mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-22 02:06:03 +08:00
* [spine-csharp] Ported 3.3 changes of Animation and inner classes. Added MathUtils.Clamp
* [spine-csharp] Ported 3.3 changes of AnimationStateData. Updated .gitignore to exclude .meta files from spine-csharp
* [spine-csharp] Ported 3.3 changes of Bone
* [spine-csharp] Ported 3.3 changes of BoneData
* [spine-csharp] Ported 3.3 changes of Event
* [spine-csharp] Ported 3.3 changes to IKConstraint. Also got rid of the hideous labeled break. Replaced with while and sprinkled continues and break :D
* [spine-csharp] Mario is not good with labeled breaks. Fixed with goto
* [spine-csharp] Ported more 3.3 changes, only SkeletonJson and SkeletonBinary left. Unity runtime also needs updating with new changes
* [spine-csharp] fixed compilation errors initially not reported by Mono CS
* Minor clean up.
Every space has its place.™
* Match csharp 3.3 refactorings.
* [Unity] Minor cleanup in SkeletonBaker.
* Better exception messages.
* Removed extra usings. Matched whitespace style.
* Fixed Bone.cs method PascalCase and xml documentation.
* Fixed Exception ctor arguments.
* Fixed single bone IK mixing.
Matched libgdx commit:
e0ee18a088
* [spine-csharp] Port of 3.3 changes to SkeletonJson, incomplete
* [Unity] Ragdoll: account for shear and new constraints.
* [spine-csharp] Ported 3.3 changes to SkeletonJson
* [spine-csharp] Ported 3.3 changes to SkeletonBinary. Time for testing and debugging
* [spine-csharp] Fixed up XNA runtime
* Added simple example data in new exports/ folder
* [spine-csharp] Fixed bug in Slot construtor, wasn't assigning index. Fixed bug in CurveTimeline, argument guard was wrong. Fixed bugs in SkeletonJson, indexing to get duration of a timeline was wrong. Added simple example to spine-xna for easier debugging
* [spine-csharp] Fixed porting bug in ColorTimeline#apply, indexing was wrong
* [spine-csharp] Fixed SkeletonJson#ReadVertices, calling resize on temp lists was wrong. Updated goblin sample in spine-xna, fixed mesh attachment rendering in spine-xna.
* [spine-xna] Added binary exports, modified XNA game
* [spine-xna] Added tank example
* Some cleanup. Relabeled generic todos.
* Prevent SpineEditorUtilities from orphaning failed instantiations.
* Ignore PathAttachment when checking for required atlas regions.
* [spine-csharp] the great spaces to tabs battle
* [spine-csharp] Fixed inherit deform.
* [spine-csharp] Match Skeleton.java properties and stuff.
* [spine-csharp] Fixed enums, all upper cased now, using Enum.ParseType in case-insensitive mode
* [csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks
* [csharp] Updated README.md
* [xna] [monogame] [unity] Updated README.md
* Revert "[csharp] Ported 206e7f983c4df4d27fee6cac05d152eb2295c8b0 to csharp runtime. Fixes attachment keys on different tracks"
This reverts commit 175216868dd00b4ae31cc717022242308c150f6a.
* [csharp] Fix to AttachmentTimeline#apply, fix for the fix for the fix for the revert for the fix
* [csharp] Matched and fixed more comments, summaries, exception messages and formatting.
* [csharp] Fix deformed weighted vertices condition + match libgdx closer.
* [csharp] Use internal ExposedList array for critical methods.
* [csharp] SkeletonJson and SkeletonBinary minor formatting and fixes.
* [unity] Match changes and fixes in spine-csharp 3.3 + better editor messages.
* [unity] Updated sample scenes and files.
* [csharp] Some formatting got left behind.
* [unity] New readme links + Removed redundant info.
* [exports] Remove dummy project.
559 lines
14 KiB
Plaintext
559 lines
14 KiB
Plaintext
%YAML 1.1
|
|
%TAG !u! tag:unity3d.com,2011:
|
|
--- !u!29 &1
|
|
SceneSettings:
|
|
m_ObjectHideFlags: 0
|
|
m_PVSData:
|
|
m_PVSObjectsArray: []
|
|
m_PVSPortalsArray: []
|
|
m_OcclusionBakeSettings:
|
|
smallestOccluder: 5
|
|
smallestHole: 0.25
|
|
backfaceThreshold: 100
|
|
--- !u!104 &2
|
|
RenderSettings:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 6
|
|
m_Fog: 0
|
|
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
|
|
m_FogMode: 3
|
|
m_FogDensity: 0.01
|
|
m_LinearFogStart: 0
|
|
m_LinearFogEnd: 300
|
|
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
|
|
m_AmbientEquatorColor: {r: 0.114, g: 0.125, b: 0.133, a: 1}
|
|
m_AmbientGroundColor: {r: 0.047, g: 0.043, b: 0.035, a: 1}
|
|
m_AmbientIntensity: 1
|
|
m_AmbientMode: 3
|
|
m_SkyboxMaterial: {fileID: 0}
|
|
m_HaloStrength: 0.5
|
|
m_FlareStrength: 1
|
|
m_FlareFadeSpeed: 3
|
|
m_HaloTexture: {fileID: 0}
|
|
m_SpotCookie: {fileID: 10001, guid: 0000000000000000e000000000000000, type: 0}
|
|
m_DefaultReflectionMode: 0
|
|
m_DefaultReflectionResolution: 128
|
|
m_ReflectionBounces: 1
|
|
m_ReflectionIntensity: 1
|
|
m_CustomReflection: {fileID: 0}
|
|
m_Sun: {fileID: 0}
|
|
--- !u!157 &3
|
|
LightmapSettings:
|
|
m_ObjectHideFlags: 0
|
|
serializedVersion: 6
|
|
m_GIWorkflowMode: 1
|
|
m_LightmapsMode: 1
|
|
m_GISettings:
|
|
serializedVersion: 2
|
|
m_BounceScale: 1
|
|
m_IndirectOutputScale: 1
|
|
m_AlbedoBoost: 1
|
|
m_TemporalCoherenceThreshold: 1
|
|
m_EnvironmentLightingMode: 0
|
|
m_EnableBakedLightmaps: 0
|
|
m_EnableRealtimeLightmaps: 0
|
|
m_LightmapEditorSettings:
|
|
serializedVersion: 3
|
|
m_Resolution: 2
|
|
m_BakeResolution: 40
|
|
m_TextureWidth: 1024
|
|
m_TextureHeight: 1024
|
|
m_AOMaxDistance: 1
|
|
m_Padding: 2
|
|
m_CompAOExponent: 0
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_TextureCompression: 1
|
|
m_FinalGather: 0
|
|
m_FinalGatherRayCount: 1024
|
|
m_ReflectionCompression: 2
|
|
m_LightingDataAsset: {fileID: 0}
|
|
m_RuntimeCPUUsage: 25
|
|
--- !u!196 &4
|
|
NavMeshSettings:
|
|
serializedVersion: 2
|
|
m_ObjectHideFlags: 0
|
|
m_BuildSettings:
|
|
serializedVersion: 2
|
|
agentRadius: 0.5
|
|
agentHeight: 2
|
|
agentSlope: 45
|
|
agentClimb: 0.4
|
|
ledgeDropHeight: 0
|
|
maxJumpAcrossDistance: 0
|
|
accuratePlacement: 0
|
|
minRegionArea: 2
|
|
cellSize: 0.16666667
|
|
manualCellSize: 0
|
|
m_NavMeshData: {fileID: 0}
|
|
--- !u!1 &139638498
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
serializedVersion: 4
|
|
m_Component:
|
|
- 4: {fileID: 139638502}
|
|
- 33: {fileID: 139638501}
|
|
- 23: {fileID: 139638500}
|
|
- 114: {fileID: 139638499}
|
|
- 114: {fileID: 139638503}
|
|
m_Layer: 0
|
|
m_Name: Spine GameObject (SpineUnityGirl)
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!114 &139638499
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 139638498}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: d247ba06193faa74d9335f5481b2b56c, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
skeletonDataAsset: {fileID: 11400000, guid: 3c48535ae5679204c950a22a7caaa5a4, type: 2}
|
|
initialSkinName: default
|
|
separatorSlotNames: []
|
|
zSpacing: 0
|
|
renderMeshes: 1
|
|
immutableTriangles: 0
|
|
pmaVertexColors: 1
|
|
calculateNormals: 0
|
|
calculateTangents: 0
|
|
frontFacing: 0
|
|
logErrors: 0
|
|
disableRenderingOnOverride: 1
|
|
_animationName: main
|
|
loop: 1
|
|
timeScale: 1
|
|
--- !u!23 &139638500
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 139638498}
|
|
m_Enabled: 1
|
|
m_CastShadows: 1
|
|
m_ReceiveShadows: 1
|
|
m_Materials:
|
|
- {fileID: 2100000, guid: 2745674eb28031e499ac70ef825b153e, type: 2}
|
|
m_SubsetIndices:
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_UseLightProbes: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingOrder: 0
|
|
--- !u!33 &139638501
|
|
MeshFilter:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 139638498}
|
|
m_Mesh: {fileID: 0}
|
|
--- !u!4 &139638502
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 139638498}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 2.51, y: -1.33, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 1
|
|
--- !u!114 &139638503
|
|
MonoBehaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 139638498}
|
|
m_Enabled: 1
|
|
m_EditorHideFlags: 0
|
|
m_Script: {fileID: 11500000, guid: 5a5ef44bf3e0d864794c0da71c84363d, type: 3}
|
|
m_Name:
|
|
m_EditorClassIdentifier:
|
|
blinkAnimation: blink
|
|
minimumDelay: 0.15
|
|
maximumDelay: 3
|
|
--- !u!1 &199409354
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
serializedVersion: 4
|
|
m_Component:
|
|
- 4: {fileID: 199409355}
|
|
- 23: {fileID: 199409357}
|
|
- 102: {fileID: 199409356}
|
|
m_Layer: 0
|
|
m_Name: Description
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &199409355
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 199409354}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0.25, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 926099112}
|
|
m_RootOrder: 1
|
|
--- !u!102 &199409356
|
|
TextMesh:
|
|
serializedVersion: 3
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 199409354}
|
|
m_Text: 'Spine GameObjects are GameObjects
|
|
|
|
with these components on it:
|
|
|
|
- MeshFilter
|
|
|
|
- MeshRenderer
|
|
|
|
- SkeletonAnimation
|
|
|
|
|
|
<b>SkeletonAnimation</b>
|
|
|
|
is the Spine component you''ll likely be using most often.
|
|
|
|
|
|
It uses a Skeleton Data Asset (the Unity asset files with the Spine icon).
|
|
|
|
Skeleton Data Asset ties together your Spine exports (.json, .png and .atlas.txt)
|
|
|
|
See the Spine-Unity Documentation to learn more about the asset files.
|
|
|
|
|
|
Take a look at the SkeletonAnimation''s Inspector to see your basic options.'
|
|
m_OffsetZ: 0
|
|
m_CharacterSize: 0.12
|
|
m_LineSpacing: 1
|
|
m_Anchor: 0
|
|
m_Alignment: 0
|
|
m_TabSize: 4
|
|
m_FontSize: 24
|
|
m_FontStyle: 0
|
|
m_RichText: 1
|
|
m_Font: {fileID: 0}
|
|
m_Color:
|
|
serializedVersion: 2
|
|
rgba: 4294967295
|
|
--- !u!23 &199409357
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 199409354}
|
|
m_Enabled: 1
|
|
m_CastShadows: 1
|
|
m_ReceiveShadows: 1
|
|
m_Materials:
|
|
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
|
|
m_SubsetIndices:
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_UseLightProbes: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingOrder: 0
|
|
--- !u!1 &611702901
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
serializedVersion: 4
|
|
m_Component:
|
|
- 4: {fileID: 611702906}
|
|
- 20: {fileID: 611702905}
|
|
- 92: {fileID: 611702904}
|
|
- 124: {fileID: 611702903}
|
|
- 81: {fileID: 611702902}
|
|
m_Layer: 0
|
|
m_Name: Main Camera
|
|
m_TagString: MainCamera
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!81 &611702902
|
|
AudioListener:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 611702901}
|
|
m_Enabled: 1
|
|
--- !u!124 &611702903
|
|
Behaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 611702901}
|
|
m_Enabled: 1
|
|
--- !u!92 &611702904
|
|
Behaviour:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 611702901}
|
|
m_Enabled: 1
|
|
--- !u!20 &611702905
|
|
Camera:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 611702901}
|
|
m_Enabled: 1
|
|
serializedVersion: 2
|
|
m_ClearFlags: 1
|
|
m_BackGroundColor: {r: 0.42906576, g: 0.43949443, b: 0.45588237, a: 0.019607844}
|
|
m_NormalizedViewPortRect:
|
|
serializedVersion: 2
|
|
x: 0
|
|
y: 0
|
|
width: 1
|
|
height: 1
|
|
near clip plane: 0.3
|
|
far clip plane: 1000
|
|
field of view: 60
|
|
orthographic: 1
|
|
orthographic size: 5
|
|
m_Depth: -1
|
|
m_CullingMask:
|
|
serializedVersion: 2
|
|
m_Bits: 4294967295
|
|
m_RenderingPath: -1
|
|
m_TargetTexture: {fileID: 0}
|
|
m_TargetDisplay: 0
|
|
m_TargetEye: 3
|
|
m_HDR: 0
|
|
m_OcclusionCulling: 1
|
|
m_StereoConvergence: 10
|
|
m_StereoSeparation: 0.022
|
|
m_StereoMirrorMode: 0
|
|
--- !u!4 &611702906
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 611702901}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 0, z: -10}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 0
|
|
--- !u!1 &926099111
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
serializedVersion: 4
|
|
m_Component:
|
|
- 4: {fileID: 926099112}
|
|
m_Layer: 0
|
|
m_Name: LABELS
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &926099112
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 926099111}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: -6.12, y: 1.54, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children:
|
|
- {fileID: 1209538364}
|
|
- {fileID: 199409355}
|
|
- {fileID: 1945923979}
|
|
m_Father: {fileID: 0}
|
|
m_RootOrder: 2
|
|
--- !u!1 &1209538363
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
serializedVersion: 4
|
|
m_Component:
|
|
- 4: {fileID: 1209538364}
|
|
- 23: {fileID: 1209538366}
|
|
- 102: {fileID: 1209538365}
|
|
m_Layer: 0
|
|
m_Name: Description (1)
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!4 &1209538364
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 1209538363}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: 1.03, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 926099112}
|
|
m_RootOrder: 0
|
|
--- !u!102 &1209538365
|
|
TextMesh:
|
|
serializedVersion: 3
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 1209538363}
|
|
m_Text: Welcome to using the Spine-Unity runtime!
|
|
m_OffsetZ: 0
|
|
m_CharacterSize: 0.12
|
|
m_LineSpacing: 1
|
|
m_Anchor: 0
|
|
m_Alignment: 0
|
|
m_TabSize: 4
|
|
m_FontSize: 24
|
|
m_FontStyle: 1
|
|
m_RichText: 1
|
|
m_Font: {fileID: 0}
|
|
m_Color:
|
|
serializedVersion: 2
|
|
rgba: 4294967295
|
|
--- !u!23 &1209538366
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 1209538363}
|
|
m_Enabled: 1
|
|
m_CastShadows: 1
|
|
m_ReceiveShadows: 1
|
|
m_Materials:
|
|
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
|
|
m_SubsetIndices:
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_UseLightProbes: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingOrder: 0
|
|
--- !u!1 &1945923976
|
|
GameObject:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
serializedVersion: 4
|
|
m_Component:
|
|
- 4: {fileID: 1945923979}
|
|
- 23: {fileID: 1945923978}
|
|
- 102: {fileID: 1945923977}
|
|
m_Layer: 0
|
|
m_Name: play mode
|
|
m_TagString: Untagged
|
|
m_Icon: {fileID: 0}
|
|
m_NavMeshLayer: 0
|
|
m_StaticEditorFlags: 0
|
|
m_IsActive: 1
|
|
--- !u!102 &1945923977
|
|
TextMesh:
|
|
serializedVersion: 3
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 1945923976}
|
|
m_Text: Enter <b>PLAY MODE</b> in Unity to see Spineboy animate.
|
|
m_OffsetZ: 0
|
|
m_CharacterSize: 0.12
|
|
m_LineSpacing: 1
|
|
m_Anchor: 0
|
|
m_Alignment: 0
|
|
m_TabSize: 4
|
|
m_FontSize: 24
|
|
m_FontStyle: 0
|
|
m_RichText: 1
|
|
m_Font: {fileID: 0}
|
|
m_Color:
|
|
serializedVersion: 2
|
|
rgba: 4294967295
|
|
--- !u!23 &1945923978
|
|
MeshRenderer:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 1945923976}
|
|
m_Enabled: 1
|
|
m_CastShadows: 1
|
|
m_ReceiveShadows: 1
|
|
m_Materials:
|
|
- {fileID: 10100, guid: 0000000000000000e000000000000000, type: 0}
|
|
m_SubsetIndices:
|
|
m_StaticBatchRoot: {fileID: 0}
|
|
m_UseLightProbes: 1
|
|
m_ReflectionProbeUsage: 1
|
|
m_ProbeAnchor: {fileID: 0}
|
|
m_ScaleInLightmap: 1
|
|
m_PreserveUVs: 0
|
|
m_IgnoreNormalsForChartDetection: 0
|
|
m_ImportantGI: 0
|
|
m_MinimumChartSize: 4
|
|
m_AutoUVMaxDistance: 0.5
|
|
m_AutoUVMaxAngle: 89
|
|
m_LightmapParameters: {fileID: 0}
|
|
m_SortingLayerID: 0
|
|
m_SortingOrder: 0
|
|
--- !u!4 &1945923979
|
|
Transform:
|
|
m_ObjectHideFlags: 0
|
|
m_PrefabParentObject: {fileID: 0}
|
|
m_PrefabInternal: {fileID: 0}
|
|
m_GameObject: {fileID: 1945923976}
|
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
|
m_LocalPosition: {x: 0, y: -5.53, z: 0}
|
|
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
m_Children: []
|
|
m_Father: {fileID: 926099112}
|
|
m_RootOrder: 2
|