93 lines
3.9 KiB
C++

/******************************************************************************
* Spine Runtimes Software License
* Version 2.3
*
* Copyright (c) 2013-2015, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable and
* non-transferable license to use, install, execute and perform the Spine
* Runtimes Software (the "Software") and derivative works solely for personal
* or internal use. Without the written permission of Esoteric Software (see
* Section 2 of the Spine Software License Agreement), you may not (a) modify,
* translate, adapt or otherwise create derivative works, improvements of the
* Software or develop new applications using the Software or (b) remove,
* delete, alter or obscure any trademarks or any copyright, trademark, patent
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
* OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
* WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
* OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include "BatchingExample.h"
#include "SpineboyExample.h"
USING_NS_CC;
using namespace spine;
Scene* BatchingExample::scene () {
Scene *scene = Scene::create();
scene->addChild(BatchingExample::create());
return scene;
}
bool BatchingExample::init () {
if (!LayerColor::initWithColor(Color4B(128, 128, 128, 255))) return false;
// Load the texture atlas.
spAtlas* atlas = spAtlas_createFromFile("spineboy.atlas", 0);
CCASSERT(atlas, "Error reading atlas file.");
// Load the skeleton data.
spSkeletonJson* json = spSkeletonJson_create(atlas);
json->scale = 0.6f;
spSkeletonData* skeletonData = spSkeletonJson_readSkeletonDataFile(json, "spineboy.json");
CCASSERT(skeletonData, json->error ? json->error : "Error reading skeleton data file.");
spSkeletonJson_dispose(json);
// Setup mix times.
spAnimationStateData* stateData = spAnimationStateData_create(skeletonData);
spAnimationStateData_setMixByName(stateData, "walk", "jump", 0.2f);
spAnimationStateData_setMixByName(stateData, "jump", "run", 0.2f);
Size windowSize = Director::getInstance()->getWinSize();
int xMin = (int)(windowSize.width * 0.10f), xMax = (int)windowSize.width - xMin;
int yMin = 20, yMax = windowSize.height - 350;
for (int i = 0; i < 50; i++) {
// Each skeleton node shares the same atlas, skeleton data, and mix times.
SkeletonAnimation* skeletonNode = SkeletonAnimation::createWithData(skeletonData, false);
skeletonNode->setAnimationStateData(stateData);
skeletonNode->setAnimation(0, "walk", true);
skeletonNode->addAnimation(0, "jump", false, 3);
skeletonNode->addAnimation(0, "run", true);
skeletonNode->setPosition(Vec2(
RandomHelper::random_int(xMin, xMax),
RandomHelper::random_int(yMin, yMax)
));
addChild(skeletonNode);
}
scheduleUpdate();
EventListenerTouchOneByOne* listener = EventListenerTouchOneByOne::create();
listener->onTouchBegan = [this] (Touch* touch, Event* event) -> bool {
Director::getInstance()->replaceScene(SpineboyExample::scene());
return true;
};
_eventDispatcher->addEventListenerWithSceneGraphPriority(listener, this);
return true;
}