2025-06-04 17:40:33 +02:00

80 lines
2.8 KiB
Haxe

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package spine;
/** Stores a bone's local pose. */
class BoneLocal implements Pose<BoneLocal> {
/** The local x translation. */
public var x:Float = 0;
/** The local y translation. */
public var y:Float = 0;
/** The local rotation in degrees, counter clockwise. */
public var rotation:Float = 0;
/** The local scaleX. */
public var scaleX:Float = 0;
/** The local scaleY. */
public var scaleY:Float = 0;
/** The local shearX. */
public var shearX:Float = 0;
/** The local shearY. */
public var shearY:Float = 0;
/** Determines how parent world transforms affect this bone. */
public var inherit(default, set):Inherit;
function set_inherit (value:Inherit):Inherit {
if (value == null) throw new SpineException("inherit cannot be null.");
inherit = value;
return value;
}
public function new () {
}
public function set (pose:BoneLocal):Void {
if (pose == null) throw new SpineException("pose cannot be null.");
x = pose.x;
y = pose.y;
rotation = pose.rotation;
scaleX = pose.scaleX;
scaleY = pose.scaleY;
shearX = pose.shearX;
shearY = pose.shearY;
inherit = pose.inherit;
}
}