mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 01:06:00 +08:00
Additionally, CI builds were failing due to the commit where SpineSkin had an init() method added, but this caused Godot 3.x builds to fail. Our formatter was also run, so it should no longer fail the format check.
220 lines
8.1 KiB
C++
220 lines
8.1 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include "SpineSkin.h"
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#include "SpineBoneData.h"
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#include "SpineConstraintData.h"
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#include "SpineCommon.h"
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#include "SpineSprite.h"
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void SpineSkin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("set_attachment", "slot_index", "name", "attachment"), &SpineSkin::set_attachment);
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ClassDB::bind_method(D_METHOD("get_attachment", "slot_index", "name"), &SpineSkin::get_attachment);
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ClassDB::bind_method(D_METHOD("remove_attachment", "slot_index", "name"), &SpineSkin::remove_attachment);
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ClassDB::bind_method(D_METHOD("find_names_for_slot", "slot_index"), &SpineSkin::find_names_for_slot);
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ClassDB::bind_method(D_METHOD("find_attachments_for_slot", "slot_index"), &SpineSkin::find_attachments_for_slot);
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ClassDB::bind_method(D_METHOD("get_name"), &SpineSkin::get_name);
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ClassDB::bind_method(D_METHOD("add_skin", "other"), &SpineSkin::add_skin);
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ClassDB::bind_method(D_METHOD("copy_skin", "other"), &SpineSkin::copy_skin);
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ClassDB::bind_method(D_METHOD("get_attachments"), &SpineSkin::get_attachments);
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ClassDB::bind_method(D_METHOD("get_bones"), &SpineSkin::get_bones);
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ClassDB::bind_method(D_METHOD("get_constraints"), &SpineSkin::get_constraints);
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#if VERSION_MAJOR >= 4
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ClassDB::bind_method(D_METHOD("init", "name", "sprite"), &SpineSkin::init);
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#endif
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}
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SpineSkin::SpineSkin() : owns_skin(false) {
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}
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SpineSkin::~SpineSkin() {
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if (owns_skin) delete get_spine_object();
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}
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Ref<SpineSkin> SpineSkin::init(const String &name, SpineSprite *sprite) {
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if (get_spine_object()) {
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ERR_PRINT("Can not initialize an already initialized skin.");
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return this;
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}
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if (!sprite) {
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ERR_PRINT("Must provide a valid SpineSprite.");
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return this;
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}
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if (!sprite->get_skeleton_data_res().is_valid() || !sprite->get_skeleton_data_res()->is_skeleton_data_loaded()) {
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ERR_PRINT("SpineSkeletonDataResource on SpineSprite must be valid and loaded.");
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return this;
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}
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owns_skin = true;
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set_spine_object(*sprite->get_skeleton_data_res(), new spine::Skin(SPINE_STRING(name)));
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return this;
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}
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void SpineSkin::set_attachment(int slot_index, const String &name, Ref<SpineAttachment> attachment) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->setAttachment(slot_index, SPINE_STRING(name), attachment.is_valid() && attachment->get_spine_owner() ? attachment->get_spine_object() : nullptr);
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}
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Ref<SpineAttachment> SpineSkin::get_attachment(int slot_index, const String &name) {
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SPINE_CHECK(get_spine_object(), nullptr)
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auto attachment = get_spine_object()->getAttachment(slot_index, SPINE_STRING(name));
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if (attachment) return nullptr;
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Ref<SpineAttachment> attachment_ref(memnew(SpineAttachment));
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attachment_ref->set_spine_object(get_spine_owner(), attachment);
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return attachment_ref;
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}
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void SpineSkin::remove_attachment(int slot_index, const String &name) {
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SPINE_CHECK(get_spine_object(), )
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get_spine_object()->removeAttachment(slot_index, SPINE_STRING(name));
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}
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Array SpineSkin::find_names_for_slot(int slot_index) {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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spine::Vector<spine::String> names;
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get_spine_object()->findNamesForSlot(slot_index, names);
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result.resize((int) names.size());
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for (int i = 0; i < names.size(); ++i) {
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result[i] = names[i].buffer();
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}
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return result;
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}
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Array SpineSkin::find_attachments_for_slot(int slot_index) {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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spine::Vector<spine::Attachment *> attachments;
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get_spine_object()->findAttachmentsForSlot(slot_index, attachments);
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result.resize((int) attachments.size());
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for (int i = 0; i < attachments.size(); ++i) {
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if (!attachments[i]) {
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result[i] = Ref<SpineAttachment>(nullptr);
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} else {
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Ref<SpineAttachment> attachment_ref(memnew(SpineAttachment));
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attachment_ref->set_spine_object(get_spine_owner(), attachments[i]);
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result[i] = attachment_ref;
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}
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}
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return result;
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}
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String SpineSkin::get_name() {
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SPINE_CHECK(get_spine_object(), "")
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String name;
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#if (VERSION_MAJOR >= 4 && VERSION_MINOR >= 5)
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name = String::utf8(get_spine_object()->getName().buffer());
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#else
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name.parse_utf8(get_spine_object()->getName().buffer());
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#endif
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return name;
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}
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void SpineSkin::add_skin(Ref<SpineSkin> other) {
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SPINE_CHECK(get_spine_object(), )
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if (!other.is_valid() || !other->get_spine_object()) {
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ERR_PRINT("other is not a valid SpineSkin.");
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return;
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}
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get_spine_object()->addSkin(other->get_spine_object());
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}
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void SpineSkin::copy_skin(Ref<SpineSkin> other) {
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SPINE_CHECK(get_spine_object(), )
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if (!other.is_valid() || !other->get_spine_object()) {
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ERR_PRINT("other is not a valid SpineSkin.");
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return;
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}
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get_spine_object()->copySkin(other->get_spine_object());
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}
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Array SpineSkin::get_attachments() {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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auto entries = get_spine_object()->getAttachments();
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while (entries.hasNext()) {
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spine::Skin::AttachmentMap::Entry &entry = entries.next();
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Ref<SpineSkinEntry> entry_ref = memnew(SpineSkinEntry);
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Ref<SpineAttachment> attachment_ref = nullptr;
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if (entry._attachment) {
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attachment_ref = Ref<SpineAttachment>(memnew(SpineAttachment));
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attachment_ref->set_spine_object(get_spine_owner(), entry._attachment);
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}
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entry_ref->init(entry._slotIndex, entry._name.buffer(), attachment_ref);
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result.push_back(entry_ref);
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}
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return result;
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}
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Array SpineSkin::get_bones() {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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auto bones = get_spine_object()->getBones();
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result.resize((int) bones.size());
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for (int i = 0; i < bones.size(); ++i) {
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Ref<SpineBoneData> bone_ref(memnew(SpineBoneData));
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bone_ref->set_spine_object(get_spine_owner(), bones[i]);
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result[i] = bone_ref;
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}
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return result;
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}
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Array SpineSkin::get_constraints() {
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Array result;
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SPINE_CHECK(get_spine_object(), result)
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auto constraints = get_spine_object()->getConstraints();
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result.resize((int) constraints.size());
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for (int i = 0; i < constraints.size(); ++i) {
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Ref<SpineConstraintData> constraint_ref(memnew(SpineConstraintData));
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constraint_ref->set_spine_object(get_spine_owner(), constraints[i]);
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result[i] = constraint_ref;
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}
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return result;
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}
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void SpineSkinEntry::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_slot_index"), &SpineSkinEntry::get_slot_index);
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ClassDB::bind_method(D_METHOD("get_name"), &SpineSkinEntry::get_name);
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ClassDB::bind_method(D_METHOD("get_attachment"), &SpineSkinEntry::get_attachment);
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}
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SpineSkinEntry::SpineSkinEntry() : slot_index(0) {
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}
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int SpineSkinEntry::get_slot_index() {
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return slot_index;
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}
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const String &SpineSkinEntry::get_name() {
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return name;
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}
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Ref<SpineAttachment> SpineSkinEntry::get_attachment() {
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return attachment;
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}
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