131 lines
6.3 KiB
Swift

//
// Spine Runtimes License Agreement
// Last updated April 5, 2025. Replaces all prior versions.
//
// Copyright (c) 2013-2025, Esoteric Software LLC
//
// Integration of the Spine Runtimes into software or otherwise creating
// derivative works of the Spine Runtimes is permitted under the terms and
// conditions of Section 2 of the Spine Editor License Agreement:
// http://esotericsoftware.com/spine-editor-license
//
// Otherwise, it is permitted to integrate the Spine Runtimes into software
// or otherwise create derivative works of the Spine Runtimes (collectively,
// "Products"), provided that each user of the Products must obtain their own
// Spine Editor license and redistribution of the Products in any form must
// include this license and copyright notice.
//
// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
// AUTO GENERATED FILE, DO NOT EDIT.
import Foundation
import SpineC
/// IkConstraint wrapper
@objc(SpineIkConstraint)
@objcMembers
public class IkConstraint: PosedActive, Posed, Constraint {
@nonobjc
public init(fromPointer ptr: spine_ik_constraint) {
super.init(fromPointer: UnsafeMutableRawPointer(ptr).assumingMemoryBound(to: spine_posed_active_wrapper.self))
}
public convenience init(_ data: IkConstraintData, _ skeleton: Skeleton) {
let ptr = spine_ik_constraint_create(data._ptr.assumingMemoryBound(to: spine_ik_constraint_data_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
self.init(fromPointer: ptr!)
}
public var rtti: Rtti {
let result = spine_ik_constraint_get_rtti(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return Rtti(fromPointer: result!)
}
public var isSourceActive: Bool {
let result = spine_ik_constraint_is_source_active(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return result
}
public var data: ConstraintData {
let result = spine_ik_constraint_get_data(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return IkConstraintData(fromPointer: result!)
}
public var bones: ArrayBonePose {
let result = spine_ik_constraint_get_bones(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return ArrayBonePose(fromPointer: result!)
}
public var target: Bone {
get {
let result = spine_ik_constraint_get_target(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return Bone(fromPointer: result!)
}
set {
spine_ik_constraint_set_target(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), newValue._ptr.assumingMemoryBound(to: spine_bone_wrapper.self))
}
}
public var pose: IkConstraintPose {
let result = spine_ik_constraint_get_pose(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return IkConstraintPose(fromPointer: result!)
}
public var appliedPose: IkConstraintPose {
let result = spine_ik_constraint_get_applied_pose(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return IkConstraintPose(fromPointer: result!)
}
public var isPoseEqualToApplied: Bool {
let result = spine_ik_constraint_is_pose_equal_to_applied(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
return result
}
public func copyAttachment(_ skeleton: Skeleton) -> IkConstraint {
let result = spine_ik_constraint_copy(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
return IkConstraint(fromPointer: result!)
}
public func update(_ skeleton: Skeleton, _ physics: Physics) {
spine_ik_constraint_update(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), spine_physics(rawValue: UInt32(physics.rawValue)))
}
public func sort(_ skeleton: Skeleton) {
spine_ik_constraint_sort(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self), skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self))
}
public func resetConstrained() {
spine_ik_constraint_reset_constrained(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
}
public func constrained() {
spine_ik_constraint_constrained(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
}
public static func rttiStatic() -> Rtti {
let result = spine_ik_constraint_rtti()
return Rtti(fromPointer: result!)
}
public static func apply(_ skeleton: Skeleton, _ bone: BonePose, _ targetX: Float, _ targetY: Float, _ compress: Bool, _ stretch: Bool, _ uniform: Bool, _ mix: Float) {
spine_ik_constraint_apply_1(skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), bone._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), targetX, targetY, compress, stretch, uniform, mix)
}
public static func apply2(_ skeleton: Skeleton, _ parent: BonePose, _ child: BonePose, _ targetX: Float, _ targetY: Float, _ bendDirection: Int32, _ stretch: Bool, _ uniform: Bool, _ softness: Float, _ mix: Float) {
spine_ik_constraint_apply_2(skeleton._ptr.assumingMemoryBound(to: spine_skeleton_wrapper.self), parent._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), child._ptr.assumingMemoryBound(to: spine_bone_pose_wrapper.self), targetX, targetY, bendDirection, stretch, uniform, softness, mix)
}
public override func dispose() {
spine_ik_constraint_dispose(_ptr.assumingMemoryBound(to: spine_ik_constraint_wrapper.self))
}
}