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[gd_scene load_steps=6 format=3 uid="uid://b4p2vn7bwm52a"]
[ext_resource type="SpineSkeletonDataResource" uid="uid://cb6rn6vonqbx0" path="res://assets/spineboy/spineboy-data-res.tres" id="1"]
[sub_resource type="Shader" id="1"]
code = "shader_type canvas_item;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.r = 0.0;
}"
[sub_resource type="ShaderMaterial" id="2"]
shader = SubResource("1")
[sub_resource type="Shader" id="3"]
code = "shader_type canvas_item;
void fragment() {
COLOR = texture(TEXTURE, UV);
COLOR.b = 0.0;
}"
[sub_resource type="ShaderMaterial" id="4"]
shader = SubResource("3")
[node name="Node2D" type="Node2D"]
[node name="SpineSprite" type="SpineSprite" parent="."]
position = Vector2(501, 507)
scale = Vector2(0.546374, 0.546373)
skeleton_data_res = ExtResource("1")
normal_material = SubResource("2")
preview_skin = "Default"
preview_animation = "-- Empty --"
preview_frame = false
preview_time = 0.0
[node name="GunSlot" type="SpineSlotNode" parent="SpineSprite"]
show_behind_parent = true
position = Vector2(40.8753, -276.036)
rotation = 0.837234
scale = Vector2(1, 1)
slot_name = "gun"
normal_material = SubResource("4")