mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 09:16:01 +08:00
100 lines
3.4 KiB
HTML
100 lines
3.4 KiB
HTML
<html>
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<head>
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<meta charset="UTF-8" />
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<title>spine-pixi</title>
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<script src="https://cdn.jsdelivr.net/npm/pixi.js@7.2.4/dist/pixi.min.js"></script>
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<script src="../dist/iife/spine-pixi.js"></script>
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<script src="https://cdn.jsdelivr.net/npm/tweakpane@3.1.9/dist/tweakpane.min.js"></script>
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<link rel="stylesheet" href="../../index.css">
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</head>
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<body>
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<script>
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(async function () {
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var app = new PIXI.Application({
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width: window.innerWidth,
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height: window.innerHeight,
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resolution: window.devicePixelRatio || 1,
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autoDensity: true,
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resizeTo: window,
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backgroundColor: 0x2c3e50,
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hello: true,
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});
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document.body.appendChild(app.view);
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// Pre-load the skeleton data and atlas. You can also load .json skeleton data.
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PIXI.Assets.add("spineboyData", "./assets/spineboy-pro.skel");
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PIXI.Assets.add("spineboyAtlas", "./assets/spineboy-pma.atlas");
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await PIXI.Assets.load(["spineboyData", "spineboyAtlas"]);
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// Create the spine display object
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const spineboy = spine.Spine.from("spineboyData", "spineboyAtlas", {
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scale: 0.5,
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});
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// Set the default animation and the
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// default mix for transitioning between animations.
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spineboy.state.setAnimation(0, "hoverboard", true);
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spineboy.state.data.defaultMix = 0.2;
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// Center the spine object on screen.
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spineboy.x = window.innerWidth / 2;
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spineboy.y = window.innerHeight / 2 + spineboy.getBounds().height / 2;
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// Make it so that you can interact with Spineboy.
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// Handle the case that you click/tap the screen.
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spineboy.eventMode = 'static';
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spineboy.on('pointerdown', onClick);
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// Add the display object to the stage.
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app.stage.addChild(spineboy);
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// Add variables for movement, speed.
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let moveLeft = false;
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let moveRight = false;
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const speed = 5;
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// Handle the case that the keyboard keys specified below are pressed.
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function onKeyDown(key) {
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if (key.code === "ArrowLeft" || key.code === "KeyA") {
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moveLeft = true;
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spineboy.skeleton.scaleX = -1;
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} else if (key.code === "ArrowRight" || key.code === "KeyD") {
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moveRight = true;
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spineboy.skeleton.scaleX = 1;
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}
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}
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// Handle when the keys are released, if they were pressed.
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function onKeyUp(key) {
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if (key.code === "ArrowLeft" || key.code === "KeyA") {
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moveLeft = false;
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} else if (key.code === "ArrowRight" || key.code === "KeyD") {
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moveRight = false;
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}
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}
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// Handle if you click/tap the screen.
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function onClick() {
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spineboy.state.setAnimation(1, "shoot", false, 0);
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}
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// Add event listeners so that the window will correctly handle input.
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window.addEventListener("keydown", onKeyDown);
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window.addEventListener("keyup", onKeyUp);
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// Update the application to move Spineboy if input is detected.
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app.ticker.add(() => {
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if (moveLeft) {
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spineboy.x -= speed;
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}
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if (moveRight) {
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spineboy.x += speed;
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}
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});
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})();
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</script>
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</body>
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</html>
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