mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
208 lines
5.1 KiB
XML
208 lines
5.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SpineSkeleton" inherits="Reference" version="3.4">
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<brief_description>
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="find_bone">
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<return type="SpineBone" />
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<argument index="0" name="bone_name" type="String" />
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<description>
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</description>
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</method>
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<method name="find_ik_constraint">
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<return type="SpineIkConstraint" />
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<argument index="0" name="constraint_name" type="String" />
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<description>
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</description>
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</method>
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<method name="find_path_constraint">
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<return type="SpinePathConstraint" />
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<argument index="0" name="constraint_name" type="String" />
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<description>
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</description>
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</method>
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<method name="find_slot">
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<return type="SpineSlot" />
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<argument index="0" name="slot_name" type="String" />
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<description>
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</description>
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</method>
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<method name="find_transform_constraint">
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<return type="SpineTransformConstraint" />
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<argument index="0" name="constraint_name" type="String" />
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<description>
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</description>
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</method>
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<method name="get_attachment_by_slot_index">
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<return type="SpineAttachment" />
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<argument index="0" name="slot_index" type="int" />
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<argument index="1" name="attachment_name" type="String" />
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<description>
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</description>
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</method>
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<method name="get_attachment_by_slot_name">
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<return type="SpineAttachment" />
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<argument index="0" name="slot_name" type="String" />
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<argument index="1" name="attachment_name" type="String" />
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<description>
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</description>
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</method>
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<method name="get_bones">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_bounds">
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<return type="Rect2" />
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<description>
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</description>
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</method>
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<method name="get_color">
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<return type="Color" />
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<description>
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</description>
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</method>
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<method name="get_data" qualifiers="const">
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<return type="SpineSkeletonDataResource" />
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<description>
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</description>
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</method>
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<method name="get_draw_order">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_ik_constraints">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_path_constraints">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_root_bone">
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<return type="SpineBone" />
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<description>
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</description>
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</method>
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<method name="get_scale_x">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_scale_y">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_skin">
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<return type="SpineSkin" />
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<description>
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</description>
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</method>
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<method name="get_slots">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_transform_constraints">
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<return type="Array" />
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<description>
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</description>
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</method>
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<method name="get_x">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="get_y">
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<return type="float" />
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<description>
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</description>
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</method>
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<method name="set_attachment">
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<return type="void" />
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<argument index="0" name="slot_name" type="String" />
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<argument index="1" name="attachment_name" type="String" />
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<description>
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</description>
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</method>
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<method name="set_bones_to_setup_pose">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_color">
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<return type="void" />
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<argument index="0" name="v" type="Color" />
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<description>
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</description>
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</method>
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<method name="set_position">
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<return type="void" />
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<argument index="0" name="position" type="Vector2" />
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<description>
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</description>
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</method>
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<method name="set_scale_x">
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<return type="void" />
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<argument index="0" name="v" type="float" />
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<description>
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</description>
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</method>
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<method name="set_scale_y">
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<return type="void" />
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<argument index="0" name="v" type="float" />
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<description>
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</description>
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</method>
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<method name="set_skin">
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<return type="void" />
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<argument index="0" name="new_skin" type="SpineSkin" />
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<description>
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</description>
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</method>
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<method name="set_skin_by_name">
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<return type="void" />
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<argument index="0" name="skin_name" type="String" />
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<description>
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</description>
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</method>
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<method name="set_slots_to_setup_pose">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_to_setup_pose">
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<return type="void" />
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<description>
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</description>
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</method>
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<method name="set_x">
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<return type="void" />
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<argument index="0" name="v" type="float" />
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<description>
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</description>
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</method>
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<method name="set_y">
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<return type="void" />
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<argument index="0" name="v" type="float" />
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<description>
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</description>
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</method>
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<method name="update_world_transform">
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<return type="void" />
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<description>
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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