mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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103 lines
4.7 KiB
Swift
103 lines
4.7 KiB
Swift
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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// AUTO GENERATED FILE, DO NOT EDIT.
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import Foundation
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import SpineC
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/// Animation wrapper
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@objc(SpineAnimation)
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@objcMembers
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public class Animation: NSObject {
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public let _ptr: UnsafeMutableRawPointer
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public init(fromPointer ptr: spine_animation) {
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self._ptr = UnsafeMutableRawPointer(ptr)
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super.init()
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}
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public convenience init(_ name: String, _ timelines: ArrayTimeline, _ duration: Float) {
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let ptr = spine_animation_create(name, timelines._ptr.assumingMemoryBound(to: spine_array_timeline_wrapper.self), duration)
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self.init(fromPointer: ptr!)
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}
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public var timelines: ArrayTimeline {
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get {
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let result = spine_animation_get_timelines(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
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return ArrayTimeline(fromPointer: result!)
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}
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set {
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spine_animation_set_timelines(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_array_timeline_wrapper.self))
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}
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}
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public var duration: Float {
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get {
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let result = spine_animation_get_duration(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
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return result
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}
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set {
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spine_animation_set_duration(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), newValue)
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}
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}
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public var name: String {
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let result = spine_animation_get_name(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
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return String(cString: result!)
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}
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public var bones: ArrayInt {
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let result = spine_animation_get_bones(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
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return ArrayInt(fromPointer: result!)
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}
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public func hasTimeline(_ ids: ArrayPropertyId) -> Bool {
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let result = spine_animation_has_timeline(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), ids._ptr.assumingMemoryBound(to: spine_array_property_id_wrapper.self))
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return result
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}
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public func apply(_ skeleton: Skeleton, _ lastTime: Float, _ time: Float, _ loop: Bool, _ events: ArrayEvent?, _ alpha: Float, _ blend: MixBlend, _ direction: MixDirection, _ appliedPose: Bool) {
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spine_animation_apply(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), lastTime, time, loop, events?._ptr.assumingMemoryBound(to: spine_array_event_wrapper.self), alpha, spine_mix_blend(rawValue: UInt32(blend.rawValue)), spine_mix_direction(rawValue: UInt32(direction.rawValue)), appliedPose)
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}
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public static func search(_ values: ArrayFloat, _ target: Float) -> Int32 {
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let result = spine_animation_search_1(values._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), target)
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return result
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}
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public static func search2(_ values: ArrayFloat, _ target: Float, _ step: Int32) -> Int32 {
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let result = spine_animation_search_2(values._ptr.assumingMemoryBound(to: spine_array_float_wrapper.self), target, step)
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return result
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}
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public func dispose() {
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spine_animation_dispose(_ptr.assumingMemoryBound(to: spine_animation_wrapper.self))
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}
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} |