mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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76 lines
2.8 KiB
C
76 lines
2.8 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_BONE_H_
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#define SPINE_BONE_H_
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#include <spine/BoneData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef struct spBone spBone;
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struct spBone {
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spBoneData* const data;
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spBone* const parent;
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float x, y;
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float rotation;
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float scaleX, scaleY;
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float const m00, m01, worldX; /* a b x */
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float const m10, m11, worldY; /* c d y */
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float const worldRotation;
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float const worldScaleX, worldScaleY;
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};
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void spBone_setYDown (int/*bool*/yDown);
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/* @param parent May be 0. */
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spBone* spBone_create (spBoneData* data, spBone* parent);
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void spBone_dispose (spBone* self);
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void spBone_setToSetupPose (spBone* self);
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void spBone_updateWorldTransform (spBone* self, int/*bool*/flipX, int/*bool*/flipY);
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#ifdef SPINE_SHORT_NAMES
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typedef spBone Bone;
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#define Bone_setYDown(...) spBone_setYDown(__VA_ARGS__)
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#define Bone_create(...) spBone_create(__VA_ARGS__)
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#define Bone_dispose(...) spBone_dispose(__VA_ARGS__)
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#define Bone_setToSetupPose(...) spBone_setToSetupPose(__VA_ARGS__)
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#define Bone_updateWorldTransform(...) spBone_updateWorldTransform(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_BONE_H_ */
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