime</code>
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* (exclusive) and <code>time</code> (inclusive).
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* @param time The time within the animation. Most timelines find the key before and the key after this time so they can
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* interpolate between the keys.
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* @param events If any events are fired, they are added to this list. Can be null to ignore firing events or if the
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* timeline does not fire events.
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* @param alpha 0 applies the current or setup pose value (depending on <code>setupPose</code>). 1 applies the timeline
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* value. Between 0 and 1 applies a value between the current or setup pose and the timeline value. By adjusting
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* <code>alpha</code> over time, an animation can be mixed in or out. <code>alpha</code> can also be useful to
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* apply animations on top of each other (layered).
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* @param pose Controls how mixing is applied when <code>alpha</code> < 1.
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* @param direction Indicates whether the timeline is mixing in or out. Used by timelines which perform instant transitions,
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* such as {@link DrawOrderTimeline} or {@link AttachmentTimeline}. */
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public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
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MixDirection direction);
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/** Uniquely encodes both the type of this timeline and the skeleton property that it affects. */
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public int getPropertyId ();
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}
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/** Controls how a timeline is mixed with the setup or current pose.
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* <p>
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* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixPose, MixDirection)}. */
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static public enum MixPose {
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/** The timeline value is mixed with the setup pose (the current pose is not used). */
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setup,
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/** The timeline value is mixed with the current pose. The setup pose is used as the timeline value before the first key,
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* except for timelines which perform instant transitions, such as {@link DrawOrderTimeline} or
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* {@link AttachmentTimeline}. */
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current,
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/** The timeline value is mixed with the current pose. No change is made before the first key (the current pose is kept
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* until the first key). */
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currentLayered
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}
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/** Indicates whether a timeline's <code>alpha</code> is mixing out over time toward 0 (the setup or current pose) or mixing in
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* toward 1 (the timeline's pose).
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* <p>
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* See Timeline {@link Timeline#apply(Skeleton, float, float, Array, float, MixPose, MixDirection)}. */
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static public enum MixDirection {
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in, out
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}
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static private enum TimelineType {
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rotate, translate, scale, shear, //
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attachment, color, deform, //
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event, drawOrder, //
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ikConstraint, transformConstraint, //
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pathConstraintPosition, pathConstraintSpacing, pathConstraintMix, //
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twoColor
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}
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/** The base class for timelines that use interpolation between key frame values. */
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abstract static public class CurveTimeline implements Timeline {
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static public final float LINEAR = 0, STEPPED = 1, BEZIER = 2;
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static private final int BEZIER_SIZE = 10 * 2 - 1;
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private final float[] curves; // type, x, y, ...
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public CurveTimeline (int frameCount) {
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if (frameCount <= 0) throw new IllegalArgumentException("frameCount must be > 0: " + frameCount);
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curves = new float[(frameCount - 1) * BEZIER_SIZE];
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}
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/** The number of key frames for this timeline. */
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public int getFrameCount () {
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return curves.length / BEZIER_SIZE + 1;
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}
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/** Sets the specified key frame to linear interpolation. */
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public void setLinear (int frameIndex) {
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curves[frameIndex * BEZIER_SIZE] = LINEAR;
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}
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/** Sets the specified key frame to stepped interpolation. */
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public void setStepped (int frameIndex) {
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curves[frameIndex * BEZIER_SIZE] = STEPPED;
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}
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/** Returns the interpolation type for the specified key frame.
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* @return Linear is 0, stepped is 1, Bezier is 2. */
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public float getCurveType (int frameIndex) {
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int index = frameIndex * BEZIER_SIZE;
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if (index == curves.length) return LINEAR;
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float type = curves[index];
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if (type == LINEAR) return LINEAR;
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if (type == STEPPED) return STEPPED;
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return BEZIER;
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}
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/** Sets the specified key frame to Bezier interpolation. <code>cx1</code> and <code>cx2</code> are from 0 to 1,
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* representing the percent of time between the two key frames. <code>cy1</code> and <code>cy2</code> are the percent of the
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* difference between the key frame's values. */
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public void setCurve (int frameIndex, float cx1, float cy1, float cx2, float cy2) {
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float tmpx = (-cx1 * 2 + cx2) * 0.03f, tmpy = (-cy1 * 2 + cy2) * 0.03f;
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float dddfx = ((cx1 - cx2) * 3 + 1) * 0.006f, dddfy = ((cy1 - cy2) * 3 + 1) * 0.006f;
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float ddfx = tmpx * 2 + dddfx, ddfy = tmpy * 2 + dddfy;
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float dfx = cx1 * 0.3f + tmpx + dddfx * 0.16666667f, dfy = cy1 * 0.3f + tmpy + dddfy * 0.16666667f;
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int i = frameIndex * BEZIER_SIZE;
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float[] curves = this.curves;
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curves[i++] = BEZIER;
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float x = dfx, y = dfy;
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for (int n = i + BEZIER_SIZE - 1; i < n; i += 2) {
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curves[i] = x;
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curves[i + 1] = y;
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dfx += ddfx;
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dfy += ddfy;
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ddfx += dddfx;
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ddfy += dddfy;
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x += dfx;
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y += dfy;
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}
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}
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/** Returns the interpolated percentage for the specified key frame and linear percentage. */
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public float getCurvePercent (int frameIndex, float percent) {
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percent = MathUtils.clamp(percent, 0, 1);
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float[] curves = this.curves;
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int i = frameIndex * BEZIER_SIZE;
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float type = curves[i];
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if (type == LINEAR) return percent;
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if (type == STEPPED) return 0;
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i++;
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float x = 0;
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for (int start = i, n = i + BEZIER_SIZE - 1; i < n; i += 2) {
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x = curves[i];
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if (x >= percent) {
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if (i == start) return curves[i + 1] * percent / x; // First point is 0,0.
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float prevX = curves[i - 2], prevY = curves[i - 1];
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return prevY + (curves[i + 1] - prevY) * (percent - prevX) / (x - prevX);
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}
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}
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float y = curves[i - 1];
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return y + (1 - y) * (percent - x) / (1 - x); // Last point is 1,1.
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}
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}
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/** Changes a bone's local {@link Bone#getRotation()}. */
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static public class RotateTimeline extends CurveTimeline {
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static public final int ENTRIES = 2;
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static final int PREV_TIME = -2, PREV_ROTATION = -1;
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static final int ROTATION = 1;
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int boneIndex;
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final float[] frames; // time, degrees, ...
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public RotateTimeline (int frameCount) {
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super(frameCount);
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frames = new float[frameCount << 1];
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}
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public int getPropertyId () {
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return (TimelineType.rotate.ordinal() << 24) + boneIndex;
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}
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public void setBoneIndex (int index) {
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if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
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this.boneIndex = index;
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}
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/** The index of the bone in {@link Skeleton#getBones()} that will be changed. */
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public int getBoneIndex () {
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return boneIndex;
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}
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/** The time in seconds and rotation in degrees for each key frame. */
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public float[] getFrames () {
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return frames;
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}
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/** Sets the time in seconds and the rotation in degrees for the specified key frame. */
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public void setFrame (int frameIndex, float time, float degrees) {
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frameIndex <<= 1;
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frames[frameIndex] = time;
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frames[frameIndex + ROTATION] = degrees;
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}
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public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
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MixDirection direction) {
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Bone bone = skeleton.bones.get(boneIndex);
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float[] frames = this.frames;
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if (time < frames[0]) { // Time is before first frame.
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switch (pose) {
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case setup:
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bone.rotation = bone.data.rotation;
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return;
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case current:
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float r = bone.data.rotation - bone.rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone.rotation += r * alpha;
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}
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return;
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}
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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if (pose == setup)
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bone.rotation = bone.data.rotation + frames[frames.length + PREV_ROTATION] * alpha;
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else {
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float r = bone.data.rotation + frames[frames.length + PREV_ROTATION] - bone.rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360; // Wrap within -180 and 180.
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bone.rotation += r * alpha;
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}
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return;
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}
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// Interpolate between the previous frame and the current frame.
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int frame = binarySearch(frames, time, ENTRIES);
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float prevRotation = frames[frame + PREV_ROTATION];
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float frameTime = frames[frame];
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float percent = getCurvePercent((frame >> 1) - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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float r = frames[frame + ROTATION] - prevRotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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r = prevRotation + r * percent;
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if (pose == setup) {
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone.rotation = bone.data.rotation + r * alpha;
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} else {
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r = bone.data.rotation + r - bone.rotation;
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r -= (16384 - (int)(16384.499999999996 - r / 360)) * 360;
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bone.rotation += r * alpha;
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}
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}
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}
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/** Changes a bone's local {@link Bone#getX()} and {@link Bone#getY()}. */
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static public class TranslateTimeline extends CurveTimeline {
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static public final int ENTRIES = 3;
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static final int PREV_TIME = -3, PREV_X = -2, PREV_Y = -1;
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static final int X = 1, Y = 2;
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int boneIndex;
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final float[] frames; // time, x, y, ...
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public TranslateTimeline (int frameCount) {
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super(frameCount);
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frames = new float[frameCount * ENTRIES];
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}
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public int getPropertyId () {
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return (TimelineType.translate.ordinal() << 24) + boneIndex;
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}
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public void setBoneIndex (int index) {
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if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
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this.boneIndex = index;
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}
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/** The index of the bone in {@link Skeleton#getBones()} that will be changed. */
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public int getBoneIndex () {
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return boneIndex;
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}
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/** The time in seconds, x, and y values for each key frame. */
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public float[] getFrames () {
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return frames;
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}
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/** Sets the time in seconds, x, and y values for the specified key frame. */
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public void setFrame (int frameIndex, float time, float x, float y) {
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frameIndex *= ENTRIES;
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frames[frameIndex] = time;
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frames[frameIndex + X] = x;
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frames[frameIndex + Y] = y;
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}
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public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
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MixDirection direction) {
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Bone bone = skeleton.bones.get(boneIndex);
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float[] frames = this.frames;
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if (time < frames[0]) { // Time is before first frame.
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switch (pose) {
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case setup:
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bone.x = bone.data.x;
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bone.y = bone.data.y;
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return;
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case current:
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bone.x += (bone.data.x - bone.x) * alpha;
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bone.y += (bone.data.y - bone.y) * alpha;
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}
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return;
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}
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float x, y;
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if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
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x = frames[frames.length + PREV_X];
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y = frames[frames.length + PREV_Y];
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} else {
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// Interpolate between the previous frame and the current frame.
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int frame = binarySearch(frames, time, ENTRIES);
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x = frames[frame + PREV_X];
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y = frames[frame + PREV_Y];
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float frameTime = frames[frame];
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float percent = getCurvePercent(frame / ENTRIES - 1,
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1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
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x += (frames[frame + X] - x) * percent;
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y += (frames[frame + Y] - y) * percent;
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}
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if (pose == setup) {
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bone.x = bone.data.x + x * alpha;
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bone.y = bone.data.y + y * alpha;
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} else {
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bone.x += (bone.data.x + x - bone.x) * alpha;
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bone.y += (bone.data.y + y - bone.y) * alpha;
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}
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}
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}
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/** Changes a bone's local {@link Bone#getScaleX()} and {@link Bone#getScaleY()}. */
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static public class ScaleTimeline extends TranslateTimeline {
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public ScaleTimeline (int frameCount) {
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super(frameCount);
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}
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public int getPropertyId () {
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return (TimelineType.scale.ordinal() << 24) + boneIndex;
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}
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|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Bone bone = skeleton.bones.get(boneIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
bone.scaleX = bone.data.scaleX;
|
|
bone.scaleY = bone.data.scaleY;
|
|
return;
|
|
case current:
|
|
bone.scaleX += (bone.data.scaleX - bone.scaleX) * alpha;
|
|
bone.scaleY += (bone.data.scaleY - bone.scaleY) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
float x, y;
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
x = frames[frames.length + PREV_X] * bone.data.scaleX;
|
|
y = frames[frames.length + PREV_Y] * bone.data.scaleY;
|
|
} else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
x = frames[frame + PREV_X];
|
|
y = frames[frame + PREV_Y];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
x = (x + (frames[frame + X] - x) * percent) * bone.data.scaleX;
|
|
y = (y + (frames[frame + Y] - y) * percent) * bone.data.scaleY;
|
|
}
|
|
if (alpha == 1) {
|
|
bone.scaleX = x;
|
|
bone.scaleY = y;
|
|
} else {
|
|
float bx, by;
|
|
if (pose == setup) {
|
|
bx = bone.data.scaleX;
|
|
by = bone.data.scaleY;
|
|
} else {
|
|
bx = bone.scaleX;
|
|
by = bone.scaleY;
|
|
}
|
|
// Mixing out uses sign of setup or current pose, else use sign of key.
|
|
if (direction == out) {
|
|
x = Math.abs(x) * Math.signum(bx);
|
|
y = Math.abs(y) * Math.signum(by);
|
|
} else {
|
|
bx = Math.abs(bx) * Math.signum(x);
|
|
by = Math.abs(by) * Math.signum(y);
|
|
}
|
|
bone.scaleX = bx + (x - bx) * alpha;
|
|
bone.scaleY = by + (y - by) * alpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes a bone's local {@link Bone#getShearX()} and {@link Bone#getShearY()}. */
|
|
static public class ShearTimeline extends TranslateTimeline {
|
|
public ShearTimeline (int frameCount) {
|
|
super(frameCount);
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.shear.ordinal() << 24) + boneIndex;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Bone bone = skeleton.bones.get(boneIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
bone.shearX = bone.data.shearX;
|
|
bone.shearY = bone.data.shearY;
|
|
return;
|
|
case current:
|
|
bone.shearX += (bone.data.shearX - bone.shearX) * alpha;
|
|
bone.shearY += (bone.data.shearY - bone.shearY) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
float x, y;
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
x = frames[frames.length + PREV_X];
|
|
y = frames[frames.length + PREV_Y];
|
|
} else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
x = frames[frame + PREV_X];
|
|
y = frames[frame + PREV_Y];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
x = x + (frames[frame + X] - x) * percent;
|
|
y = y + (frames[frame + Y] - y) * percent;
|
|
}
|
|
if (pose == setup) {
|
|
bone.shearX = bone.data.shearX + x * alpha;
|
|
bone.shearY = bone.data.shearY + y * alpha;
|
|
} else {
|
|
bone.shearX += (bone.data.shearX + x - bone.shearX) * alpha;
|
|
bone.shearY += (bone.data.shearY + y - bone.shearY) * alpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes a slot's {@link Slot#getColor()}. */
|
|
static public class ColorTimeline extends CurveTimeline {
|
|
static public final int ENTRIES = 5;
|
|
static private final int PREV_TIME = -5, PREV_R = -4, PREV_G = -3, PREV_B = -2, PREV_A = -1;
|
|
static private final int R = 1, G = 2, B = 3, A = 4;
|
|
|
|
int slotIndex;
|
|
private final float[] frames; // time, r, g, b, a, ...
|
|
|
|
public ColorTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount * ENTRIES];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.color.ordinal() << 24) + slotIndex;
|
|
}
|
|
|
|
public void setSlotIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.slotIndex = index;
|
|
}
|
|
|
|
/** The index of the slot in {@link Skeleton#getSlots()} that will be changed. */
|
|
public int getSlotIndex () {
|
|
return slotIndex;
|
|
}
|
|
|
|
/** The time in seconds, red, green, blue, and alpha values for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** Sets the time in seconds, red, green, blue, and alpha for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, float r, float g, float b, float a) {
|
|
frameIndex *= ENTRIES;
|
|
frames[frameIndex] = time;
|
|
frames[frameIndex + R] = r;
|
|
frames[frameIndex + G] = g;
|
|
frames[frameIndex + B] = b;
|
|
frames[frameIndex + A] = a;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Slot slot = skeleton.slots.get(slotIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
slot.color.set(slot.data.color);
|
|
return;
|
|
case current:
|
|
Color color = slot.color, setup = slot.data.color;
|
|
color.add((setup.r - color.r) * alpha, (setup.g - color.g) * alpha, (setup.b - color.b) * alpha,
|
|
(setup.a - color.a) * alpha);
|
|
}
|
|
return;
|
|
}
|
|
|
|
float r, g, b, a;
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
int i = frames.length;
|
|
r = frames[i + PREV_R];
|
|
g = frames[i + PREV_G];
|
|
b = frames[i + PREV_B];
|
|
a = frames[i + PREV_A];
|
|
} else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
r = frames[frame + PREV_R];
|
|
g = frames[frame + PREV_G];
|
|
b = frames[frame + PREV_B];
|
|
a = frames[frame + PREV_A];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
r += (frames[frame + R] - r) * percent;
|
|
g += (frames[frame + G] - g) * percent;
|
|
b += (frames[frame + B] - b) * percent;
|
|
a += (frames[frame + A] - a) * percent;
|
|
}
|
|
if (alpha == 1)
|
|
slot.color.set(r, g, b, a);
|
|
else {
|
|
Color color = slot.color;
|
|
if (pose == setup) color.set(slot.data.color);
|
|
color.add((r - color.r) * alpha, (g - color.g) * alpha, (b - color.b) * alpha, (a - color.a) * alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes a slot's {@link Slot#getColor()} and {@link Slot#getDarkColor()} for two color tinting. */
|
|
static public class TwoColorTimeline extends CurveTimeline {
|
|
static public final int ENTRIES = 8;
|
|
static private final int PREV_TIME = -8, PREV_R = -7, PREV_G = -6, PREV_B = -5, PREV_A = -4;
|
|
static private final int PREV_R2 = -3, PREV_G2 = -2, PREV_B2 = -1;
|
|
static private final int R = 1, G = 2, B = 3, A = 4, R2 = 5, G2 = 6, B2 = 7;
|
|
|
|
int slotIndex;
|
|
private final float[] frames; // time, r, g, b, a, r2, g2, b2, ...
|
|
|
|
public TwoColorTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount * ENTRIES];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.twoColor.ordinal() << 24) + slotIndex;
|
|
}
|
|
|
|
public void setSlotIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.slotIndex = index;
|
|
}
|
|
|
|
/** The index of the slot in {@link Skeleton#getSlots()} that will be changed. */
|
|
public int getSlotIndex () {
|
|
return slotIndex;
|
|
}
|
|
|
|
/** The time in seconds, red, green, blue, and alpha values for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** Sets the time in seconds, light, and dark colors for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, float r, float g, float b, float a, float r2, float g2, float b2) {
|
|
frameIndex *= ENTRIES;
|
|
frames[frameIndex] = time;
|
|
frames[frameIndex + R] = r;
|
|
frames[frameIndex + G] = g;
|
|
frames[frameIndex + B] = b;
|
|
frames[frameIndex + A] = a;
|
|
frames[frameIndex + R2] = r2;
|
|
frames[frameIndex + G2] = g2;
|
|
frames[frameIndex + B2] = b2;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Slot slot = skeleton.slots.get(slotIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
slot.color.set(slot.data.color);
|
|
slot.darkColor.set(slot.data.darkColor);
|
|
return;
|
|
case current:
|
|
Color light = slot.color, dark = slot.darkColor, setupLight = slot.data.color, setupDark = slot.data.darkColor;
|
|
light.add((setupLight.r - light.r) * alpha, (setupLight.g - light.g) * alpha, (setupLight.b - light.b) * alpha,
|
|
(setupLight.a - light.a) * alpha);
|
|
dark.add((setupDark.r - dark.r) * alpha, (setupDark.g - dark.g) * alpha, (setupDark.b - dark.b) * alpha, 0);
|
|
}
|
|
return;
|
|
}
|
|
|
|
float r, g, b, a, r2, g2, b2;
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
int i = frames.length;
|
|
r = frames[i + PREV_R];
|
|
g = frames[i + PREV_G];
|
|
b = frames[i + PREV_B];
|
|
a = frames[i + PREV_A];
|
|
r2 = frames[i + PREV_R2];
|
|
g2 = frames[i + PREV_G2];
|
|
b2 = frames[i + PREV_B2];
|
|
} else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
r = frames[frame + PREV_R];
|
|
g = frames[frame + PREV_G];
|
|
b = frames[frame + PREV_B];
|
|
a = frames[frame + PREV_A];
|
|
r2 = frames[frame + PREV_R2];
|
|
g2 = frames[frame + PREV_G2];
|
|
b2 = frames[frame + PREV_B2];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
r += (frames[frame + R] - r) * percent;
|
|
g += (frames[frame + G] - g) * percent;
|
|
b += (frames[frame + B] - b) * percent;
|
|
a += (frames[frame + A] - a) * percent;
|
|
r2 += (frames[frame + R2] - r2) * percent;
|
|
g2 += (frames[frame + G2] - g2) * percent;
|
|
b2 += (frames[frame + B2] - b2) * percent;
|
|
}
|
|
if (alpha == 1) {
|
|
slot.color.set(r, g, b, a);
|
|
slot.darkColor.set(r2, g2, b2, 1);
|
|
} else {
|
|
Color light = slot.color, dark = slot.darkColor;
|
|
if (pose == setup) {
|
|
light.set(slot.data.color);
|
|
dark.set(slot.data.darkColor);
|
|
}
|
|
light.add((r - light.r) * alpha, (g - light.g) * alpha, (b - light.b) * alpha, (a - light.a) * alpha);
|
|
dark.add((r2 - dark.r) * alpha, (g2 - dark.g) * alpha, (b2 - dark.b) * alpha, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes a slot's {@link Slot#getAttachment()}. */
|
|
static public class AttachmentTimeline implements Timeline {
|
|
int slotIndex;
|
|
final float[] frames; // time, ...
|
|
final String[] attachmentNames;
|
|
|
|
public AttachmentTimeline (int frameCount) {
|
|
frames = new float[frameCount];
|
|
attachmentNames = new String[frameCount];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.attachment.ordinal() << 24) + slotIndex;
|
|
}
|
|
|
|
/** The number of key frames for this timeline. */
|
|
public int getFrameCount () {
|
|
return frames.length;
|
|
}
|
|
|
|
public void setSlotIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.slotIndex = index;
|
|
}
|
|
|
|
/** The index of the slot in {@link Skeleton#getSlots()} that will be changed. */
|
|
public int getSlotIndex () {
|
|
return slotIndex;
|
|
}
|
|
|
|
/** The time in seconds for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** The attachment name for each key frame. May contain null values to clear the attachment. */
|
|
public String[] getAttachmentNames () {
|
|
return attachmentNames;
|
|
}
|
|
|
|
/** Sets the time in seconds and the attachment name for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, String attachmentName) {
|
|
frames[frameIndex] = time;
|
|
attachmentNames[frameIndex] = attachmentName;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Slot slot = skeleton.slots.get(slotIndex);
|
|
if (direction == out && pose == setup) {
|
|
String attachmentName = slot.data.attachmentName;
|
|
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
|
|
return;
|
|
}
|
|
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
if (pose == setup) {
|
|
String attachmentName = slot.data.attachmentName;
|
|
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
|
|
}
|
|
return;
|
|
}
|
|
|
|
int frameIndex;
|
|
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
|
frameIndex = frames.length - 1;
|
|
else
|
|
frameIndex = binarySearch(frames, time) - 1;
|
|
|
|
String attachmentName = attachmentNames[frameIndex];
|
|
slot.setAttachment(attachmentName == null ? null : skeleton.getAttachment(slotIndex, attachmentName));
|
|
}
|
|
}
|
|
|
|
/** Changes a slot's {@link Slot#getAttachmentVertices()} to deform a {@link VertexAttachment}. */
|
|
static public class DeformTimeline extends CurveTimeline {
|
|
static private float[] zeros = new float[64];
|
|
|
|
int slotIndex;
|
|
VertexAttachment attachment;
|
|
private final float[] frames; // time, ...
|
|
private final float[][] frameVertices;
|
|
|
|
public DeformTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount];
|
|
frameVertices = new float[frameCount][];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.deform.ordinal() << 27) + attachment.getId() + slotIndex;
|
|
}
|
|
|
|
public void setSlotIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.slotIndex = index;
|
|
}
|
|
|
|
/** The index of the slot in {@link Skeleton#getSlots()} that will be changed. */
|
|
public int getSlotIndex () {
|
|
return slotIndex;
|
|
}
|
|
|
|
public void setAttachment (VertexAttachment attachment) {
|
|
this.attachment = attachment;
|
|
}
|
|
|
|
/** The attachment that will be deformed. */
|
|
public VertexAttachment getAttachment () {
|
|
return attachment;
|
|
}
|
|
|
|
/** The time in seconds for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** The vertices for each key frame. */
|
|
public float[][] getVertices () {
|
|
return frameVertices;
|
|
}
|
|
|
|
/** Sets the time in seconds and the vertices for the specified key frame.
|
|
* @param vertices Vertex positions for an unweighted VertexAttachment, or deform offsets if it has weights. */
|
|
public void setFrame (int frameIndex, float time, float[] vertices) {
|
|
frames[frameIndex] = time;
|
|
frameVertices[frameIndex] = vertices;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Slot slot = skeleton.slots.get(slotIndex);
|
|
Attachment slotAttachment = slot.attachment;
|
|
if (!(slotAttachment instanceof VertexAttachment) || !((VertexAttachment)slotAttachment).applyDeform(attachment)) return;
|
|
|
|
FloatArray verticesArray = slot.getAttachmentVertices();
|
|
float[][] frameVertices = this.frameVertices;
|
|
int vertexCount = frameVertices[0].length;
|
|
float[] vertices = verticesArray.setSize(vertexCount);
|
|
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
|
|
switch (pose) {
|
|
case setup:
|
|
float[] zeroVertices;
|
|
if (vertexAttachment.getBones() == null) {
|
|
// Unweighted vertex positions (setup pose).
|
|
zeroVertices = vertexAttachment.getVertices();
|
|
} else {
|
|
// Weighted deform offsets (zeros).
|
|
zeroVertices = zeros;
|
|
if (zeroVertices.length < vertexCount) zeros = zeroVertices = new float[vertexCount];
|
|
}
|
|
System.arraycopy(zeroVertices, 0, vertices, 0, vertexCount);
|
|
return;
|
|
case current:
|
|
if (alpha == 1) break;
|
|
if (vertexAttachment.getBones() == null) {
|
|
// Unweighted vertex positions.
|
|
float[] setupVertices = vertexAttachment.getVertices();
|
|
for (int i = 0; i < vertexCount; i++)
|
|
vertices[i] += (setupVertices[i] - vertices[i]) * alpha;
|
|
} else {
|
|
// Weighted deform offsets.
|
|
alpha = 1 - alpha;
|
|
for (int i = 0; i < vertexCount; i++)
|
|
vertices[i] *= alpha;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (time >= frames[frames.length - 1]) { // Time is after last frame.
|
|
float[] lastVertices = frameVertices[frames.length - 1];
|
|
if (alpha == 1) {
|
|
// Vertex positions or deform offsets, no alpha.
|
|
System.arraycopy(lastVertices, 0, vertices, 0, vertexCount);
|
|
} else if (pose == setup) {
|
|
VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
|
|
if (vertexAttachment.getBones() == null) {
|
|
// Unweighted vertex positions, with alpha.
|
|
float[] setupVertices = vertexAttachment.getVertices();
|
|
for (int i = 0; i < vertexCount; i++) {
|
|
float setup = setupVertices[i];
|
|
vertices[i] = setup + (lastVertices[i] - setup) * alpha;
|
|
}
|
|
} else {
|
|
// Weighted deform offsets, with alpha.
|
|
for (int i = 0; i < vertexCount; i++)
|
|
vertices[i] = lastVertices[i] * alpha;
|
|
}
|
|
} else {
|
|
// Vertex positions or deform offsets, with alpha.
|
|
for (int i = 0; i < vertexCount; i++)
|
|
vertices[i] += (lastVertices[i] - vertices[i]) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time);
|
|
float[] prevVertices = frameVertices[frame - 1];
|
|
float[] nextVertices = frameVertices[frame];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame - 1, 1 - (time - frameTime) / (frames[frame - 1] - frameTime));
|
|
|
|
if (alpha == 1) {
|
|
// Vertex positions or deform offsets, no alpha.
|
|
for (int i = 0; i < vertexCount; i++) {
|
|
float prev = prevVertices[i];
|
|
vertices[i] = prev + (nextVertices[i] - prev) * percent;
|
|
}
|
|
} else if (pose == setup) {
|
|
VertexAttachment vertexAttachment = (VertexAttachment)slotAttachment;
|
|
if (vertexAttachment.getBones() == null) {
|
|
// Unweighted vertex positions, with alpha.
|
|
float[] setupVertices = vertexAttachment.getVertices();
|
|
for (int i = 0; i < vertexCount; i++) {
|
|
float prev = prevVertices[i], setup = setupVertices[i];
|
|
vertices[i] = setup + (prev + (nextVertices[i] - prev) * percent - setup) * alpha;
|
|
}
|
|
} else {
|
|
// Weighted deform offsets, with alpha.
|
|
for (int i = 0; i < vertexCount; i++) {
|
|
float prev = prevVertices[i];
|
|
vertices[i] = (prev + (nextVertices[i] - prev) * percent) * alpha;
|
|
}
|
|
}
|
|
} else {
|
|
// Vertex positions or deform offsets, with alpha.
|
|
for (int i = 0; i < vertexCount; i++) {
|
|
float prev = prevVertices[i];
|
|
vertices[i] += (prev + (nextVertices[i] - prev) * percent - vertices[i]) * alpha;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Fires an {@link Event} when specific animation times are reached. */
|
|
static public class EventTimeline implements Timeline {
|
|
private final float[] frames; // time, ...
|
|
private final Event[] events;
|
|
|
|
public EventTimeline (int frameCount) {
|
|
frames = new float[frameCount];
|
|
events = new Event[frameCount];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return TimelineType.event.ordinal() << 24;
|
|
}
|
|
|
|
/** The number of key frames for this timeline. */
|
|
public int getFrameCount () {
|
|
return frames.length;
|
|
}
|
|
|
|
/** The time in seconds for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** The event for each key frame. */
|
|
public Event[] getEvents () {
|
|
return events;
|
|
}
|
|
|
|
/** Sets the time in seconds and the event for the specified key frame. */
|
|
public void setFrame (int frameIndex, Event event) {
|
|
frames[frameIndex] = event.time;
|
|
events[frameIndex] = event;
|
|
}
|
|
|
|
/** Fires events for frames > <code>lastTime</code> and <= <code>time</code>. */
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> firedEvents, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
if (firedEvents == null) return;
|
|
float[] frames = this.frames;
|
|
int frameCount = frames.length;
|
|
|
|
if (lastTime > time) { // Fire events after last time for looped animations.
|
|
apply(skeleton, lastTime, Integer.MAX_VALUE, firedEvents, alpha, pose, direction);
|
|
lastTime = -1f;
|
|
} else if (lastTime >= frames[frameCount - 1]) // Last time is after last frame.
|
|
return;
|
|
if (time < frames[0]) return; // Time is before first frame.
|
|
|
|
int frame;
|
|
if (lastTime < frames[0])
|
|
frame = 0;
|
|
else {
|
|
frame = binarySearch(frames, lastTime);
|
|
float frameTime = frames[frame];
|
|
while (frame > 0) { // Fire multiple events with the same frame.
|
|
if (frames[frame - 1] != frameTime) break;
|
|
frame--;
|
|
}
|
|
}
|
|
for (; frame < frameCount && time >= frames[frame]; frame++)
|
|
firedEvents.add(events[frame]);
|
|
}
|
|
}
|
|
|
|
/** Changes a skeleton's {@link Skeleton#getDrawOrder()}. */
|
|
static public class DrawOrderTimeline implements Timeline {
|
|
private final float[] frames; // time, ...
|
|
private final int[][] drawOrders;
|
|
|
|
public DrawOrderTimeline (int frameCount) {
|
|
frames = new float[frameCount];
|
|
drawOrders = new int[frameCount][];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return TimelineType.drawOrder.ordinal() << 24;
|
|
}
|
|
|
|
/** The number of key frames for this timeline. */
|
|
public int getFrameCount () {
|
|
return frames.length;
|
|
}
|
|
|
|
/** The time in seconds for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** The draw order for each key frame. See {@link #setFrame(int, float, int[])}. */
|
|
public int[][] getDrawOrders () {
|
|
return drawOrders;
|
|
}
|
|
|
|
/** Sets the time in seconds and the draw order for the specified key frame.
|
|
* @param drawOrder For each slot in {@link Skeleton#slots}, the index of the new draw order. May be null to use setup pose
|
|
* draw order. */
|
|
public void setFrame (int frameIndex, float time, int[] drawOrder) {
|
|
frames[frameIndex] = time;
|
|
drawOrders[frameIndex] = drawOrder;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
Array<Slot> drawOrder = skeleton.drawOrder;
|
|
Array<Slot> slots = skeleton.slots;
|
|
if (direction == out && pose == setup) {
|
|
System.arraycopy(slots.items, 0, drawOrder.items, 0, slots.size);
|
|
return;
|
|
}
|
|
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
if (pose == setup) System.arraycopy(slots.items, 0, drawOrder.items, 0, slots.size);
|
|
return;
|
|
}
|
|
|
|
int frame;
|
|
if (time >= frames[frames.length - 1]) // Time is after last frame.
|
|
frame = frames.length - 1;
|
|
else
|
|
frame = binarySearch(frames, time) - 1;
|
|
|
|
int[] drawOrderToSetupIndex = drawOrders[frame];
|
|
if (drawOrderToSetupIndex == null)
|
|
System.arraycopy(slots.items, 0, drawOrder.items, 0, slots.size);
|
|
else {
|
|
for (int i = 0, n = drawOrderToSetupIndex.length; i < n; i++)
|
|
drawOrder.set(i, slots.get(drawOrderToSetupIndex[i]));
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes an IK constraint's {@link IkConstraint#getMix()} and {@link IkConstraint#getBendDirection()}. */
|
|
static public class IkConstraintTimeline extends CurveTimeline {
|
|
static public final int ENTRIES = 3;
|
|
static private final int PREV_TIME = -3, PREV_MIX = -2, PREV_BEND_DIRECTION = -1;
|
|
static private final int MIX = 1, BEND_DIRECTION = 2;
|
|
|
|
int ikConstraintIndex;
|
|
private final float[] frames; // time, mix, bendDirection, ...
|
|
|
|
public IkConstraintTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount * ENTRIES];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.ikConstraint.ordinal() << 24) + ikConstraintIndex;
|
|
}
|
|
|
|
public void setIkConstraintIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.ikConstraintIndex = index;
|
|
}
|
|
|
|
/** The index of the IK constraint slot in {@link Skeleton#getIkConstraints()} that will be changed. */
|
|
public int getIkConstraintIndex () {
|
|
return ikConstraintIndex;
|
|
}
|
|
|
|
/** The time in seconds, mix, and bend direction for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** Sets the time in seconds, mix, and bend direction for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, float mix, int bendDirection) {
|
|
frameIndex *= ENTRIES;
|
|
frames[frameIndex] = time;
|
|
frames[frameIndex + MIX] = mix;
|
|
frames[frameIndex + BEND_DIRECTION] = bendDirection;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
IkConstraint constraint = skeleton.ikConstraints.get(ikConstraintIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
constraint.mix = constraint.data.mix;
|
|
constraint.bendDirection = constraint.data.bendDirection;
|
|
return;
|
|
case current:
|
|
constraint.mix += (constraint.data.mix - constraint.mix) * alpha;
|
|
constraint.bendDirection = constraint.data.bendDirection;
|
|
}
|
|
return;
|
|
}
|
|
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
if (pose == setup) {
|
|
constraint.mix = constraint.data.mix + (frames[frames.length + PREV_MIX] - constraint.data.mix) * alpha;
|
|
constraint.bendDirection = direction == out ? constraint.data.bendDirection
|
|
: (int)frames[frames.length + PREV_BEND_DIRECTION];
|
|
} else {
|
|
constraint.mix += (frames[frames.length + PREV_MIX] - constraint.mix) * alpha;
|
|
if (direction == in) constraint.bendDirection = (int)frames[frames.length + PREV_BEND_DIRECTION];
|
|
}
|
|
return;
|
|
}
|
|
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
float mix = frames[frame + PREV_MIX];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1, 1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
if (pose == setup) {
|
|
constraint.mix = constraint.data.mix + (mix + (frames[frame + MIX] - mix) * percent - constraint.data.mix) * alpha;
|
|
constraint.bendDirection = direction == out ? constraint.data.bendDirection
|
|
: (int)frames[frame + PREV_BEND_DIRECTION];
|
|
} else {
|
|
constraint.mix += (mix + (frames[frame + MIX] - mix) * percent - constraint.mix) * alpha;
|
|
if (direction == in) constraint.bendDirection = (int)frames[frame + PREV_BEND_DIRECTION];
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes a transform constraint's mixes. */
|
|
static public class TransformConstraintTimeline extends CurveTimeline {
|
|
static public final int ENTRIES = 5;
|
|
static private final int PREV_TIME = -5, PREV_ROTATE = -4, PREV_TRANSLATE = -3, PREV_SCALE = -2, PREV_SHEAR = -1;
|
|
static private final int ROTATE = 1, TRANSLATE = 2, SCALE = 3, SHEAR = 4;
|
|
|
|
int transformConstraintIndex;
|
|
private final float[] frames; // time, rotate mix, translate mix, scale mix, shear mix, ...
|
|
|
|
public TransformConstraintTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount * ENTRIES];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.transformConstraint.ordinal() << 24) + transformConstraintIndex;
|
|
}
|
|
|
|
public void setTransformConstraintIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.transformConstraintIndex = index;
|
|
}
|
|
|
|
/** The index of the transform constraint slot in {@link Skeleton#getTransformConstraints()} that will be changed. */
|
|
public int getTransformConstraintIndex () {
|
|
return transformConstraintIndex;
|
|
}
|
|
|
|
/** The time in seconds, rotate mix, translate mix, scale mix, and shear mix for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** The time in seconds, rotate mix, translate mix, scale mix, and shear mix for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, float rotateMix, float translateMix, float scaleMix, float shearMix) {
|
|
frameIndex *= ENTRIES;
|
|
frames[frameIndex] = time;
|
|
frames[frameIndex + ROTATE] = rotateMix;
|
|
frames[frameIndex + TRANSLATE] = translateMix;
|
|
frames[frameIndex + SCALE] = scaleMix;
|
|
frames[frameIndex + SHEAR] = shearMix;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
TransformConstraint constraint = skeleton.transformConstraints.get(transformConstraintIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
TransformConstraintData data = constraint.data;
|
|
switch (pose) {
|
|
case setup:
|
|
constraint.rotateMix = data.rotateMix;
|
|
constraint.translateMix = data.translateMix;
|
|
constraint.scaleMix = data.scaleMix;
|
|
constraint.shearMix = data.shearMix;
|
|
return;
|
|
case current:
|
|
constraint.rotateMix += (data.rotateMix - constraint.rotateMix) * alpha;
|
|
constraint.translateMix += (data.translateMix - constraint.translateMix) * alpha;
|
|
constraint.scaleMix += (data.scaleMix - constraint.scaleMix) * alpha;
|
|
constraint.shearMix += (data.shearMix - constraint.shearMix) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
float rotate, translate, scale, shear;
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
int i = frames.length;
|
|
rotate = frames[i + PREV_ROTATE];
|
|
translate = frames[i + PREV_TRANSLATE];
|
|
scale = frames[i + PREV_SCALE];
|
|
shear = frames[i + PREV_SHEAR];
|
|
} else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
rotate = frames[frame + PREV_ROTATE];
|
|
translate = frames[frame + PREV_TRANSLATE];
|
|
scale = frames[frame + PREV_SCALE];
|
|
shear = frames[frame + PREV_SHEAR];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
rotate += (frames[frame + ROTATE] - rotate) * percent;
|
|
translate += (frames[frame + TRANSLATE] - translate) * percent;
|
|
scale += (frames[frame + SCALE] - scale) * percent;
|
|
shear += (frames[frame + SHEAR] - shear) * percent;
|
|
}
|
|
if (pose == setup) {
|
|
TransformConstraintData data = constraint.data;
|
|
constraint.rotateMix = data.rotateMix + (rotate - data.rotateMix) * alpha;
|
|
constraint.translateMix = data.translateMix + (translate - data.translateMix) * alpha;
|
|
constraint.scaleMix = data.scaleMix + (scale - data.scaleMix) * alpha;
|
|
constraint.shearMix = data.shearMix + (shear - data.shearMix) * alpha;
|
|
} else {
|
|
constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
|
|
constraint.translateMix += (translate - constraint.translateMix) * alpha;
|
|
constraint.scaleMix += (scale - constraint.scaleMix) * alpha;
|
|
constraint.shearMix += (shear - constraint.shearMix) * alpha;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** Changes a path constraint's {@link PathConstraint#getPosition()}. */
|
|
static public class PathConstraintPositionTimeline extends CurveTimeline {
|
|
static public final int ENTRIES = 2;
|
|
static final int PREV_TIME = -2, PREV_VALUE = -1;
|
|
static final int VALUE = 1;
|
|
|
|
int pathConstraintIndex;
|
|
|
|
final float[] frames; // time, position, ...
|
|
|
|
public PathConstraintPositionTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount * ENTRIES];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.pathConstraintPosition.ordinal() << 24) + pathConstraintIndex;
|
|
}
|
|
|
|
public void setPathConstraintIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.pathConstraintIndex = index;
|
|
}
|
|
|
|
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
public int getPathConstraintIndex () {
|
|
return pathConstraintIndex;
|
|
}
|
|
|
|
/** The time in seconds and path constraint position for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** Sets the time in seconds and path constraint position for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, float position) {
|
|
frameIndex *= ENTRIES;
|
|
frames[frameIndex] = time;
|
|
frames[frameIndex + VALUE] = position;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
constraint.position = constraint.data.position;
|
|
return;
|
|
case current:
|
|
constraint.position += (constraint.data.position - constraint.position) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
float position;
|
|
if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
|
|
position = frames[frames.length + PREV_VALUE];
|
|
else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
position = frames[frame + PREV_VALUE];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
position += (frames[frame + VALUE] - position) * percent;
|
|
}
|
|
if (pose == setup)
|
|
constraint.position = constraint.data.position + (position - constraint.data.position) * alpha;
|
|
else
|
|
constraint.position += (position - constraint.position) * alpha;
|
|
}
|
|
}
|
|
|
|
/** Changes a path constraint's {@link PathConstraint#getSpacing()}. */
|
|
static public class PathConstraintSpacingTimeline extends PathConstraintPositionTimeline {
|
|
public PathConstraintSpacingTimeline (int frameCount) {
|
|
super(frameCount);
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.pathConstraintSpacing.ordinal() << 24) + pathConstraintIndex;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
constraint.spacing = constraint.data.spacing;
|
|
return;
|
|
case current:
|
|
constraint.spacing += (constraint.data.spacing - constraint.spacing) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
float spacing;
|
|
if (time >= frames[frames.length - ENTRIES]) // Time is after last frame.
|
|
spacing = frames[frames.length + PREV_VALUE];
|
|
else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
spacing = frames[frame + PREV_VALUE];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
spacing += (frames[frame + VALUE] - spacing) * percent;
|
|
}
|
|
|
|
if (pose == setup)
|
|
constraint.spacing = constraint.data.spacing + (spacing - constraint.data.spacing) * alpha;
|
|
else
|
|
constraint.spacing += (spacing - constraint.spacing) * alpha;
|
|
}
|
|
}
|
|
|
|
/** Changes a path constraint's mixes. */
|
|
static public class PathConstraintMixTimeline extends CurveTimeline {
|
|
static public final int ENTRIES = 3;
|
|
static private final int PREV_TIME = -3, PREV_ROTATE = -2, PREV_TRANSLATE = -1;
|
|
static private final int ROTATE = 1, TRANSLATE = 2;
|
|
|
|
int pathConstraintIndex;
|
|
|
|
private final float[] frames; // time, rotate mix, translate mix, ...
|
|
|
|
public PathConstraintMixTimeline (int frameCount) {
|
|
super(frameCount);
|
|
frames = new float[frameCount * ENTRIES];
|
|
}
|
|
|
|
public int getPropertyId () {
|
|
return (TimelineType.pathConstraintMix.ordinal() << 24) + pathConstraintIndex;
|
|
}
|
|
|
|
public void setPathConstraintIndex (int index) {
|
|
if (index < 0) throw new IllegalArgumentException("index must be >= 0.");
|
|
this.pathConstraintIndex = index;
|
|
}
|
|
|
|
/** The index of the path constraint slot in {@link Skeleton#getPathConstraints()} that will be changed. */
|
|
public int getPathConstraintIndex () {
|
|
return pathConstraintIndex;
|
|
}
|
|
|
|
/** The time in seconds, rotate mix, and translate mix for each key frame. */
|
|
public float[] getFrames () {
|
|
return frames;
|
|
}
|
|
|
|
/** The time in seconds, rotate mix, and translate mix for the specified key frame. */
|
|
public void setFrame (int frameIndex, float time, float rotateMix, float translateMix) {
|
|
frameIndex *= ENTRIES;
|
|
frames[frameIndex] = time;
|
|
frames[frameIndex + ROTATE] = rotateMix;
|
|
frames[frameIndex + TRANSLATE] = translateMix;
|
|
}
|
|
|
|
public void apply (Skeleton skeleton, float lastTime, float time, Array<Event> events, float alpha, MixPose pose,
|
|
MixDirection direction) {
|
|
|
|
PathConstraint constraint = skeleton.pathConstraints.get(pathConstraintIndex);
|
|
float[] frames = this.frames;
|
|
if (time < frames[0]) { // Time is before first frame.
|
|
switch (pose) {
|
|
case setup:
|
|
constraint.rotateMix = constraint.data.rotateMix;
|
|
constraint.translateMix = constraint.data.translateMix;
|
|
return;
|
|
case current:
|
|
constraint.rotateMix += (constraint.data.rotateMix - constraint.rotateMix) * alpha;
|
|
constraint.translateMix += (constraint.data.translateMix - constraint.translateMix) * alpha;
|
|
}
|
|
return;
|
|
}
|
|
|
|
float rotate, translate;
|
|
if (time >= frames[frames.length - ENTRIES]) { // Time is after last frame.
|
|
rotate = frames[frames.length + PREV_ROTATE];
|
|
translate = frames[frames.length + PREV_TRANSLATE];
|
|
} else {
|
|
// Interpolate between the previous frame and the current frame.
|
|
int frame = binarySearch(frames, time, ENTRIES);
|
|
rotate = frames[frame + PREV_ROTATE];
|
|
translate = frames[frame + PREV_TRANSLATE];
|
|
float frameTime = frames[frame];
|
|
float percent = getCurvePercent(frame / ENTRIES - 1,
|
|
1 - (time - frameTime) / (frames[frame + PREV_TIME] - frameTime));
|
|
|
|
rotate += (frames[frame + ROTATE] - rotate) * percent;
|
|
translate += (frames[frame + TRANSLATE] - translate) * percent;
|
|
}
|
|
|
|
if (pose == setup) {
|
|
constraint.rotateMix = constraint.data.rotateMix + (rotate - constraint.data.rotateMix) * alpha;
|
|
constraint.translateMix = constraint.data.translateMix + (translate - constraint.data.translateMix) * alpha;
|
|
} else {
|
|
constraint.rotateMix += (rotate - constraint.rotateMix) * alpha;
|
|
constraint.translateMix += (translate - constraint.translateMix) * alpha;
|
|
}
|
|
}
|
|
}
|
|
}
|