mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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77 lines
3.3 KiB
C
77 lines
3.3 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_REGIONATTACHMENT_H_
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#define SPINE_REGIONATTACHMENT_H_
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#include <spine/Attachment.h>
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#include <spine/Atlas.h>
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#include <spine/Slot.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef enum {
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VERTEX_X1 = 0, VERTEX_Y1, VERTEX_X2, VERTEX_Y2, VERTEX_X3, VERTEX_Y3, VERTEX_X4, VERTEX_Y4
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} spVertexIndex;
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typedef struct spRegionAttachment spRegionAttachment;
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struct spRegionAttachment {
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spAttachment super;
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float x, y, scaleX, scaleY, rotation, width, height;
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void* rendererObject;
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int regionOffsetX, regionOffsetY; /* Pixels stripped from the bottom left, unrotated. */
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int regionWidth, regionHeight; /* Unrotated, stripped pixel size. */
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int regionOriginalWidth, regionOriginalHeight; /* Unrotated, unstripped pixel size. */
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float offset[8];
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float uvs[8];
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};
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spRegionAttachment* spRegionAttachment_create (const char* name);
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void spRegionAttachment_setUVs (spRegionAttachment* self, float u, float v, float u2, float v2, int/*bool*/rotate);
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void spRegionAttachment_updateOffset (spRegionAttachment* self);
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void spRegionAttachment_computeWorldVertices (spRegionAttachment* self, float x, float y, spBone* bone, float* vertices);
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#ifdef SPINE_SHORT_NAMES
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typedef spVertexIndex VertexIndex;
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typedef spRegionAttachment RegionAttachment;
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#define RegionAttachment_create(...) spRegionAttachment_create(__VA_ARGS__)
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#define RegionAttachment_setUVs(...) spRegionAttachment_setUVs(__VA_ARGS__)
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#define RegionAttachment_updateOffset(...) spRegionAttachment_updateOffset(__VA_ARGS__)
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#define RegionAttachment_computeWorldVertices(...) spRegionAttachment_computeWorldVertices(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_REGIONATTACHMENT_H_ */
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