2022-06-20 16:42:56 +02:00

208 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="SpineSkeleton" inherits="Reference" version="3.4">
<brief_description>
</brief_description>
<description>
</description>
<tutorials>
</tutorials>
<methods>
<method name="find_bone">
<return type="SpineBone" />
<argument index="0" name="bone_name" type="String" />
<description>
</description>
</method>
<method name="find_ik_constraint">
<return type="SpineIkConstraint" />
<argument index="0" name="constraint_name" type="String" />
<description>
</description>
</method>
<method name="find_path_constraint">
<return type="SpinePathConstraint" />
<argument index="0" name="constraint_name" type="String" />
<description>
</description>
</method>
<method name="find_slot">
<return type="SpineSlot" />
<argument index="0" name="slot_name" type="String" />
<description>
</description>
</method>
<method name="find_transform_constraint">
<return type="SpineTransformConstraint" />
<argument index="0" name="constraint_name" type="String" />
<description>
</description>
</method>
<method name="get_attachment_by_slot_index">
<return type="SpineAttachment" />
<argument index="0" name="slot_index" type="int" />
<argument index="1" name="attachment_name" type="String" />
<description>
</description>
</method>
<method name="get_attachment_by_slot_name">
<return type="SpineAttachment" />
<argument index="0" name="slot_name" type="String" />
<argument index="1" name="attachment_name" type="String" />
<description>
</description>
</method>
<method name="get_bones">
<return type="Array" />
<description>
</description>
</method>
<method name="get_bounds">
<return type="Rect2" />
<description>
</description>
</method>
<method name="get_color">
<return type="Color" />
<description>
</description>
</method>
<method name="get_data" qualifiers="const">
<return type="SpineSkeletonDataResource" />
<description>
</description>
</method>
<method name="get_draw_order">
<return type="Array" />
<description>
</description>
</method>
<method name="get_ik_constraints">
<return type="Array" />
<description>
</description>
</method>
<method name="get_path_constraints">
<return type="Array" />
<description>
</description>
</method>
<method name="get_root_bone">
<return type="SpineBone" />
<description>
</description>
</method>
<method name="get_scale_x">
<return type="float" />
<description>
</description>
</method>
<method name="get_scale_y">
<return type="float" />
<description>
</description>
</method>
<method name="get_skin">
<return type="SpineSkin" />
<description>
</description>
</method>
<method name="get_slots">
<return type="Array" />
<description>
</description>
</method>
<method name="get_transform_constraints">
<return type="Array" />
<description>
</description>
</method>
<method name="get_x">
<return type="float" />
<description>
</description>
</method>
<method name="get_y">
<return type="float" />
<description>
</description>
</method>
<method name="set_attachment">
<return type="void" />
<argument index="0" name="slot_name" type="String" />
<argument index="1" name="attachment_name" type="String" />
<description>
</description>
</method>
<method name="set_bones_to_setup_pose">
<return type="void" />
<description>
</description>
</method>
<method name="set_color">
<return type="void" />
<argument index="0" name="v" type="Color" />
<description>
</description>
</method>
<method name="set_position">
<return type="void" />
<argument index="0" name="position" type="Vector2" />
<description>
</description>
</method>
<method name="set_scale_x">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_scale_y">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_skin">
<return type="void" />
<argument index="0" name="new_skin" type="SpineSkin" />
<description>
</description>
</method>
<method name="set_skin_by_name">
<return type="void" />
<argument index="0" name="skin_name" type="String" />
<description>
</description>
</method>
<method name="set_slots_to_setup_pose">
<return type="void" />
<description>
</description>
</method>
<method name="set_to_setup_pose">
<return type="void" />
<description>
</description>
</method>
<method name="set_x">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="set_y">
<return type="void" />
<argument index="0" name="v" type="float" />
<description>
</description>
</method>
<method name="update_world_transform">
<return type="void" />
<description>
</description>
</method>
</methods>
<constants>
</constants>
</class>