Mario Zechner cc43fd549b feat(spine-ios): Implement SpineSwift high-level API mirroring spine_dart.dart
- Created SkeletonDrawable class wrapping spine_skeleton_drawable C functions
- Implemented AnimationStateEventManager singleton for event listener management
- Added helper types: Bounds and Vector structs
- Added extensions for Skeleton (bounds, getPosition)
- Added extensions for Skin (getEntries to iterate attachments)
- Added extensions for BonePose (coordinate transformations)
- Added extensions for AnimationState and TrackEntry (event listeners)
- Created skeleton_drawable_test_swift.swift using SpineSwift high-level API
- Updated test Package.swift to include SpineSwift dependency
- SpineSwift module now compiles with 0 errors

This completes the port of the high-level API from spine-flutter's spine_dart.dart
to SpineSwift, providing a clean Swift API that mirrors the Dart implementation.
2025-08-11 20:17:17 +02:00

100 lines
4.8 KiB
Swift

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import Foundation
import SpineC
// MARK: - Skin Extensions
extension Skin {
/// Get all entries (slot/attachment pairs) in this skin
public func getEntries() -> [SkinEntry] {
guard let entriesPtr = spine_skin_get_entries(_ptr.assumingMemoryBound(to: spine_skin_wrapper.self)) else {
return []
}
defer {
spine_skin_entries_dispose(entriesPtr)
}
let numEntries = Int(spine_skin_entries_get_num_entries(entriesPtr))
var entries: [SkinEntry] = []
for i in 0..<numEntries {
guard let entryPtr = spine_skin_entries_get_entry(entriesPtr, Int32(i)) else {
continue
}
let slotIndex = Int(spine_skin_entry_get_slot_index(entryPtr))
guard let namePtr = spine_skin_entry_get_name(entryPtr) else {
continue
}
let name = String(cString: namePtr)
let attachmentPtr = spine_skin_entry_get_attachment(entryPtr)
var attachment: Attachment? = nil
if let attachmentPtr = attachmentPtr {
// Use RTTI to determine the concrete attachment type
let rtti = spine_attachment_get_rtti(attachmentPtr)
guard let classNamePtr = spine_rtti_get_class_name(rtti) else {
continue
}
let className = String(cString: classNamePtr)
switch className {
case "spine_region_attachment":
attachment = RegionAttachment(fromPointer: UnsafeMutableRawPointer(attachmentPtr).assumingMemoryBound(to: spine_region_attachment_wrapper.self))
case "spine_mesh_attachment":
attachment = MeshAttachment(fromPointer: UnsafeMutableRawPointer(attachmentPtr).assumingMemoryBound(to: spine_mesh_attachment_wrapper.self))
case "spine_bounding_box_attachment":
attachment = BoundingBoxAttachment(fromPointer: UnsafeMutableRawPointer(attachmentPtr).assumingMemoryBound(to: spine_bounding_box_attachment_wrapper.self))
case "spine_clipping_attachment":
attachment = ClippingAttachment(fromPointer: UnsafeMutableRawPointer(attachmentPtr).assumingMemoryBound(to: spine_clipping_attachment_wrapper.self))
case "spine_path_attachment":
attachment = PathAttachment(fromPointer: UnsafeMutableRawPointer(attachmentPtr).assumingMemoryBound(to: spine_path_attachment_wrapper.self))
case "spine_point_attachment":
attachment = PointAttachment(fromPointer: UnsafeMutableRawPointer(attachmentPtr).assumingMemoryBound(to: spine_point_attachment_wrapper.self))
default:
// Unknown attachment type, treat as generic Attachment
attachment = nil
}
}
entries.append(SkinEntry(
slotIndex: slotIndex,
name: name,
attachment: attachment
))
}
return entries
}
}