spine-runtimes/spine-c/src/generated/path_constraint_position_timeline.h

55 lines
4.0 KiB
C

#ifndef SPINE_SPINE_PATH_CONSTRAINT_POSITION_TIMELINE_H
#define SPINE_SPINE_PATH_CONSTRAINT_POSITION_TIMELINE_H
#include "../base.h"
#include "types.h"
#include "arrays.h"
#ifdef __cplusplus
extern "C" {
#endif
SPINE_C_API spine_path_constraint_position_timeline spine_path_constraint_position_timeline_create(size_t frameCount, size_t bezierCount,
int constraintIndex);
SPINE_C_API void spine_path_constraint_position_timeline_dispose(spine_path_constraint_position_timeline self);
SPINE_C_API spine_rtti spine_path_constraint_position_timeline_get_rtti(spine_path_constraint_position_timeline self);
SPINE_C_API void spine_path_constraint_position_timeline_apply(spine_path_constraint_position_timeline self, spine_skeleton skeleton, float lastTime,
float time, /*@null*/ spine_array_event pEvents, float alpha, spine_mix_blend blend,
spine_mix_direction direction, bool appliedPose);
SPINE_C_API int spine_path_constraint_position_timeline_get_constraint_index(spine_path_constraint_position_timeline self);
SPINE_C_API void spine_path_constraint_position_timeline_set_constraint_index(spine_path_constraint_position_timeline self, int inValue);
SPINE_C_API void spine_path_constraint_position_timeline_set_frame(spine_path_constraint_position_timeline self, size_t frame, float time,
float value);
SPINE_C_API float spine_path_constraint_position_timeline_get_curve_value(spine_path_constraint_position_timeline self, float time);
SPINE_C_API float spine_path_constraint_position_timeline_get_relative_value(spine_path_constraint_position_timeline self, float time, float alpha,
spine_mix_blend blend, float current, float setup);
SPINE_C_API float spine_path_constraint_position_timeline_get_absolute_value_1(spine_path_constraint_position_timeline self, float time, float alpha,
spine_mix_blend blend, float current, float setup);
SPINE_C_API float spine_path_constraint_position_timeline_get_absolute_value_2(spine_path_constraint_position_timeline self, float time, float alpha,
spine_mix_blend blend, float current, float setup, float value);
SPINE_C_API float spine_path_constraint_position_timeline_get_scale_value(spine_path_constraint_position_timeline self, float time, float alpha,
spine_mix_blend blend, spine_mix_direction direction, float current,
float setup);
SPINE_C_API void spine_path_constraint_position_timeline_set_linear(spine_path_constraint_position_timeline self, size_t frame);
SPINE_C_API void spine_path_constraint_position_timeline_set_stepped(spine_path_constraint_position_timeline self, size_t frame);
SPINE_C_API void spine_path_constraint_position_timeline_set_bezier(spine_path_constraint_position_timeline self, size_t bezier, size_t frame,
float value, float time1, float value1, float cx1, float cy1, float cx2,
float cy2, float time2, float value2);
SPINE_C_API float spine_path_constraint_position_timeline_get_bezier_value(spine_path_constraint_position_timeline self, float time, size_t frame,
size_t valueOffset, size_t i);
SPINE_C_API spine_array_float spine_path_constraint_position_timeline_get_curves(spine_path_constraint_position_timeline self);
SPINE_C_API size_t spine_path_constraint_position_timeline_get_frame_entries(spine_path_constraint_position_timeline self);
SPINE_C_API size_t spine_path_constraint_position_timeline_get_frame_count(spine_path_constraint_position_timeline self);
SPINE_C_API spine_array_float spine_path_constraint_position_timeline_get_frames(spine_path_constraint_position_timeline self);
SPINE_C_API float spine_path_constraint_position_timeline_get_duration(spine_path_constraint_position_timeline self);
SPINE_C_API spine_array_property_id spine_path_constraint_position_timeline_get_property_ids(spine_path_constraint_position_timeline self);
SPINE_C_API spine_rtti spine_path_constraint_position_timeline_rtti(void);
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SPINE_PATH_CONSTRAINT_POSITION_TIMELINE_H */