NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

93 lines
3.7 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SKELETONDATA_H_
#define SPINE_SKELETONDATA_H_
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <spine/Skin.h>
#include <spine/EventData.h>
#include <spine/Animation.h>
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
int boneCount;
spBoneData** bones;
int slotCount;
spSlotData** slots;
int skinCount;
spSkin** skins;
spSkin* defaultSkin;
int eventCount;
spEventData** events;
int animationCount;
spAnimation** animations;
} spSkeletonData;
spSkeletonData* spSkeletonData_create ();
void spSkeletonData_dispose (spSkeletonData* self);
spBoneData* spSkeletonData_findBone (const spSkeletonData* self, const char* boneName);
int spSkeletonData_findBoneIndex (const spSkeletonData* self, const char* boneName);
spSlotData* spSkeletonData_findSlot (const spSkeletonData* self, const char* slotName);
int spSkeletonData_findSlotIndex (const spSkeletonData* self, const char* slotName);
spSkin* spSkeletonData_findSkin (const spSkeletonData* self, const char* skinName);
spEventData* spSkeletonData_findEvent (const spSkeletonData* self, const char* eventName);
spAnimation* spSkeletonData_findAnimation (const spSkeletonData* self, const char* animationName);
#ifdef SPINE_SHORT_NAMES
typedef spSkeletonData SkeletonData;
#define SkeletonData_create(...) spSkeletonData_create(__VA_ARGS__)
#define SkeletonData_dispose(...) spSkeletonData_dispose(__VA_ARGS__)
#define SkeletonData_findBone(...) spSkeletonData_findBone(__VA_ARGS__)
#define SkeletonData_findBoneIndex(...) spSkeletonData_findBoneIndex(__VA_ARGS__)
#define SkeletonData_findSlot(...) spSkeletonData_findSlot(__VA_ARGS__)
#define SkeletonData_findSlotIndex(...) spSkeletonData_findSlotIndex(__VA_ARGS__)
#define SkeletonData_findSkin(...) spSkeletonData_findSkin(__VA_ARGS__)
#define SkeletonData_findEvent(...) spSkeletonData_findEvent(__VA_ARGS__)
#define SkeletonData_findAnimation(...) spSkeletonData_findAnimation(__VA_ARGS__)
#endif
#ifdef __cplusplus
}
#endif
#endif /* SPINE_SKELETONDATA_H_ */