2013-04-11 10:42:24 +02:00

99 lines
4.0 KiB
C++

/*******************************************************************************
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this
* list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright notice,
* this list of conditions and the following disclaimer in the documentation
* and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
******************************************************************************/
#include "AppDelegate.h"
#include <vector>
#include <string>
#include "ExampleLayer.h"
#include "AppMacros.h"
USING_NS_CC;
using namespace std;
AppDelegate::AppDelegate () {
}
AppDelegate::~AppDelegate () {
}
bool AppDelegate::applicationDidFinishLaunching () {
CCDirector* director = CCDirector::sharedDirector();
CCEGLView* view = CCEGLView::sharedOpenGLView();
director->setOpenGLView(view);
view->setDesignResolutionSize(designResolutionSize.width, designResolutionSize.height, kResolutionNoBorder);
// In this demo, we select resource according to the frame's height.
// If the resource size is different from design resolution size, you need to set contentScaleFactor.
// We use the ratio of resource's height to the height of design resolution,
// this can make sure that the resource's height could fit for the height of design resolution.
vector<string> searchPath;
CCSize frameSize = view->getFrameSize();
if (frameSize.height > mediumResource.size.height) {
// if the frame's height is larger than the height of medium resource size, select large resource.
searchPath.push_back(largeResource.directory);
director->setContentScaleFactor( //
MIN(largeResource.size.height / designResolutionSize.height, //
largeResource.size.width / designResolutionSize.width));
} else if (frameSize.height > smallResource.size.height) {
// if the frame's height is larger than the height of small resource size, select medium resource.
searchPath.push_back(mediumResource.directory);
director->setContentScaleFactor( //
MIN(mediumResource.size.height / designResolutionSize.height, //
mediumResource.size.width / designResolutionSize.width));
} else {
// if the frame's height is smaller than the height of medium resource size, select small resource.
searchPath.push_back(smallResource.directory);
director->setContentScaleFactor( //
MIN(smallResource.size.height / designResolutionSize.height, //
smallResource.size.width / designResolutionSize.width));
}
searchPath.push_back("common");
CCFileUtils::sharedFileUtils()->setSearchPaths(searchPath);
director->setDisplayStats(true);
director->setAnimationInterval(1.0 / 60);
director->runWithScene(ExampleLayer::scene());
return true;
}
void AppDelegate::applicationDidEnterBackground () {
CCDirector::sharedDirector()->stopAnimation();
// SimpleAudioEngine::sharedEngine()->pauseBackgroundMusic();
}
void AppDelegate::applicationWillEnterForeground () {
CCDirector::sharedDirector()->startAnimation();
// SimpleAudioEngine::sharedEngine()->resumeBackgroundMusic();
}