mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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76 lines
2.9 KiB
C
76 lines
2.9 KiB
C
/******************************************************************************
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* Spine Runtimes Software License
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* Version 2
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*
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* Copyright (c) 2013, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable and
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* non-transferable license to install, execute and perform the Spine Runtimes
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* Software (the "Software") solely for internal use. Without the written
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* permission of Esoteric Software, you may not (a) modify, translate, adapt or
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* otherwise create derivative works, improvements of the Software or develop
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* new applications using the Software or (b) remove, delete, alter or obscure
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* any trademarks or any copyright, trademark, patent or other intellectual
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* property or proprietary rights notices on or in the Software, including
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* any copy thereof. Redistributions in binary or source form must include
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* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
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* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
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* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SLOT_H_
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#define SPINE_SLOT_H_
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#include <spine/Bone.h>
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#include <spine/Attachment.h>
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#include <spine/SlotData.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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struct spSkeleton;
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typedef struct spSlot {
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spSlotData* const data;
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struct spSkeleton* const skeleton;
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spBone* const bone;
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float r, g, b, a;
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spAttachment* const attachment;
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} spSlot;
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spSlot* spSlot_create (spSlotData* data, struct spSkeleton* skeleton, spBone* bone);
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void spSlot_dispose (spSlot* self);
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/* @param attachment May be 0 to clear the attachment for the slot. */
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void spSlot_setAttachment (spSlot* self, spAttachment* attachment);
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void spSlot_setAttachmentTime (spSlot* self, float time);
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float spSlot_getAttachmentTime (const spSlot* self);
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void spSlot_setToSetupPose (spSlot* self);
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#ifdef SPINE_SHORT_NAMES
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typedef spSlot Slot;
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#define Slot_create(...) spSlot_create(__VA_ARGS__)
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#define Slot_dispose(...) spSlot_dispose(__VA_ARGS__)
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#define Slot_setAttachment(...) spSlot_setAttachment(__VA_ARGS__)
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#define Slot_setAttachmentTime(...) spSlot_setAttachmentTime(__VA_ARGS__)
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#define Slot_getAttachmentTime(...) spSlot_getAttachmentTime(__VA_ARGS__)
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#define Slot_setToSetupPose(...) spSlot_setToSetupPose(__VA_ARGS__)
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#endif
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#ifdef __cplusplus
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}
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#endif
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#endif /* SPINE_SLOT_H_ */
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