mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-03-26 22:49:01 +08:00
125 lines
4.4 KiB
Haxe
125 lines
4.4 KiB
Haxe
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated July 28, 2023. Replaces all prior versions.
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*
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* Copyright (c) 2013-2023, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software or
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* otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THE
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* SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package spine.animation;
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import openfl.Vector;
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class RGBTimeline extends CurveTimeline implements SlotTimeline {
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private static inline var ENTRIES:Int = 4;
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private static inline var R:Int = 1;
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private static inline var G:Int = 2;
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private static inline var B:Int = 3;
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private var slotIndex:Int = 0;
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public function new(frameCount:Int, bezierCount:Int, slotIndex:Int) {
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super(frameCount, bezierCount, Vector.ofArray([Property.rgb + "|" + slotIndex]));
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this.slotIndex = slotIndex;
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}
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public override function getFrameEntries():Int {
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return ENTRIES;
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}
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public function getSlotIndex():Int {
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return slotIndex;
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}
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/** Sets the time in seconds, light, and dark colors for the specified key frame. */
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public function setFrame(frame:Int, time:Float, r:Float, g:Float, b:Float):Void {
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frame <<= 2;
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frames[frame] = time;
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frames[frame + R] = r;
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frames[frame + G] = g;
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frames[frame + B] = b;
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}
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public override function apply(skeleton:Skeleton, lastTime:Float, time:Float, events:Vector<Event>, alpha:Float, blend:MixBlend,
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direction:MixDirection):Void {
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var slot:Slot = skeleton.slots[slotIndex];
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if (!slot.bone.active)
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return;
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var color:Color = slot.color, setup:Color;
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if (time < frames[0]) {
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setup = slot.data.color;
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switch (blend) {
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case MixBlend.setup:
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color.r = setup.r;
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color.g = setup.g;
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color.b = setup.b;
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case MixBlend.first:
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color.r += (setup.r - color.r) * alpha;
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color.g += (setup.g - color.g) * alpha;
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color.b += (setup.b - color.b) * alpha;
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}
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return;
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}
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var r:Float = 0, g:Float = 0, b:Float = 0;
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var i:Int = Timeline.search(frames, time, ENTRIES);
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var curveType:Int = Std.int(curves[Std.int(i / ENTRIES)]);
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switch (curveType) {
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case CurveTimeline.LINEAR:
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var before:Float = frames[i];
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r = frames[i + R];
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g = frames[i + G];
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b = frames[i + B];
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var t:Float = (time - before) / (frames[i + ENTRIES] - before);
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r += (frames[i + ENTRIES + R] - r) * t;
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g += (frames[i + ENTRIES + G] - g) * t;
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b += (frames[i + ENTRIES + B] - b) * t;
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case CurveTimeline.STEPPED:
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r = frames[i + R];
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g = frames[i + G];
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b = frames[i + B];
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default:
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r = getBezierValue(time, i, R, curveType - CurveTimeline.BEZIER);
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g = getBezierValue(time, i, G, curveType + CurveTimeline.BEZIER_SIZE - CurveTimeline.BEZIER);
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b = getBezierValue(time, i, B, curveType + CurveTimeline.BEZIER_SIZE * 2 - CurveTimeline.BEZIER);
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}
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if (alpha == 1) {
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color.r = r;
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color.g = g;
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color.b = b;
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} else {
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if (blend == MixBlend.setup) {
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setup = slot.data.color;
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color.r = setup.r;
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color.g = setup.g;
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color.b = setup.b;
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}
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color.r += (r - color.r) * alpha;
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color.g += (g - color.g) * alpha;
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color.b += (b - color.b) * alpha;
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}
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}
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}
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