103 lines
4.7 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// Animation wrapper
@objc(SpineAnimation)
@objcMembers
public class Animation: NSObject {
public let _ptr: UnsafeMutableRawPointer
public init(fromPointer ptr: spine_animation) {
self._ptr = UnsafeMutableRawPointer(ptr)
super.init()
}
public convenience init(_ name: String, _ timelines: ArrayTimeline, _ duration: Float) {
let ptr = spine_animation_create(name, timelines._ptr.assumingMemoryBound(to: spine_array_timeline_wrapper.self), duration)
self.init(fromPointer: ptr!)
}
public var timelines: ArrayTimeline {
get {
let result = spine_animation_get_timelines(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
return ArrayTimeline(fromPointer: result!)
}
set {
spine_animation_set_timelines(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_array_timeline_wrapper.self))
}
}
public var duration: Float {
get {
let result = spine_animation_get_duration(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
return result
}
set {
spine_animation_set_duration(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), newValue)
}
}
public var name: String {
let result = spine_animation_get_name(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
return String(cString: result!)
}
public var bones: ArrayInt {
let result = spine_animation_get_bones(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
return ArrayInt(fromPointer: result!)
}
public func hasTimeline(_ ids: ArrayPropertyId) -> Bool {
let result = spine_animation_has_timeline(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), ids._ptr.assumingMemoryBound(to: spine_array_property_id_wrapper.self))
return result
}
public func apply(_ skeleton: Skeleton, _ lastTime: Float, _ time: Float, _ loop: Bool, _ events: ArrayEvent?, _ alpha: Float, _ blend: MixBlend, _ direction: MixDirection, _ appliedPose: Bool) {
spine_animation_apply(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), lastTime, time, loop, events?._ptr.assumingMemoryBound(to: spine_array_event_wrapper.self), alpha, spine_mix_blend(rawValue: UInt32(blend.rawValue)), spine_mix_direction(rawValue: UInt32(direction.rawValue)), appliedPose)
}
public static func search(_ values: ArrayFloat, _ target: Float) -> Int32 {
let result = spine_animation_search_1(values._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), target)
return result
}
public static func search2(_ values: ArrayFloat, _ target: Float, _ step: Int32) -> Int32 {
let result = spine_animation_search_2(values._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), target, step)
return result
}
public func dispose() {
spine_animation_dispose(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
}
}