1205 lines
41 KiB
C#

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#pragma warning disable 0219
/*****************************************************************************
* Spine Editor Utilities created by Mitch Thompson
* Full irrevocable rights and permissions granted to Esoteric Software
*****************************************************************************/
using UnityEngine;
using UnityEditor;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Linq;
using System.Reflection;
using Spine;
[InitializeOnLoad]
public class SpineEditorUtilities : AssetPostprocessor {
public static class Icons {
public static Texture2D skeleton;
public static Texture2D nullBone;
public static Texture2D bone;
public static Texture2D poseBones;
public static Texture2D boneNib;
public static Texture2D slot;
public static Texture2D slotRoot;
public static Texture2D skinPlaceholder;
public static Texture2D image;
public static Texture2D boundingBox;
public static Texture2D mesh;
public static Texture2D weights;
public static Texture2D skin;
public static Texture2D skinsRoot;
public static Texture2D animation;
public static Texture2D animationRoot;
public static Texture2D spine;
public static Texture2D _event;
public static Texture2D constraintNib;
public static Texture2D warning;
public static Texture2D skeletonUtility;
public static Texture2D hingeChain;
public static Texture2D subMeshRenderer;
public static Texture2D unityIcon;
public static Texture2D controllerIcon;
public static Mesh boneMesh {
get {
if (_boneMesh == null) {
_boneMesh = new Mesh();
_boneMesh.vertices = new Vector3[4] {
Vector3.zero,
new Vector3(-0.1f, 0.1f, 0),
Vector3.up,
new Vector3(0.1f, 0.1f, 0)
};
_boneMesh.uv = new Vector2[4];
_boneMesh.triangles = new int[6] { 0, 1, 2, 2, 3, 0 };
_boneMesh.RecalculateBounds();
_boneMesh.RecalculateNormals();
}
return _boneMesh;
}
}
internal static Mesh _boneMesh;
public static Material boneMaterial {
get {
if (_boneMaterial == null) {
#if UNITY_4_3
_boneMaterial = new Material(Shader.Find("Particles/Alpha Blended"));
_boneMaterial.SetColor("_TintColor", new Color(0.4f, 0.4f, 0.4f, 0.25f));
#else
_boneMaterial = new Material(Shader.Find("Spine/Bones"));
_boneMaterial.SetColor("_Color", new Color(0.4f, 0.4f, 0.4f, 0.25f));
#endif
}
return _boneMaterial;
}
}
internal static Material _boneMaterial;
public static void Initialize () {
skeleton = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeleton.png");
nullBone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-null.png");
bone = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-bone.png");
poseBones = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-poseBones.png");
boneNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-boneNib.png");
slot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-slot.png");
slotRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-slotRoot.png");
skinPlaceholder = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
image = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-image.png");
boundingBox = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-boundingBox.png");
mesh = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-mesh.png");
weights = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-weights.png");
skin = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinPlaceholder.png");
skinsRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skinsRoot.png");
animation = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-animation.png");
animationRoot = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-animationRoot.png");
spine = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-spine.png");
_event = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-event.png");
constraintNib = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-constraintNib.png");
warning = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-warning.png");
skeletonUtility = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-skeletonUtility.png");
hingeChain = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-hingeChain.png");
subMeshRenderer = (Texture2D)AssetDatabase.LoadMainAssetAtPath(SpineEditorUtilities.editorGUIPath + "/icon-subMeshRenderer.png");
unityIcon = EditorGUIUtility.FindTexture("SceneAsset Icon");
controllerIcon = EditorGUIUtility.FindTexture("AnimatorController Icon");
}
}
public static string editorPath = "";
public static string editorGUIPath = "";
static HashSet<string> assetsImportedInWrongState;
static Dictionary<int, GameObject> skeletonRendererTable;
static Dictionary<int, SkeletonUtilityBone> skeletonUtilityBoneTable;
static Dictionary<int, BoundingBoxFollower> boundingBoxFollowerTable;
public static float defaultScale = 0.01f;
public static float defaultMix = 0.2f;
public static string defaultShader = "Spine/Skeleton";
public static bool initialized;
const string DEFAULT_MIX_KEY = "SPINE_DEFAULT_MIX";
static SpineEditorUtilities () {
Initialize();
}
static void Initialize () {
defaultMix = EditorPrefs.GetFloat(DEFAULT_MIX_KEY, 0.2f);
DirectoryInfo rootDir = new DirectoryInfo(Application.dataPath);
FileInfo[] files = rootDir.GetFiles("SpineEditorUtilities.cs", SearchOption.AllDirectories);
editorPath = Path.GetDirectoryName(files[0].FullName.Replace("\\", "/").Replace(Application.dataPath, "Assets"));
editorGUIPath = editorPath + "/GUI";
Icons.Initialize();
assetsImportedInWrongState = new HashSet<string>();
skeletonRendererTable = new Dictionary<int, GameObject>();
skeletonUtilityBoneTable = new Dictionary<int, SkeletonUtilityBone>();
boundingBoxFollowerTable = new Dictionary<int, BoundingBoxFollower>();
EditorApplication.hierarchyWindowChanged += HierarchyWindowChanged;
EditorApplication.hierarchyWindowItemOnGUI += HierarchyWindowItemOnGUI;
HierarchyWindowChanged();
initialized = true;
}
public static void ConfirmInitialization () {
if (!initialized || Icons.skeleton == null)
Initialize();
}
static void HierarchyWindowChanged () {
skeletonRendererTable.Clear();
skeletonUtilityBoneTable.Clear();
boundingBoxFollowerTable.Clear();
SkeletonRenderer[] arr = Object.FindObjectsOfType<SkeletonRenderer>();
foreach (SkeletonRenderer r in arr)
skeletonRendererTable.Add(r.gameObject.GetInstanceID(), r.gameObject);
SkeletonUtilityBone[] boneArr = Object.FindObjectsOfType<SkeletonUtilityBone>();
foreach (SkeletonUtilityBone b in boneArr)
skeletonUtilityBoneTable.Add(b.gameObject.GetInstanceID(), b);
BoundingBoxFollower[] bbfArr = Object.FindObjectsOfType<BoundingBoxFollower>();
foreach (BoundingBoxFollower bbf in bbfArr)
boundingBoxFollowerTable.Add(bbf.gameObject.GetInstanceID(), bbf);
}
static void HierarchyWindowItemOnGUI (int instanceId, Rect selectionRect) {
if (skeletonRendererTable.ContainsKey(instanceId)) {
Rect r = new Rect(selectionRect);
r.x = r.width - 15;
r.width = 15;
GUI.Label(r, Icons.spine);
} else if (skeletonUtilityBoneTable.ContainsKey(instanceId)) {
Rect r = new Rect(selectionRect);
r.x -= 26;
if (skeletonUtilityBoneTable[instanceId] != null) {
if (skeletonUtilityBoneTable[instanceId].transform.childCount == 0)
r.x += 13;
r.y += 2;
r.width = 13;
r.height = 13;
if (skeletonUtilityBoneTable[instanceId].mode == SkeletonUtilityBone.Mode.Follow) {
GUI.DrawTexture(r, Icons.bone);
} else {
GUI.DrawTexture(r, Icons.poseBones);
}
}
} else if (boundingBoxFollowerTable.ContainsKey(instanceId)) {
Rect r = new Rect(selectionRect);
r.x -= 26;
if (boundingBoxFollowerTable[instanceId] != null) {
if (boundingBoxFollowerTable[instanceId].transform.childCount == 0)
r.x += 13;
r.y += 2;
r.width = 13;
r.height = 13;
GUI.DrawTexture(r, Icons.boundingBox);
}
}
}
static void OnPostprocessAllAssets (string[] imported, string[] deleted, string[] moved, string[] movedFromAssetPaths) {
if (imported.Length == 0)
return;
// In case user used "Assets -> Reimport All", during the import process,
// asset database is not initialized until some point. During that period,
// all attempts to load any assets using API (i.e. AssetDatabase.LoadAssetAtPath)
// will return null, and as result, assets won't be loaded even if they actually exists,
// which may lead to numerous importing errors.
// This situation also happens if Library folder is deleted from the project, which is a pretty
// common case, since when using version control systems, the Library folder must be excluded.
//
// So to avoid this, in case asset database is not available, we delay loading the assets
// until next time.
//
// Unity *always* reimports some internal assets after the process is done, so this method
// is always called once again in a state when asset database is available.
//
// Checking whether AssetDatabase is initialized is done by attempting to load
// a known "marker" asset that should always be available. Failing to load this asset
// means that AssetDatabase is not initialized.
assetsImportedInWrongState.UnionWith(imported);
if (AssetDatabaseAvailabilityDetector.IsAssetDatabaseAvailable()) {
string[] combinedAssets = assetsImportedInWrongState.ToArray();
assetsImportedInWrongState.Clear();
ImportSpineContent(combinedAssets);
}
}
public static void ImportSpineContent (string[] imported, bool reimport = false) {
List<string> atlasPaths = new List<string>();
List<string> imagePaths = new List<string>();
List<string> skeletonPaths = new List<string>();
foreach (string str in imported) {
string extension = Path.GetExtension(str).ToLower();
switch (extension) {
case ".txt":
if (str.EndsWith(".atlas.txt")) {
atlasPaths.Add(str);
}
break;
case ".png":
case ".jpg":
imagePaths.Add(str);
break;
case ".json":
if (IsValidSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
skeletonPaths.Add(str);
break;
case ".bytes":
if (str.ToLower().EndsWith(".skel.bytes")) {
if (IsValidSpineData((TextAsset)AssetDatabase.LoadAssetAtPath(str, typeof(TextAsset))))
skeletonPaths.Add(str);
}
break;
}
}
List<AtlasAsset> atlases = new List<AtlasAsset>();
//import atlases first
foreach (string ap in atlasPaths) {
if (!reimport && CheckForValidAtlas(ap))
continue;
TextAsset atlasText = (TextAsset)AssetDatabase.LoadAssetAtPath(ap, typeof(TextAsset));
AtlasAsset atlas = IngestSpineAtlas(atlasText);
atlases.Add(atlas);
}
//import skeletons and match them with atlases
bool abortSkeletonImport = false;
foreach (string sp in skeletonPaths) {
if (!reimport && CheckForValidSkeletonData(sp)) {
ResetExistingSkeletonData(sp);
continue;
}
string dir = Path.GetDirectoryName(sp);
var localAtlases = FindAtlasesAtPath(dir);
var requiredPaths = GetRequiredAtlasRegions(sp);
var atlasMatch = GetMatchingAtlas(requiredPaths, localAtlases);
if (atlasMatch != null) {
IngestSpineProject(AssetDatabase.LoadAssetAtPath(sp, typeof(TextAsset)) as TextAsset, atlasMatch);
} else {
bool resolved = false;
while (!resolved) {
int result = EditorUtility.DisplayDialogComplex("Skeleton JSON Import Error!", "Could not find matching AtlasAsset for " + Path.GetFileNameWithoutExtension(sp), "Select", "Skip", "Abort");
switch (result) {
case -1:
Debug.Log("Select Atlas");
AtlasAsset selectedAtlas = GetAtlasDialog(Path.GetDirectoryName(sp));
if (selectedAtlas != null) {
localAtlases.Clear();
localAtlases.Add(selectedAtlas);
atlasMatch = GetMatchingAtlas(requiredPaths, localAtlases);
if (atlasMatch != null) {
resolved = true;
IngestSpineProject(AssetDatabase.LoadAssetAtPath(sp, typeof(TextAsset)) as TextAsset, atlasMatch);
}
}
break;
case 0:
var atlasList = MultiAtlasDialog(requiredPaths, Path.GetDirectoryName(sp), Path.GetFileNameWithoutExtension(sp));
if (atlasList != null)
IngestSpineProject(AssetDatabase.LoadAssetAtPath(sp, typeof(TextAsset)) as TextAsset, atlasList.ToArray());
resolved = true;
break;
case 1:
Debug.Log("Skipped importing: " + Path.GetFileName(sp));
resolved = true;
break;
case 2:
//abort
abortSkeletonImport = true;
resolved = true;
break;
}
}
}
if (abortSkeletonImport)
break;
}
//TODO: any post processing of images
}
static bool CheckForValidSkeletonData (string skeletonJSONPath) {
string dir = Path.GetDirectoryName(skeletonJSONPath);
TextAsset textAsset = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonJSONPath, typeof(TextAsset));
DirectoryInfo dirInfo = new DirectoryInfo(dir);
FileInfo[] files = dirInfo.GetFiles("*.asset");
foreach (var f in files) {
string localPath = dir + "/" + f.Name;
var obj = AssetDatabase.LoadAssetAtPath(localPath, typeof(Object));
if (obj is SkeletonDataAsset) {
var skeletonDataAsset = (SkeletonDataAsset)obj;
if (skeletonDataAsset.skeletonJSON == textAsset)
return true;
}
}
return false;
}
static void ResetExistingSkeletonData (string skeletonJSONPath) {
string dir = Path.GetDirectoryName(skeletonJSONPath);
TextAsset textAsset = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonJSONPath, typeof(TextAsset));
DirectoryInfo dirInfo = new DirectoryInfo(dir);
FileInfo[] files = dirInfo.GetFiles("*.asset");
foreach (var f in files) {
string localPath = dir + "/" + f.Name;
var obj = AssetDatabase.LoadAssetAtPath(localPath, typeof(Object));
if (obj is SkeletonDataAsset) {
var skeletonDataAsset = (SkeletonDataAsset)obj;
if (skeletonDataAsset.skeletonJSON == textAsset) {
if (Selection.activeObject == skeletonDataAsset)
Selection.activeObject = null;
skeletonDataAsset.Reset();
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(skeletonDataAsset));
string lastHash = EditorPrefs.GetString(guid + "_hash");
// For some weird reason sometimes Unity loses the internal Object pointer,
// and as a result, all comparisons with null returns true.
// But the C# wrapper is still alive, so we can "restore" the object
// by reloading it from its Instance ID.
AtlasAsset[] skeletonDataAtlasAssets = skeletonDataAsset.atlasAssets;
if (skeletonDataAtlasAssets != null) {
for (int i = 0; i < skeletonDataAtlasAssets.Length; i++) {
if (!ReferenceEquals(null, skeletonDataAtlasAssets[i]) &&
skeletonDataAtlasAssets[i].Equals(null) &&
skeletonDataAtlasAssets[i].GetInstanceID() != 0
) {
skeletonDataAtlasAssets[i] = EditorUtility.InstanceIDToObject(skeletonDataAtlasAssets[i].GetInstanceID()) as AtlasAsset;
}
}
}
SkeletonData skeletonData = skeletonDataAsset.GetSkeletonData(true);
string currentHash = skeletonData != null ? skeletonData.Hash : null;
if (currentHash == null || lastHash != currentHash) {
//do any upkeep on synchronized assets
UpdateMecanimClips(skeletonDataAsset);
}
if (currentHash != null) {
EditorPrefs.SetString(guid + "_hash", currentHash);
}
}
}
}
}
static void UpdateMecanimClips (SkeletonDataAsset skeletonDataAsset) {
if (skeletonDataAsset.controller == null)
return;
SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
}
static bool CheckForValidAtlas (string atlasPath) {
return false;
//////////////DEPRECATED - always check for new atlas data now
/*
string dir = Path.GetDirectoryName(atlasPath);
TextAsset textAsset = (TextAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(TextAsset));
DirectoryInfo dirInfo = new DirectoryInfo(dir);
FileInfo[] files = dirInfo.GetFiles("*.asset");
foreach (var f in files) {
string localPath = dir + "/" + f.Name;
var obj = AssetDatabase.LoadAssetAtPath(localPath, typeof(Object));
if (obj is AtlasAsset) {
var atlasAsset = (AtlasAsset)obj;
if (atlasAsset.atlasFile == textAsset) {
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
for (int i = 0; i < regions.Count; i++) {
AtlasRegion region = regions[i];
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
if (prefab != null) {
Debug.Log("Updating: " + region.name);
BakeRegion(atlasAsset, region);
}
}
return true;
}
}
}
return false;
*/
}
static List<AtlasAsset> MultiAtlasDialog (List<string> requiredPaths, string initialDirectory, string header = "") {
List<AtlasAsset> atlasAssets = new List<AtlasAsset>();
bool resolved = false;
string lastAtlasPath = initialDirectory;
while (!resolved) {
StringBuilder sb = new StringBuilder();
sb.AppendLine(header);
sb.AppendLine("Atlases:");
if (atlasAssets.Count == 0) {
sb.AppendLine("\t--none--");
}
for (int i = 0; i < atlasAssets.Count; i++) {
sb.AppendLine("\t" + atlasAssets[i].name);
}
sb.AppendLine();
sb.AppendLine("Missing Regions:");
List<string> missingRegions = new List<string>(requiredPaths);
foreach (var atlasAsset in atlasAssets) {
var atlas = atlasAsset.GetAtlas();
for (int i = 0; i < missingRegions.Count; i++) {
if (atlas.FindRegion(missingRegions[i]) != null) {
missingRegions.RemoveAt(i);
i--;
}
}
}
if (missingRegions.Count == 0) {
break;
}
for (int i = 0; i < missingRegions.Count; i++) {
sb.AppendLine("\t" + missingRegions[i]);
}
int result = EditorUtility.DisplayDialogComplex("Atlas Selection", sb.ToString(), "Select", "Finish", "Abort");
switch (result) {
case 0:
AtlasAsset selectedAtlasAsset = GetAtlasDialog(lastAtlasPath);
if (selectedAtlasAsset != null) {
var atlas = selectedAtlasAsset.GetAtlas();
bool hasValidRegion = false;
foreach (string str in missingRegions) {
if (atlas.FindRegion(str) != null) {
hasValidRegion = true;
break;
}
}
atlasAssets.Add(selectedAtlasAsset);
}
break;
case 1:
resolved = true;
break;
case 2:
atlasAssets = null;
resolved = true;
break;
}
}
return atlasAssets;
}
static AtlasAsset GetAtlasDialog (string dirPath) {
string path = EditorUtility.OpenFilePanel("Select AtlasAsset...", dirPath, "asset");
if (path == "")
return null;
int subLen = Application.dataPath.Length - 6;
string assetRelativePath = path.Substring(subLen, path.Length - subLen).Replace("\\", "/");
Object obj = AssetDatabase.LoadAssetAtPath(assetRelativePath, typeof(AtlasAsset));
if (obj == null || obj.GetType() != typeof(AtlasAsset))
return null;
return (AtlasAsset)obj;
}
static void AddRequiredAtlasRegionsFromBinary (string skeletonDataPath, List<string> requiredPaths) {
SkeletonBinary binary = new SkeletonBinary(new AtlasRequirementLoader(requiredPaths));
TextAsset data = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonDataPath, typeof(TextAsset));
MemoryStream input = new MemoryStream(data.bytes);
binary.ReadSkeletonData(input);
binary = null;
}
public static List<string> GetRequiredAtlasRegions (string skeletonDataPath) {
List<string> requiredPaths = new List<string>();
if (skeletonDataPath.Contains(".skel")) {
AddRequiredAtlasRegionsFromBinary(skeletonDataPath, requiredPaths);
return requiredPaths;
}
TextAsset spineJson = (TextAsset)AssetDatabase.LoadAssetAtPath(skeletonDataPath, typeof(TextAsset));
StringReader reader = new StringReader(spineJson.text);
var root = Json.Deserialize(reader) as Dictionary<string, object>;
foreach (KeyValuePair<string, object> entry in (Dictionary<string, object>)root["skins"]) {
foreach (KeyValuePair<string, object> slotEntry in (Dictionary<string, object>)entry.Value) {
foreach (KeyValuePair<string, object> attachmentEntry in ((Dictionary<string, object>)slotEntry.Value)) {
var data = ((Dictionary<string, object>)attachmentEntry.Value);
if (data.ContainsKey("type")) {
if ((string)data["type"] == "boundingbox") {
continue;
}
}
if (data.ContainsKey("path"))
requiredPaths.Add((string)data["path"]);
else if (data.ContainsKey("name"))
requiredPaths.Add((string)data["name"]);
else
requiredPaths.Add(attachmentEntry.Key);
//requiredPaths.Add((string)sdf["path"]);
}
}
}
return requiredPaths;
}
static AtlasAsset GetMatchingAtlas (List<string> requiredPaths, List<AtlasAsset> atlasAssets) {
AtlasAsset atlasAssetMatch = null;
foreach (AtlasAsset a in atlasAssets) {
Atlas atlas = a.GetAtlas();
bool failed = false;
foreach (string regionPath in requiredPaths) {
if (atlas.FindRegion(regionPath) == null) {
failed = true;
break;
}
}
if (!failed) {
atlasAssetMatch = a;
break;
}
}
return atlasAssetMatch;
}
static List<AtlasAsset> FindAtlasesAtPath (string path) {
List<AtlasAsset> arr = new List<AtlasAsset>();
DirectoryInfo dir = new DirectoryInfo(path);
FileInfo[] assetInfoArr = dir.GetFiles("*.asset");
int subLen = Application.dataPath.Length - 6;
foreach (var f in assetInfoArr) {
string assetRelativePath = f.FullName.Substring(subLen, f.FullName.Length - subLen).Replace("\\", "/");
Object obj = AssetDatabase.LoadAssetAtPath(assetRelativePath, typeof(AtlasAsset));
if (obj != null) {
arr.Add(obj as AtlasAsset);
}
}
return arr;
}
public static bool IsValidSpineData (TextAsset asset) {
if (asset.name.Contains(".skel")) return true;
object obj = null;
try {
obj = Json.Deserialize(new StringReader(asset.text));
} catch (System.Exception) {
}
if (obj == null) {
Debug.LogError("Is not valid JSON");
return false;
}
Dictionary<string, object> root = (Dictionary<string, object>)obj;
if (!root.ContainsKey("skeleton"))
return false;
Dictionary<string, object> skeletonInfo = (Dictionary<string, object>)root["skeleton"];
string spineVersion = (string)skeletonInfo["spine"];
//TODO: reject old versions
return true;
}
static AtlasAsset IngestSpineAtlas (TextAsset atlasText) {
if (atlasText == null) {
Debug.LogWarning("Atlas source cannot be null!");
return null;
}
string primaryName = Path.GetFileNameWithoutExtension(atlasText.name).Replace(".atlas", "");
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(atlasText));
string atlasPath = assetPath + "/" + primaryName + "_Atlas.asset";
AtlasAsset atlasAsset = (AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset));
List<Material> vestigialMaterials = new List<Material>();
if (atlasAsset == null)
atlasAsset = AtlasAsset.CreateInstance<AtlasAsset>();
else {
foreach (Material m in atlasAsset.materials)
vestigialMaterials.Add(m);
}
atlasAsset.atlasFile = atlasText;
//strip CR
string atlasStr = atlasText.text;
atlasStr = atlasStr.Replace("\r", "");
string[] atlasLines = atlasStr.Split('\n');
List<string> pageFiles = new List<string>();
for (int i = 0; i < atlasLines.Length - 1; i++) {
if (atlasLines[i].Trim().Length == 0)
pageFiles.Add(atlasLines[i + 1].Trim());
}
atlasAsset.materials = new Material[pageFiles.Count];
for (int i = 0; i < pageFiles.Count; i++) {
string texturePath = assetPath + "/" + pageFiles[i];
Texture2D texture = (Texture2D)AssetDatabase.LoadAssetAtPath(texturePath, typeof(Texture2D));
TextureImporter texImporter = (TextureImporter)TextureImporter.GetAtPath(texturePath);
texImporter.textureType = TextureImporterType.Advanced;
texImporter.textureFormat = TextureImporterFormat.AutomaticTruecolor;
texImporter.mipmapEnabled = false;
texImporter.alphaIsTransparency = false;
texImporter.maxTextureSize = 2048;
EditorUtility.SetDirty(texImporter);
AssetDatabase.ImportAsset(texturePath);
AssetDatabase.SaveAssets();
string pageName = Path.GetFileNameWithoutExtension(pageFiles[i]);
//because this looks silly
if (pageName == primaryName && pageFiles.Count == 1)
pageName = "Material";
string materialPath = assetPath + "/" + primaryName + "_" + pageName + ".mat";
Material mat = (Material)AssetDatabase.LoadAssetAtPath(materialPath, typeof(Material));
if (mat == null) {
mat = new Material(Shader.Find(defaultShader));
AssetDatabase.CreateAsset(mat, materialPath);
} else {
vestigialMaterials.Remove(mat);
}
mat.mainTexture = texture;
EditorUtility.SetDirty(mat);
AssetDatabase.SaveAssets();
atlasAsset.materials[i] = mat;
}
for (int i = 0; i < vestigialMaterials.Count; i++)
AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(vestigialMaterials[i]));
if (AssetDatabase.GetAssetPath(atlasAsset) == "")
AssetDatabase.CreateAsset(atlasAsset, atlasPath);
else
atlasAsset.Reset();
EditorUtility.SetDirty(atlasAsset);
AssetDatabase.SaveAssets();
//iterate regions and bake marked
Atlas atlas = atlasAsset.GetAtlas();
FieldInfo field = typeof(Atlas).GetField("regions", BindingFlags.Instance | BindingFlags.Public | BindingFlags.NonPublic | BindingFlags.NonPublic);
List<AtlasRegion> regions = (List<AtlasRegion>)field.GetValue(atlas);
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
bool hasBakedRegions = false;
for (int i = 0; i < regions.Count; i++) {
AtlasRegion region = regions[i];
string bakedPrefabPath = Path.Combine(bakedDirPath, SpineEditorUtilities.GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
if (prefab != null) {
BakeRegion(atlasAsset, region, false);
hasBakedRegions = true;
}
}
if (hasBakedRegions) {
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
return (AtlasAsset)AssetDatabase.LoadAssetAtPath(atlasPath, typeof(AtlasAsset));
}
public static GameObject BakeRegion (AtlasAsset atlasAsset, AtlasRegion region, bool autoSave = true) {
Atlas atlas = atlasAsset.GetAtlas();
string atlasAssetPath = AssetDatabase.GetAssetPath(atlasAsset);
string atlasAssetDirPath = Path.GetDirectoryName(atlasAssetPath);
string bakedDirPath = Path.Combine(atlasAssetDirPath, atlasAsset.name);
string bakedPrefabPath = Path.Combine(bakedDirPath, GetPathSafeRegionName(region) + ".prefab").Replace("\\", "/");
GameObject prefab = (GameObject)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(GameObject));
GameObject root;
Mesh mesh;
bool isNewPrefab = false;
if (!Directory.Exists(bakedDirPath))
Directory.CreateDirectory(bakedDirPath);
if (prefab == null) {
root = new GameObject("temp", typeof(MeshFilter), typeof(MeshRenderer));
prefab = (GameObject)PrefabUtility.CreatePrefab(bakedPrefabPath, root);
isNewPrefab = true;
Object.DestroyImmediate(root);
}
mesh = (Mesh)AssetDatabase.LoadAssetAtPath(bakedPrefabPath, typeof(Mesh));
Material mat = null;
mesh = atlasAsset.GenerateMesh(region.name, mesh, out mat);
if (isNewPrefab) {
AssetDatabase.AddObjectToAsset(mesh, prefab);
prefab.GetComponent<MeshFilter>().sharedMesh = mesh;
}
EditorUtility.SetDirty(mesh);
EditorUtility.SetDirty(prefab);
if (autoSave) {
AssetDatabase.SaveAssets();
AssetDatabase.Refresh();
}
prefab.GetComponent<MeshRenderer>().sharedMaterial = mat;
return prefab;
}
public static string GetPathSafeRegionName (AtlasRegion region) {
return region.name.Replace("/", "_");
}
static SkeletonDataAsset IngestSpineProject (TextAsset spineJson, params AtlasAsset[] atlasAssets) {
string primaryName = Path.GetFileNameWithoutExtension(spineJson.name);
string assetPath = Path.GetDirectoryName(AssetDatabase.GetAssetPath(spineJson));
string filePath = assetPath + "/" + primaryName + "_SkeletonData.asset";
if (spineJson != null && atlasAssets != null) {
SkeletonDataAsset skelDataAsset = (SkeletonDataAsset)AssetDatabase.LoadAssetAtPath(filePath, typeof(SkeletonDataAsset));
if (skelDataAsset == null) {
skelDataAsset = SkeletonDataAsset.CreateInstance<SkeletonDataAsset>();
skelDataAsset.atlasAssets = atlasAssets;
skelDataAsset.skeletonJSON = spineJson;
skelDataAsset.fromAnimation = new string[0];
skelDataAsset.toAnimation = new string[0];
skelDataAsset.duration = new float[0];
skelDataAsset.defaultMix = defaultMix;
skelDataAsset.scale = defaultScale;
AssetDatabase.CreateAsset(skelDataAsset, filePath);
AssetDatabase.SaveAssets();
} else {
skelDataAsset.atlasAssets = atlasAssets;
skelDataAsset.Reset();
skelDataAsset.GetSkeletonData(true);
}
return skelDataAsset;
} else {
EditorUtility.DisplayDialog("Error!", "Must specify both Spine JSON and AtlasAsset array", "OK");
return null;
}
}
[MenuItem("Assets/Spine/Instantiate (SkeletonAnimation)")]
static void InstantiateSkeletonAnimation () {
Object[] arr = Selection.objects;
foreach (Object o in arr) {
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o));
string skinName = EditorPrefs.GetString(guid + "_lastSkin", "");
InstantiateSkeletonAnimation((SkeletonDataAsset)o, skinName);
SceneView.RepaintAll();
}
}
[MenuItem("Assets/Spine/Instantiate (SkeletonAnimation)", true)]
static bool ValidateInstantiateSkeletonAnimation () {
Object[] arr = Selection.objects;
if (arr.Length == 0)
return false;
foreach (Object o in arr) {
if (o.GetType() != typeof(SkeletonDataAsset))
return false;
}
return true;
}
public static SkeletonAnimation InstantiateSkeletonAnimation (SkeletonDataAsset skeletonDataAsset, string skinName) {
return InstantiateSkeletonAnimation(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
}
public static SkeletonAnimation InstantiateSkeletonAnimation (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(SkeletonAnimation));
SkeletonAnimation anim = go.GetComponent<SkeletonAnimation>();
anim.skeletonDataAsset = skeletonDataAsset;
bool requiresNormals = false;
foreach (AtlasAsset atlasAsset in anim.skeletonDataAsset.atlasAssets) {
foreach (Material m in atlasAsset.materials) {
if (m.shader.name.Contains("Lit")) {
requiresNormals = true;
break;
}
}
}
anim.calculateNormals = requiresNormals;
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null) {
for (int i = 0; i < skeletonDataAsset.atlasAssets.Length; i++) {
string reloadAtlasPath = AssetDatabase.GetAssetPath(skeletonDataAsset.atlasAssets[i]);
skeletonDataAsset.atlasAssets[i] = (AtlasAsset)AssetDatabase.LoadAssetAtPath(reloadAtlasPath, typeof(AtlasAsset));
}
data = skeletonDataAsset.GetSkeletonData(true);
}
if (skin == null)
skin = data.DefaultSkin;
if (skin == null)
skin = data.Skins.Items[0];
anim.Reset();
anim.skeleton.SetSkin(skin);
anim.initialSkinName = skin.Name;
anim.skeleton.Update(1);
anim.state.Update(1);
anim.state.Apply(anim.skeleton);
anim.skeleton.UpdateWorldTransform();
return anim;
}
[MenuItem("Assets/Spine/Instantiate (Mecanim)")]
static void InstantiateSkeletonAnimator () {
Object[] arr = Selection.objects;
foreach (Object o in arr) {
string guid = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(o));
string skinName = EditorPrefs.GetString(guid + "_lastSkin", "");
InstantiateSkeletonAnimator((SkeletonDataAsset)o, skinName);
SceneView.RepaintAll();
}
}
[MenuItem("Assets/Spine/Instantiate (SkeletonAnimation)", true)]
static bool ValidateInstantiateSkeletonAnimator () {
Object[] arr = Selection.objects;
if (arr.Length == 0)
return false;
foreach (Object o in arr) {
if (o.GetType() != typeof(SkeletonDataAsset))
return false;
}
return true;
}
public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, string skinName) {
return InstantiateSkeletonAnimator(skeletonDataAsset, skeletonDataAsset.GetSkeletonData(true).FindSkin(skinName));
}
public static SkeletonAnimator InstantiateSkeletonAnimator (SkeletonDataAsset skeletonDataAsset, Skin skin = null) {
GameObject go = new GameObject(skeletonDataAsset.name.Replace("_SkeletonData", ""), typeof(MeshFilter), typeof(MeshRenderer), typeof(Animator), typeof(SkeletonAnimator));
if (skeletonDataAsset.controller == null) {
SkeletonBaker.GenerateMecanimAnimationClips(skeletonDataAsset);
}
go.GetComponent<Animator>().runtimeAnimatorController = skeletonDataAsset.controller;
SkeletonAnimator anim = go.GetComponent<SkeletonAnimator>();
anim.skeletonDataAsset = skeletonDataAsset;
bool requiresNormals = false;
foreach (AtlasAsset atlasAsset in anim.skeletonDataAsset.atlasAssets) {
foreach (Material m in atlasAsset.materials) {
if (m.shader.name.Contains("Lit")) {
requiresNormals = true;
break;
}
}
}
anim.calculateNormals = requiresNormals;
SkeletonData data = skeletonDataAsset.GetSkeletonData(true);
if (data == null) {
for (int i = 0; i < skeletonDataAsset.atlasAssets.Length; i++) {
string reloadAtlasPath = AssetDatabase.GetAssetPath(skeletonDataAsset.atlasAssets[i]);
skeletonDataAsset.atlasAssets[i] = (AtlasAsset)AssetDatabase.LoadAssetAtPath(reloadAtlasPath, typeof(AtlasAsset));
}
data = skeletonDataAsset.GetSkeletonData(true);
}
if (skin == null)
skin = data.DefaultSkin;
if (skin == null)
skin = data.Skins.Items[0];
anim.Reset();
anim.skeleton.SetSkin(skin);
anim.initialSkinName = skin.Name;
anim.skeleton.Update(1);
anim.skeleton.UpdateWorldTransform();
anim.LateUpdate();
return anim;
}
static bool preferencesLoaded = false;
[PreferenceItem("Spine")]
static void PreferencesGUI () {
if (!preferencesLoaded) {
preferencesLoaded = true;
defaultMix = EditorPrefs.GetFloat(DEFAULT_MIX_KEY, 0.2f);
}
EditorGUILayout.LabelField("Auto-Import Settings", EditorStyles.boldLabel);
EditorGUI.BeginChangeCheck();
defaultMix = EditorGUILayout.FloatField("Default Mix", defaultMix);
if (EditorGUI.EndChangeCheck())
EditorPrefs.SetFloat(DEFAULT_MIX_KEY, defaultMix);
GUILayout.Space(20);
EditorGUILayout.LabelField("3rd Party Settings", EditorStyles.boldLabel);
GUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("TK2D");
if (GUILayout.Button("Enable", GUILayout.Width(64)))
EnableTK2D();
if (GUILayout.Button("Disable", GUILayout.Width(64)))
DisableTK2D();
GUILayout.EndHorizontal();
}
//TK2D Support
const string SPINE_TK2D_DEFINE = "SPINE_TK2D";
static void EnableTK2D () {
bool added = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
if (!defines.Contains(SPINE_TK2D_DEFINE)) {
added = true;
if (defines.EndsWith(";"))
defines = defines + SPINE_TK2D_DEFINE;
else
defines = defines + ";" + SPINE_TK2D_DEFINE;
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
}
}
if (added) {
Debug.LogWarning("Setting Scripting Define Symbol " + SPINE_TK2D_DEFINE);
} else {
Debug.LogWarning("Already Set Scripting Define Symbol " + SPINE_TK2D_DEFINE);
}
}
static void DisableTK2D () {
bool removed = false;
foreach (BuildTargetGroup group in System.Enum.GetValues(typeof(BuildTargetGroup))) {
string defines = PlayerSettings.GetScriptingDefineSymbolsForGroup(group);
if (defines.Contains(SPINE_TK2D_DEFINE)) {
removed = true;
if (defines.Contains(SPINE_TK2D_DEFINE + ";"))
defines = defines.Replace(SPINE_TK2D_DEFINE + ";", "");
else
defines = defines.Replace(SPINE_TK2D_DEFINE, "");
PlayerSettings.SetScriptingDefineSymbolsForGroup(group, defines);
}
}
if (removed) {
Debug.LogWarning("Removing Scripting Define Symbol " + SPINE_TK2D_DEFINE);
} else {
Debug.LogWarning("Already Removed Scripting Define Symbol " + SPINE_TK2D_DEFINE);
}
}
public class AtlasRequirementLoader : AttachmentLoader {
List<string> requirementList;
public AtlasRequirementLoader (List<string> requirementList) {
this.requirementList = requirementList;
}
public RegionAttachment NewRegionAttachment (Skin skin, string name, string path) {
requirementList.Add(path);
return new RegionAttachment(name);
}
public MeshAttachment NewMeshAttachment (Skin skin, string name, string path) {
requirementList.Add(path);
return new MeshAttachment(name);
}
public SkinnedMeshAttachment NewSkinnedMeshAttachment (Skin skin, string name, string path) {
requirementList.Add(path);
return new SkinnedMeshAttachment(name);
}
public BoundingBoxAttachment NewBoundingBoxAttachment (Skin skin, string name) {
return new BoundingBoxAttachment(name);
}
}
}