mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 01:06:00 +08:00
Addresses the loader/saver registration issue in #2899. Additionally, makes it such that you can adjust the SpineSkeletonData in the inspector without crashes. This appears to have been caused by a dangling pointer. Finally, double-clicking on JSON in the inspector opens the text editor and does not crash the Godot editor.
854 lines
28 KiB
C++
854 lines
28 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSkeletonDataResource.h"
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#include "SpineCommon.h"
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#ifdef SPINE_GODOT_EXTENSION
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#include <godot_cpp/classes/encoded_object_as_id.hpp>
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#include <godot_cpp/classes/engine.hpp>
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#ifdef TOOLS_ENABLED
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#include <godot_cpp/classes/editor_interface.hpp>
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#endif
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#else
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#if VERSION_MAJOR > 3
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#include "core/config/engine.h"
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#ifdef TOOLS_ENABLED
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#include "editor/editor_interface.h"
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#endif
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#else
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#include "core/engine.h"
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#endif
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#include <core/io/marshalls.h>
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#endif
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#ifdef TOOLS_ENABLED
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#ifdef SPINE_GODOT_EXTENSION
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#include <godot_cpp/classes/editor_file_system.hpp>
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#else
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#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
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#include "editor/file_system/editor_file_system.h"
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#else
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#include "editor/editor_file_system.h"
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#endif
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#endif
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#endif
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void SpineAnimationMix::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_from", "from"),
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&SpineAnimationMix::set_from);
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ClassDB::bind_method(D_METHOD("get_from"), &SpineAnimationMix::get_from);
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ClassDB::bind_method(D_METHOD("set_to", "to"), &SpineAnimationMix::set_to);
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ClassDB::bind_method(D_METHOD("get_to"), &SpineAnimationMix::get_to);
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ClassDB::bind_method(D_METHOD("set_mix", "mix"), &SpineAnimationMix::set_mix);
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ClassDB::bind_method(D_METHOD("get_mix"), &SpineAnimationMix::get_mix);
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "from"), "set_from", "get_from");
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ADD_PROPERTY(PropertyInfo(Variant::STRING, "to"), "set_to", "get_to");
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#if VERSION_MAJOR > 3
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "mix"), "set_mix", "get_mix");
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#else
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "mix"), "set_mix", "get_mix");
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#endif
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}
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SpineAnimationMix::SpineAnimationMix() : from(""), to(""), mix(0) {}
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void SpineAnimationMix::set_from(const String &_from) { this->from = _from; }
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String SpineAnimationMix::get_from() { return from; }
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void SpineAnimationMix::set_to(const String &_to) { this->to = _to; }
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String SpineAnimationMix::get_to() { return to; }
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void SpineAnimationMix::set_mix(float _mix) { this->mix = _mix; }
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float SpineAnimationMix::get_mix() { return mix; }
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void SpineSkeletonDataResource::_bind_methods() {
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ClassDB::bind_method(D_METHOD("is_skeleton_data_loaded"),
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&SpineSkeletonDataResource::is_skeleton_data_loaded);
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ClassDB::bind_method(D_METHOD("set_atlas_res", "atlas_res"),
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&SpineSkeletonDataResource::set_atlas_res);
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ClassDB::bind_method(D_METHOD("get_atlas_res"),
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&SpineSkeletonDataResource::get_atlas_res);
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ClassDB::bind_method(D_METHOD("set_skeleton_file_res", "skeleton_file_res"),
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&SpineSkeletonDataResource::set_skeleton_file_res);
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ClassDB::bind_method(D_METHOD("get_skeleton_file_res"),
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&SpineSkeletonDataResource::get_skeleton_file_res);
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ClassDB::bind_method(D_METHOD("set_default_mix", "default_mix"),
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&SpineSkeletonDataResource::set_default_mix);
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ClassDB::bind_method(D_METHOD("get_default_mix"),
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&SpineSkeletonDataResource::get_default_mix);
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ClassDB::bind_method(D_METHOD("set_animation_mixes", "mixes"),
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&SpineSkeletonDataResource::set_animation_mixes);
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ClassDB::bind_method(D_METHOD("get_animation_mixes"),
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&SpineSkeletonDataResource::get_animation_mixes);
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// Spine API
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ClassDB::bind_method(D_METHOD("find_bone", "bone_name"),
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&SpineSkeletonDataResource::find_bone);
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ClassDB::bind_method(D_METHOD("find_slot", "slot_name"),
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&SpineSkeletonDataResource::find_slot);
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ClassDB::bind_method(D_METHOD("find_skin", "skin_name"),
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&SpineSkeletonDataResource::find_skin);
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ClassDB::bind_method(D_METHOD("find_event", "event_data_name"),
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&SpineSkeletonDataResource::find_event);
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ClassDB::bind_method(D_METHOD("find_animation", "animation_name"),
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&SpineSkeletonDataResource::find_animation);
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ClassDB::bind_method(D_METHOD("find_ik_constraint_data", "constraint_name"),
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&SpineSkeletonDataResource::find_ik_constraint);
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ClassDB::bind_method(
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D_METHOD("find_transform_constraint_data", "constraint_name"),
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&SpineSkeletonDataResource::find_transform_constraint);
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ClassDB::bind_method(D_METHOD("find_path_constraint_data", "constraint_name"),
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&SpineSkeletonDataResource::find_path_constraint);
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ClassDB::bind_method(D_METHOD("find_physics_constraint_data", "constraint_name"),
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&SpineSkeletonDataResource::find_physics_constraint);
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ClassDB::bind_method(D_METHOD("get_skeleton_name"),
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&SpineSkeletonDataResource::get_skeleton_name);
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ClassDB::bind_method(D_METHOD("get_bones"),
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&SpineSkeletonDataResource::get_bones);
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ClassDB::bind_method(D_METHOD("get_slots"),
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&SpineSkeletonDataResource::get_slots);
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ClassDB::bind_method(D_METHOD("get_skins"),
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&SpineSkeletonDataResource::get_skins);
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ClassDB::bind_method(D_METHOD("get_default_skin"),
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&SpineSkeletonDataResource::get_default_skin);
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ClassDB::bind_method(D_METHOD("set_default_skin", "skin"),
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&SpineSkeletonDataResource::set_default_skin);
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ClassDB::bind_method(D_METHOD("get_events"),
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&SpineSkeletonDataResource::get_events);
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ClassDB::bind_method(D_METHOD("get_animations"),
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&SpineSkeletonDataResource::get_animations);
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ClassDB::bind_method(D_METHOD("get_ik_constraints"),
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&SpineSkeletonDataResource::get_ik_constraints);
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ClassDB::bind_method(D_METHOD("get_transform_constraints"),
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&SpineSkeletonDataResource::get_transform_constraints);
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ClassDB::bind_method(D_METHOD("get_path_constraints"),
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&SpineSkeletonDataResource::get_path_constraints);
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ClassDB::bind_method(D_METHOD("get_physics_constraints"),
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&SpineSkeletonDataResource::get_physics_constraints);
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ClassDB::bind_method(D_METHOD("get_x"), &SpineSkeletonDataResource::get_x);
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ClassDB::bind_method(D_METHOD("get_y"), &SpineSkeletonDataResource::get_y);
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ClassDB::bind_method(D_METHOD("get_width"),
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&SpineSkeletonDataResource::get_width);
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ClassDB::bind_method(D_METHOD("get_height"),
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&SpineSkeletonDataResource::get_height);
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ClassDB::bind_method(D_METHOD("get_version"),
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&SpineSkeletonDataResource::get_version);
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ClassDB::bind_method(D_METHOD("get_hash"),
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&SpineSkeletonDataResource::get_hash);
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ClassDB::bind_method(D_METHOD("get_images_path"),
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&SpineSkeletonDataResource::get_images_path);
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ClassDB::bind_method(D_METHOD("get_audio_path"),
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&SpineSkeletonDataResource::get_audio_path);
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ClassDB::bind_method(D_METHOD("get_fps"),
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&SpineSkeletonDataResource::get_fps);
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ClassDB::bind_method(D_METHOD("get_reference_scale"),
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&SpineSkeletonDataResource::get_reference_scale);
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ClassDB::bind_method(D_METHOD("set_reference_scale", "reference_scale"),
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&SpineSkeletonDataResource::set_reference_scale);
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ClassDB::bind_method(D_METHOD("update_skeleton_data"),
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&SpineSkeletonDataResource::update_skeleton_data);
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ADD_SIGNAL(MethodInfo("skeleton_data_changed"));
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ADD_SIGNAL(MethodInfo("_internal_spine_objects_invalidated"));
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "atlas_res",
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PropertyHint::PROPERTY_HINT_RESOURCE_TYPE,
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"SpineAtlasResource"),
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"set_atlas_res", "get_atlas_res");
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ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "skeleton_file_res",
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PropertyHint::PROPERTY_HINT_RESOURCE_TYPE,
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"SpineSkeletonFileResource"),
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"set_skeleton_file_res", "get_skeleton_file_res");
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#if VERSION_MAJOR > 3
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ADD_PROPERTY(PropertyInfo(Variant::FLOAT, "default_mix"), "set_default_mix",
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"get_default_mix");
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#else
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ADD_PROPERTY(PropertyInfo(Variant::REAL, "default_mix"), "set_default_mix",
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"get_default_mix");
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#endif
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ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animation_mixes"),
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"set_animation_mixes", "get_animation_mixes");
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#ifdef TOOLS_ENABLED
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#if VERSION_MAJOR > 3
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ClassDB::bind_method(D_METHOD("_on_resources_reimported", "resources"),
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&SpineSkeletonDataResource::_on_resources_reimported);
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#else
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ClassDB::bind_method(D_METHOD("_on_resources_reimported", "resources"),
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&SpineSkeletonDataResource::_on_resources_reimported);
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#endif
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#endif
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}
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#ifdef TOOLS_ENABLED
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EditorFileSystem *get_editor_file_system() {
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#ifdef SPINE_GODOT_EXTENSION
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EditorInterface *editor_interface = EditorInterface::get_singleton();
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if (editor_interface) {
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return editor_interface->get_resource_filesystem();
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}
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return nullptr;
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#else
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return EditorFileSystem::get_singleton();
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#endif
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}
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#endif
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SpineSkeletonDataResource::SpineSkeletonDataResource()
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: default_mix(0), skeleton_data(nullptr), animation_state_data(nullptr) {
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#ifdef TOOLS_ENABLED
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#if VERSION_MAJOR > 3
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorFileSystem *efs = get_editor_file_system();
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if (efs) {
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efs->connect("resources_reimported", callable_mp(this, &SpineSkeletonDataResource::_on_resources_reimported));
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}
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}
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#else
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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if (efs) {
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efs->connect("resources_reimported", this, "_on_resources_reimported");
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}
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}
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#endif
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#endif
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}
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SpineSkeletonDataResource::~SpineSkeletonDataResource() {
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/*#ifdef TOOLS_ENABLED
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#if VERSION_MAJOR > 3
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorFileSystem *efs = get_editor_file_system();
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if (efs && efs->is_connected("resources_reimported", callable_mp(this, &SpineSkeletonDataResource::_on_resources_reimported))) {
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efs->disconnect("resources_reimported", callable_mp(this, &SpineSkeletonDataResource::_on_resources_reimported));
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}
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}
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#else
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if (Engine::get_singleton()->is_editor_hint()) {
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EditorFileSystem *efs = EditorFileSystem::get_singleton();
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if (efs && efs->is_connected("resources_reimported", this, "_on_resources_reimported")) {
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efs->disconnect("resources_reimported", this, "_on_resources_reimported");
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}
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}
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#endif
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#endif
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*/
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delete skeleton_data;
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delete animation_state_data;
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}
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#ifdef TOOLS_ENABLED
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#if VERSION_MAJOR > 3
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void SpineSkeletonDataResource::_on_resources_reimported(const PackedStringArray &resources) {
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for (int i = 0; i < resources.size(); i++) {
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if (atlas_res.is_valid() && atlas_res->get_path() == resources[i]) {
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#ifdef SPINE_GODOT_EXTENSION
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atlas_res = ResourceLoader::get_singleton()->load(resources[i], "SpineAtlasResource", ResourceLoader::CACHE_MODE_IGNORE);
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#else
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atlas_res = ResourceLoader::load(resources[i], "SpineAtlasResource", ResourceFormatLoader::CACHE_MODE_IGNORE);
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#endif
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update_skeleton_data();
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} else if (skeleton_file_res.is_valid() && skeleton_file_res->get_path() == resources[i]) {
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#ifdef SPINE_GODOT_EXTENSION
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skeleton_file_res = ResourceLoader::get_singleton()->load(resources[i], "SpineSkeletonFileResource", ResourceLoader::CACHE_MODE_IGNORE);
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#else
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skeleton_file_res = ResourceLoader::load(resources[i], "SpineSkeletonFileResource", ResourceFormatLoader::CACHE_MODE_IGNORE);
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#endif
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update_skeleton_data();
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}
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}
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}
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#else
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void SpineSkeletonDataResource::_on_resources_reimported(const PoolStringArray &resources) {
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for (int i = 0; i < resources.size(); i++) {
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if (atlas_res.is_valid() && atlas_res->get_path() == resources[i]) {
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atlas_res = ResourceLoader::load(resources[i]);
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update_skeleton_data();
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} else if (skeleton_file_res.is_valid() && skeleton_file_res->get_path() == resources[i]) {
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skeleton_file_res = ResourceLoader::load(resources[i]);
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update_skeleton_data();
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}
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}
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}
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#endif
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#endif
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void SpineSkeletonDataResource::update_skeleton_data() {
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if (skeleton_data) {
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delete skeleton_data;
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skeleton_data = nullptr;
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}
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if (animation_state_data) {
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delete animation_state_data;
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animation_state_data = nullptr;
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}
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emit_signal(SNAME("_internal_spine_objects_invalidated"));
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if (atlas_res.is_valid() && skeleton_file_res.is_valid()) {
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load_resources(atlas_res->get_spine_atlas(), skeleton_file_res->get_json(),
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skeleton_file_res->get_binary());
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}
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emit_signal(SNAME("skeleton_data_changed"));
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#ifdef TOOLS_ENABLED
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NOTIFY_PROPERTY_LIST_CHANGED();
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#endif
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}
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#ifdef SPINE_GODOT_EXTENSION
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void SpineSkeletonDataResource::load_resources(spine::Atlas *atlas,
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const String &json,
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const PackedByteArray &binary) {
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#else
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void SpineSkeletonDataResource::load_resources(spine::Atlas *atlas,
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const String &json,
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const Vector<uint8_t> &binary) {
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#endif
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if ((EMPTY(json) && EMPTY(binary)) || atlas == nullptr)
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return;
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spine::SkeletonData *data;
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if (!EMPTY(json)) {
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spine::SkeletonJson skeletonJson(atlas);
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data = skeletonJson.readSkeletonData(json.utf8().ptr());
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if (!data) {
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ERR_PRINT(String("Error while loading skeleton data: ") + get_path());
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ERR_PRINT(String("Error message: ") + skeletonJson.getError().buffer());
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return;
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}
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} else {
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spine::SkeletonBinary skeletonBinary(atlas);
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data = skeletonBinary.readSkeletonData(binary.ptr(), binary.size());
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if (!data) {
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ERR_PRINT(String("Error while loading skeleton data: ") + get_path());
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ERR_PRINT(String("Error message: ") + skeletonBinary.getError().buffer());
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return;
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}
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}
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skeleton_data = data;
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animation_state_data = new spine::AnimationStateData(data);
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update_mixes();
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}
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bool SpineSkeletonDataResource::is_skeleton_data_loaded() const {
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return skeleton_data != nullptr;
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}
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void SpineSkeletonDataResource::set_atlas_res(
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const Ref<SpineAtlasResource> &atlas) {
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atlas_res = atlas;
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update_skeleton_data();
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}
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Ref<SpineAtlasResource> SpineSkeletonDataResource::get_atlas_res() {
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return atlas_res;
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}
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void SpineSkeletonDataResource::set_skeleton_file_res(
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const Ref<SpineSkeletonFileResource> &skeleton_file) {
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skeleton_file_res = skeleton_file;
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update_skeleton_data();
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}
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Ref<SpineSkeletonFileResource>
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SpineSkeletonDataResource::get_skeleton_file_res() {
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return skeleton_file_res;
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}
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#ifdef SPINE_GODOT_EXTENSION
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void SpineSkeletonDataResource::get_animation_names(PackedStringArray &animation_names) const {
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#else
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void SpineSkeletonDataResource::get_animation_names(Vector<String> &animation_names) const {
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#endif
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animation_names.clear();
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if (!is_skeleton_data_loaded())
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return;
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auto animations = skeleton_data->getAnimations();
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for (size_t i = 0; i < animations.size(); ++i) {
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auto animation = animations[i];
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String name;
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#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
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name = String::utf8(animation->getName().buffer());
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#else
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name.parse_utf8(animation->getName().buffer());
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#endif
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animation_names.push_back(name);
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}
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}
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#ifdef SPINE_GODOT_EXTENSION
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void SpineSkeletonDataResource::get_skin_names(PackedStringArray &skin_names) const {
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#else
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void SpineSkeletonDataResource::get_skin_names(Vector<String> &skin_names) const {
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#endif
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skin_names.clear();
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if (!is_skeleton_data_loaded())
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return;
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auto skins = skeleton_data->getSkins();
|
|
for (size_t i = 0; i < skins.size(); ++i) {
|
|
auto skin = skins[i];
|
|
String name;
|
|
#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
|
|
name = String::utf8(skin->getName().buffer());
|
|
#else
|
|
name.parse_utf8(skin->getName().buffer());
|
|
#endif
|
|
skin_names.push_back(name);
|
|
}
|
|
}
|
|
|
|
#ifdef SPINE_GODOT_EXTENSION
|
|
void SpineSkeletonDataResource::get_slot_names(PackedStringArray &slot_names) {
|
|
#else
|
|
void SpineSkeletonDataResource::get_slot_names(Vector<String> &slot_names) {
|
|
#endif
|
|
slot_names.clear();
|
|
if (!is_skeleton_data_loaded())
|
|
return;
|
|
auto slots = skeleton_data->getSlots();
|
|
for (size_t i = 0; i < slots.size(); ++i) {
|
|
auto slot = slots[i];
|
|
String name;
|
|
#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
|
|
name = String::utf8(slot->getName().buffer());
|
|
#else
|
|
name.parse_utf8(slot->getName().buffer());
|
|
#endif
|
|
slot_names.push_back(name);
|
|
}
|
|
}
|
|
|
|
#ifdef SPINE_GODOT_EXTENSION
|
|
void SpineSkeletonDataResource::get_bone_names(PackedStringArray &bone_names) {
|
|
#else
|
|
void SpineSkeletonDataResource::get_bone_names(Vector<String> &bone_names) {
|
|
#endif
|
|
bone_names.clear();
|
|
if (!is_skeleton_data_loaded())
|
|
return;
|
|
auto bones = skeleton_data->getBones();
|
|
for (size_t i = 0; i < bones.size(); ++i) {
|
|
auto bone = bones[i];
|
|
String name;
|
|
#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
|
|
name = String::utf8(bone->getName().buffer());
|
|
#else
|
|
name.parse_utf8(bone->getName().buffer());
|
|
#endif
|
|
bone_names.push_back(name);
|
|
}
|
|
}
|
|
|
|
void SpineSkeletonDataResource::set_default_mix(float _default_mix) {
|
|
this->default_mix = _default_mix;
|
|
update_mixes();
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_default_mix() { return default_mix; }
|
|
|
|
void SpineSkeletonDataResource::set_animation_mixes(Array _animation_mixes) {
|
|
for (int i = 0; i < _animation_mixes.size(); i++) {
|
|
auto objectId = Object::cast_to<EncodedObjectAsID>(_animation_mixes[0]);
|
|
if (objectId) {
|
|
ERR_PRINT("Live-editing of animation mixes is not supported.");
|
|
return;
|
|
}
|
|
}
|
|
|
|
this->animation_mixes = _animation_mixes;
|
|
update_mixes();
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_animation_mixes() {
|
|
return animation_mixes;
|
|
}
|
|
|
|
void SpineSkeletonDataResource::update_mixes() {
|
|
if (!is_skeleton_data_loaded())
|
|
return;
|
|
animation_state_data->clear();
|
|
animation_state_data->setDefaultMix(default_mix);
|
|
for (int i = 0; i < animation_mixes.size(); i++) {
|
|
Ref<SpineAnimationMix> mix = animation_mixes[i];
|
|
spine::Animation *from =
|
|
skeleton_data->findAnimation(mix->get_from().utf8().ptr());
|
|
spine::Animation *to =
|
|
skeleton_data->findAnimation(mix->get_to().utf8().ptr());
|
|
if (!from) {
|
|
ERR_PRINT(vformat("Failed to set animation mix %s->%s. Animation %s does "
|
|
"not exist in skeleton.",
|
|
from, to, from));
|
|
continue;
|
|
}
|
|
if (!to) {
|
|
ERR_PRINT(vformat("Failed to set animation mix %s->%s. Animation %s does "
|
|
"not exist in skeleton.",
|
|
from, to, to));
|
|
continue;
|
|
}
|
|
animation_state_data->setMix(from, to, mix->get_mix());
|
|
}
|
|
}
|
|
|
|
Ref<SpineAnimation>
|
|
SpineSkeletonDataResource::find_animation(const String &animation_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(animation_name))
|
|
return nullptr;
|
|
auto animation =
|
|
skeleton_data->findAnimation(SPINE_STRING_TMP(animation_name));
|
|
if (!animation)
|
|
return nullptr;
|
|
Ref<SpineAnimation> animation_ref(memnew(SpineAnimation));
|
|
animation_ref->set_spine_object(this, animation);
|
|
return animation_ref;
|
|
}
|
|
|
|
Ref<SpineBoneData>
|
|
SpineSkeletonDataResource::find_bone(const String &bone_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(bone_name))
|
|
return nullptr;
|
|
auto bone = skeleton_data->findBone(SPINE_STRING_TMP(bone_name));
|
|
if (!bone)
|
|
return nullptr;
|
|
Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
|
|
bone_ref->set_spine_object(this, bone);
|
|
return bone_ref;
|
|
}
|
|
|
|
Ref<SpineSlotData>
|
|
SpineSkeletonDataResource::find_slot(const String &slot_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(slot_name))
|
|
return nullptr;
|
|
auto slot = skeleton_data->findSlot(SPINE_STRING_TMP(slot_name));
|
|
if (!slot)
|
|
return nullptr;
|
|
Ref<SpineSlotData> slot_ref(memnew(SpineSlotData));
|
|
slot_ref->set_spine_object(this, slot);
|
|
return slot_ref;
|
|
}
|
|
|
|
Ref<SpineSkin>
|
|
SpineSkeletonDataResource::find_skin(const String &skin_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(skin_name))
|
|
return nullptr;
|
|
auto skin = skeleton_data->findSkin(SPINE_STRING_TMP(skin_name));
|
|
if (!skin)
|
|
return nullptr;
|
|
Ref<SpineSkin> skin_ref(memnew(SpineSkin));
|
|
skin_ref->set_spine_object(this, skin);
|
|
return skin_ref;
|
|
}
|
|
|
|
Ref<SpineEventData>
|
|
SpineSkeletonDataResource::find_event(const String &event_data_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(event_data_name))
|
|
return nullptr;
|
|
auto event = skeleton_data->findEvent(SPINE_STRING_TMP(event_data_name));
|
|
if (!event)
|
|
return nullptr;
|
|
Ref<SpineEventData> event_ref(memnew(SpineEventData));
|
|
event_ref->set_spine_object(this, event);
|
|
return event_ref;
|
|
}
|
|
|
|
Ref<SpineIkConstraintData> SpineSkeletonDataResource::find_ik_constraint(
|
|
const String &constraint_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(constraint_name))
|
|
return nullptr;
|
|
auto constraint =
|
|
skeleton_data->findIkConstraint(SPINE_STRING_TMP(constraint_name));
|
|
if (!constraint)
|
|
return nullptr;
|
|
Ref<SpineIkConstraintData> constraint_ref(memnew(SpineIkConstraintData));
|
|
constraint_ref->set_spine_object(this, constraint);
|
|
return constraint_ref;
|
|
}
|
|
|
|
Ref<SpineTransformConstraintData>
|
|
SpineSkeletonDataResource::find_transform_constraint(
|
|
const String &constraint_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(constraint_name))
|
|
return nullptr;
|
|
auto constraint =
|
|
skeleton_data->findTransformConstraint(SPINE_STRING_TMP(constraint_name));
|
|
if (!constraint)
|
|
return nullptr;
|
|
Ref<SpineTransformConstraintData> constraint_ref(
|
|
memnew(SpineTransformConstraintData));
|
|
constraint_ref->set_spine_object(this, constraint);
|
|
return constraint_ref;
|
|
}
|
|
|
|
Ref<SpinePathConstraintData> SpineSkeletonDataResource::find_path_constraint(
|
|
const String &constraint_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(constraint_name))
|
|
return nullptr;
|
|
auto constraint =
|
|
skeleton_data->findPathConstraint(SPINE_STRING_TMP(constraint_name));
|
|
if (constraint == nullptr)
|
|
return nullptr;
|
|
Ref<SpinePathConstraintData> constraint_ref(memnew(SpinePathConstraintData));
|
|
constraint_ref->set_spine_object(this, constraint);
|
|
return constraint_ref;
|
|
}
|
|
|
|
Ref<SpinePhysicsConstraintData>
|
|
SpineSkeletonDataResource::find_physics_constraint(
|
|
const String &constraint_name) const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
if (EMPTY(constraint_name))
|
|
return nullptr;
|
|
auto constraint =
|
|
skeleton_data->findPhysicsConstraint(SPINE_STRING_TMP(constraint_name));
|
|
if (constraint == nullptr)
|
|
return nullptr;
|
|
Ref<SpinePhysicsConstraintData> constraint_ref(
|
|
memnew(SpinePhysicsConstraintData));
|
|
constraint_ref->set_spine_object(this, constraint);
|
|
return constraint_ref;
|
|
}
|
|
|
|
String SpineSkeletonDataResource::get_skeleton_name() const {
|
|
SPINE_CHECK(skeleton_data, "")
|
|
String name;
|
|
#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
|
|
name = String::utf8(skeleton_data->getName().buffer());
|
|
#else
|
|
name.parse_utf8(skeleton_data->getName().buffer());
|
|
#endif
|
|
return name;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_bones() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto bones = skeleton_data->getBones();
|
|
result.resize((int) bones.size());
|
|
for (int i = 0; i < bones.size(); ++i) {
|
|
Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
|
|
bone_ref->set_spine_object(this, bones[i]);
|
|
result[i] = bone_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_slots() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto slots = skeleton_data->getSlots();
|
|
result.resize((int) slots.size());
|
|
for (int i = 0; i < slots.size(); ++i) {
|
|
Ref<SpineSlotData> slot_ref(memnew(SpineSlotData));
|
|
slot_ref->set_spine_object(this, slots[i]);
|
|
result[i] = slot_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_skins() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto skins = skeleton_data->getSkins();
|
|
result.resize((int) skins.size());
|
|
for (int i = 0; i < skins.size(); ++i) {
|
|
Ref<SpineSkin> skin_ref(memnew(SpineSkin));
|
|
skin_ref->set_spine_object(this, skins[i]);
|
|
result[i] = skin_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Ref<SpineSkin> SpineSkeletonDataResource::get_default_skin() const {
|
|
SPINE_CHECK(skeleton_data, nullptr)
|
|
auto skin = skeleton_data->getDefaultSkin();
|
|
if (skin)
|
|
return nullptr;
|
|
Ref<SpineSkin> skin_ref(memnew(SpineSkin));
|
|
skin_ref->set_spine_object(this, skin);
|
|
return skin_ref;
|
|
}
|
|
|
|
void SpineSkeletonDataResource::set_default_skin(Ref<SpineSkin> skin) {
|
|
SPINE_CHECK(skeleton_data, )
|
|
skeleton_data->setDefaultSkin(skin.is_valid() && skin->get_spine_object()
|
|
? skin->get_spine_object()
|
|
: nullptr);
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_events() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto events = skeleton_data->getEvents();
|
|
result.resize((int) events.size());
|
|
for (int i = 0; i < events.size(); ++i) {
|
|
Ref<SpineEventData> event_ref(memnew(SpineEventData));
|
|
event_ref->set_spine_object(this, events[i]);
|
|
result[i] = event_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_animations() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto animations = skeleton_data->getAnimations();
|
|
result.resize((int) animations.size());
|
|
for (int i = 0; i < animations.size(); ++i) {
|
|
Ref<SpineAnimation> animation_ref(memnew(SpineAnimation));
|
|
animation_ref->set_spine_object(this, animations[i]);
|
|
result[i] = animation_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_ik_constraints() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto constraints = skeleton_data->getIkConstraints();
|
|
result.resize((int) constraints.size());
|
|
for (int i = 0; i < constraints.size(); ++i) {
|
|
Ref<SpineIkConstraintData> constraint_ref(memnew(SpineIkConstraintData));
|
|
constraint_ref->set_spine_object(this, constraints[i]);
|
|
result[i] = constraint_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_transform_constraints() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto constraints = skeleton_data->getTransformConstraints();
|
|
result.resize((int) constraints.size());
|
|
for (int i = 0; i < constraints.size(); ++i) {
|
|
Ref<SpineTransformConstraintData> constraint_ref(
|
|
memnew(SpineTransformConstraintData));
|
|
constraint_ref->set_spine_object(this, constraints[i]);
|
|
result[i] = constraint_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_path_constraints() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto constraints = skeleton_data->getPathConstraints();
|
|
result.resize((int) constraints.size());
|
|
for (int i = 0; i < constraints.size(); ++i) {
|
|
Ref<SpinePathConstraintData> constraint_ref(
|
|
memnew(SpinePathConstraintData));
|
|
constraint_ref->set_spine_object(this, constraints[i]);
|
|
result[i] = constraint_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
Array SpineSkeletonDataResource::get_physics_constraints() const {
|
|
Array result;
|
|
SPINE_CHECK(skeleton_data, result)
|
|
auto constraints = skeleton_data->getPhysicsConstraints();
|
|
result.resize((int) constraints.size());
|
|
for (int i = 0; i < constraints.size(); ++i) {
|
|
Ref<SpinePhysicsConstraintData> constraint_ref(
|
|
memnew(SpinePhysicsConstraintData));
|
|
constraint_ref->set_spine_object(this, constraints[i]);
|
|
result[i] = constraint_ref;
|
|
}
|
|
return result;
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_x() const {
|
|
SPINE_CHECK(skeleton_data, 0)
|
|
return skeleton_data->getX();
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_y() const {
|
|
SPINE_CHECK(skeleton_data, 0)
|
|
return skeleton_data->getY();
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_width() const {
|
|
SPINE_CHECK(skeleton_data, 0)
|
|
return skeleton_data->getWidth();
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_height() const {
|
|
SPINE_CHECK(skeleton_data, 0)
|
|
return skeleton_data->getHeight();
|
|
}
|
|
|
|
String SpineSkeletonDataResource::get_version() const {
|
|
SPINE_CHECK(skeleton_data, "")
|
|
return skeleton_data->getVersion().buffer();
|
|
}
|
|
|
|
String SpineSkeletonDataResource::get_hash() const {
|
|
SPINE_CHECK(skeleton_data, "")
|
|
return skeleton_data->getHash().buffer();
|
|
}
|
|
|
|
String SpineSkeletonDataResource::get_images_path() const {
|
|
SPINE_CHECK(skeleton_data, "")
|
|
return skeleton_data->getImagesPath().buffer();
|
|
}
|
|
|
|
String SpineSkeletonDataResource::get_audio_path() const {
|
|
SPINE_CHECK(skeleton_data, "")
|
|
return skeleton_data->getAudioPath().buffer();
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_fps() const {
|
|
SPINE_CHECK(skeleton_data, 0)
|
|
return skeleton_data->getFps();
|
|
}
|
|
|
|
float SpineSkeletonDataResource::get_reference_scale() const {
|
|
SPINE_CHECK(skeleton_data, 100);
|
|
return skeleton_data->getReferenceScale();
|
|
}
|
|
|
|
void SpineSkeletonDataResource::set_reference_scale(float reference_scale) {
|
|
SPINE_CHECK(skeleton_data, )
|
|
skeleton_data->setReferenceScale(reference_scale);
|
|
}
|