jpoag 059f1c57b7 * [spine-cocos2d-iphone] update SkeletonRenderer to latest refactor
* [spine-cocos2dx/2] update SkeletonRenderer to latest refactor
2014-09-01 11:55:02 -04:00
..
2014-05-17 21:49:36 +02:00
2014-08-31 16:52:59 +02:00

spine-cocos2dx v2

The spine-cocos2dx runtime provides functionality to load, manipulate and render Spine skeletal animation data using cocos2d-x. spine-cocos2dx is based on spine-c.

Setup

  1. Download the Spine Runtimes source using git or by downloading it as a zip.
  2. Place the contents of a cocos2d-x version 2.2.3 distribution into the spine-cocos2dx/2/cocos2dx directory.
  3. Open the XCode (Mac) or Visual C++ 2012 Express (Windows) project file from the spine-cocos2dx/2/example directory. Build files are also provided for Android.

Alternatively, the contents of the spine-c/src, spine-c/include and spine-cocos2dx/2/src directories can be copied into your project. Be sure your header search path will find the contents of the spine-c/include and spine-cocos2dx/2/src directories. Note that the includes use spine/Xxx.h, so the spine directory cannot be omitted when copying the files.

Notes

  • Images are premultiplied by cocos2d-x, so the Spine atlas images should not use premultiplied alpha.

Examples