NathanSweet b0c96fd66b Typo
2014-01-11 21:20:46 +01:00

54 lines
2.4 KiB
C

/******************************************************************************
* Spine Runtimes Software License
* Version 2
*
* Copyright (c) 2013, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to install, execute and perform the Spine Runtimes
* Software (the "Software") solely for internal use. Without the written
* permission of Esoteric Software, you may not (a) modify, translate, adapt or
* otherwise create derivative works, improvements of the Software or develop
* new applications using the Software or (b) remove, delete, alter or obscure
* any trademarks or any copyright, trademark, patent or other intellectual
* property or proprietary rights notices on or in the Software, including
* any copy thereof. Redistributions in binary or source form must include
* this license and terms. THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
* TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#ifndef SPINE_SPINE_H_
#define SPINE_SPINE_H_
#include <spine/Animation.h>
#include <spine/AnimationState.h>
#include <spine/AnimationStateData.h>
#include <spine/Atlas.h>
#include <spine/AtlasAttachmentLoader.h>
#include <spine/Attachment.h>
#include <spine/AttachmentLoader.h>
#include <spine/Bone.h>
#include <spine/BoneData.h>
#include <spine/RegionAttachment.h>
#include <spine/BoundingBoxAttachment.h>
#include <spine/Skeleton.h>
#include <spine/SkeletonBounds.h>
#include <spine/SkeletonData.h>
#include <spine/SkeletonJson.h>
#include <spine/Skin.h>
#include <spine/Slot.h>
#include <spine/SlotData.h>
#include <spine/Event.h>
#include <spine/EventData.h>
#endif /* SPINE_SPINE_H_ */