mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 09:46:02 +08:00
- spine-cpp/spine-cpp was moved into spine-cpp directory, so spine-cpp/spine-cpp/src -> spine-cpp/src, spine-cpp/spine-cpp/include -> spine-cpp/include - Added scaffold for DebugPrinter to be used by runtime comparison tests - Added build.sh
138 lines
5.0 KiB
C
138 lines
5.0 KiB
C
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#ifndef SPINE_SPINE_H_
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#define SPINE_SPINE_H_
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#include <spine/Animation.h>
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#include <spine/AnimationState.h>
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#include <spine/AnimationStateData.h>
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#include <spine/Atlas.h>
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#include <spine/AtlasAttachmentLoader.h>
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#include <spine/Attachment.h>
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#include <spine/AttachmentLoader.h>
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#include <spine/AttachmentTimeline.h>
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#include <spine/AttachmentType.h>
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#include <spine/BlendMode.h>
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#include <spine/Bone.h>
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#include <spine/BoneData.h>
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#include <spine/BoneLocal.h>
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#include <spine/BonePose.h>
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#include <spine/BoneTimeline.h>
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#include <spine/BoundingBoxAttachment.h>
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#include <spine/ClippingAttachment.h>
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#include <spine/Color.h>
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#include <spine/ColorTimeline.h>
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#include <spine/ConstraintData.h>
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#include <spine/ConstraintTimeline.h>
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#include <spine/ConstraintTimeline1.h>
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#include <spine/ArrayUtils.h>
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#include <spine/CurveTimeline.h>
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#include <spine/DeformTimeline.h>
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#include <spine/DrawOrderTimeline.h>
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#include <spine/Event.h>
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#include <spine/EventData.h>
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#include <spine/EventTimeline.h>
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#include <spine/Extension.h>
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#include <spine/HasRendererObject.h>
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#include <spine/HashMap.h>
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#include <spine/IkConstraint.h>
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#include <spine/IkConstraintData.h>
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#include <spine/IkConstraintPose.h>
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#include <spine/IkConstraintTimeline.h>
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#include <spine/Inherit.h>
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#include <spine/InheritTimeline.h>
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#include <spine/Json.h>
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#include <spine/LinkedMesh.h>
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#include <spine/MathUtil.h>
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#include <spine/MeshAttachment.h>
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#include <spine/MixBlend.h>
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#include <spine/MixDirection.h>
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#include <spine/PathAttachment.h>
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#include <spine/PathConstraint.h>
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#include <spine/PathConstraintData.h>
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#include <spine/PathConstraintPose.h>
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#include <spine/PathConstraintMixTimeline.h>
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#include <spine/PathConstraintPositionTimeline.h>
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#include <spine/PathConstraintSpacingTimeline.h>
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#include <spine/Physics.h>
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#include <spine/PhysicsConstraint.h>
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#include <spine/PhysicsConstraintData.h>
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#include <spine/PhysicsConstraintPose.h>
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#include <spine/PhysicsConstraintTimeline.h>
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#include <spine/Pose.h>
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#include <spine/Posed.h>
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#include <spine/PosedActive.h>
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#include <spine/PointAttachment.h>
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#include <spine/Pool.h>
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#include <spine/PosedData.h>
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#include <spine/PositionMode.h>
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#include <spine/Property.h>
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#include <spine/RTTI.h>
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#include <spine/RegionAttachment.h>
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#include <spine/RotateMode.h>
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#include <spine/RotateTimeline.h>
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#include <spine/ScaleTimeline.h>
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#include <spine/SequenceTimeline.h>
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#include <spine/ShearTimeline.h>
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#include <spine/Skeleton.h>
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#include <spine/SkeletonBinary.h>
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#include <spine/SkeletonBounds.h>
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#include <spine/SkeletonClipping.h>
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#include <spine/SkeletonData.h>
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#include <spine/SkeletonJson.h>
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#include <spine/SkeletonRenderer.h>
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#include <spine/Skin.h>
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#include <spine/Slider.h>
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#include <spine/SliderData.h>
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#include <spine/SliderPose.h>
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#include <spine/SliderTimeline.h>
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#include <spine/SliderMixTimeline.h>
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#include <spine/Slot.h>
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#include <spine/SlotData.h>
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#include <spine/Sequence.h>
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#include <spine/SlotPose.h>
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#include <spine/SlotTimeline.h>
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#include <spine/SpacingMode.h>
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#include <spine/SpineObject.h>
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#include <spine/SpineString.h>
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#include <spine/TextureLoader.h>
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#include <spine/Timeline.h>
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#include <spine/TransformConstraint.h>
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#include <spine/TransformConstraintData.h>
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#include <spine/TransformConstraintPose.h>
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#include <spine/TransformConstraintTimeline.h>
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#include <spine/TranslateTimeline.h>
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#include <spine/Triangulator.h>
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#include <spine/Update.h>
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#include <spine/Array.h>
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#include <spine/VertexAttachment.h>
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#endif
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