spine-runtimes/spine-ts/core/src/AtlasAttachmentLoader.ts

77 lines
3.3 KiB
TypeScript

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated May 1, 2019. Replaces all prior versions.
*
* Copyright (c) 2013-2019, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY EXPRESS
* OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
* OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN
* NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY DIRECT, INDIRECT,
* INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
* BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS
* INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE,
* EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
module spine {
/** An {@link AttachmentLoader} that configures attachments using texture regions from an {@link TextureAtlas}.
*
* See [Loading skeleton data](http://esotericsoftware.com/spine-loading-skeleton-data#JSON-and-binary-data) in the
* Spine Runtimes Guide. */
export class AtlasAttachmentLoader implements AttachmentLoader {
atlas: TextureAtlas;
constructor (atlas: TextureAtlas) {
this.atlas = atlas;
}
newRegionAttachment (skin: Skin, name: string, path: string): RegionAttachment {
let region = this.atlas.findRegion(path);
if (region == null) throw new Error("Region not found in atlas: " + path + " (region attachment: " + name + ")");
region.renderObject = region;
let attachment = new RegionAttachment(name);
attachment.setRegion(region);
return attachment;
}
newMeshAttachment (skin: Skin, name: string, path: string) : MeshAttachment {
let region = this.atlas.findRegion(path);
if (region == null) throw new Error("Region not found in atlas: " + path + " (mesh attachment: " + name + ")");
region.renderObject = region;
let attachment = new MeshAttachment(name);
attachment.region = region;
return attachment;
}
newBoundingBoxAttachment (skin: Skin, name: string) : BoundingBoxAttachment {
return new BoundingBoxAttachment(name);
}
newPathAttachment (skin: Skin, name: string): PathAttachment {
return new PathAttachment(name);
}
newPointAttachment(skin: Skin, name: string): PointAttachment {
return new PointAttachment(name);
}
newClippingAttachment(skin: Skin, name: string): ClippingAttachment {
return new ClippingAttachment(name);
}
}
}