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spine-runtimes/spine-ts/webgl
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badlogic 4fe53ac856 [webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
2017-09-14 15:47:51 +02:00
..
demos
[webgl] Refactored WebGL demos. They reuse a preallocated set of canvases to limit the number of WebGL contexts required. At most 3 canvases can be visible at a time, so we preallocate 3 canvases, then dynamically attach them to placeholder divs based on their visibility. I'm a juggalo.
2017-09-14 15:47:51 +02:00
example
[ts][webgl] Fixed vertex effects for clipped attachments
2017-06-21 16:19:49 +02:00
src
[ts][webgl] Fixed vertex effects for clipped attachments
2017-06-21 16:19:49 +02:00
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