75 lines
2.2 KiB
C++

#include "ExampleLayer.h"
#include <iostream>
#include <fstream>
#include <string.h>
using namespace cocos2d;
using namespace spine;
using namespace std;
CCScene* ExampleLayer::scene () {
CCScene *scene = CCScene::create();
scene->addChild(ExampleLayer::create());
return scene;
}
bool ExampleLayer::init () {
if (!CCLayer::init()) return false;
skeletonNode = CCSkeletonAnimation::createWithFile("spineboy.json", "spineboy.atlas");
skeletonNode->setMix("walk", "jump", 0.2f);
skeletonNode->setMix("jump", "walk", 0.4f);
skeletonNode->setAnimationListener(this, animationStateEvent_selector(ExampleLayer::animationStateEvent));
skeletonNode->setAnimation(0, "walk", false);
skeletonNode->addAnimation(0, "jump", false);
skeletonNode->addAnimation(0, "walk", true);
skeletonNode->addAnimation(0, "jump", true, 4);
// skeletonNode->addAnimation(1, "drawOrder", true);
// skeletonNode->timeScale = 0.3f;
skeletonNode->debugBones = true;
skeletonNode->update(0);
skeletonNode->runAction(CCRepeatForever::create(CCSequence::create(CCFadeOut::create(1),
CCFadeIn::create(1),
CCDelayTime::create(5),
NULL)));
CCSize windowSize = CCDirector::sharedDirector()->getWinSize();
skeletonNode->setPosition(ccp(windowSize.width / 2, 20));
addChild(skeletonNode);
scheduleUpdate();
return true;
}
void ExampleLayer::update (float deltaTime) {
// Test releasing memory.
// if (entry->time > 0.1) CCDirector::sharedDirector()->replaceScene(ExampleLayer::scene());
}
void ExampleLayer::animationStateEvent (CCSkeletonAnimation* node, int trackIndex, spEventType type, spEvent* event, int loopCount) {
spTrackEntry* entry = spAnimationState_getCurrent(node->state, trackIndex);
const char* animationName = (entry && entry->animation) ? entry->animation->name : 0;
switch (type) {
case ANIMATION_START:
CCLog("%d start: %s", trackIndex, animationName);
break;
case ANIMATION_END:
CCLog("%d end: %s", trackIndex, animationName);
break;
case ANIMATION_COMPLETE:
CCLog("%d complete: %s, %d", trackIndex, animationName, loopCount);
break;
case ANIMATION_EVENT:
CCLog("%d event: %s, %s: %d, %f, %s", trackIndex, animationName, event->data->name, event->intValue, event->floatValue, event->stringValue);
break;
}
fflush(stdout);
}