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mirror of https://github.com/EsotericSoftware/spine-runtimes.git synced 2026-02-10 17:18:44 +08:00
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spine-runtimes/spine-unity/Assets
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Harald Csaszar 4cf792f51d [Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
2020-09-11 18:38:03 +02:00
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Spine
[Unity] Fixed incorrect color calculations at TintBlack shaders, TintBlack color was applied incorrectly leading to lighter borders at semitransparent borders. Fixed additive blend mode at SkeletonGraphic-TintBlack. Closes #1747.
2020-09-11 18:38:03 +02:00
Spine Examples
[unity] Added outline-only shader Spine/Outline/OutlineOnly-ZWrite respecting overlapping attachments. Renders in two passes. Closes #1751.
2020-08-31 19:34:40 +02:00
SpineTests
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
Spine Examples.meta
[unity] Rename Examples to Spine Examples
2018-02-11 18:13:52 +08:00
Spine.meta
[unity] Reorganize folders for asmdef compatibility. Remove old files.
2018-05-29 12:58:49 +08:00
SpineTests.meta
[csharp] Ported automated test set 'AnimationStateTests' to csharp and Unity.
2020-05-06 16:03:04 +02:00
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