151 lines
4.9 KiB
JavaScript

var additiveBlendingDemo = function (canvas, bgColor) {
var COLOR_INNER = new spine.Color(0.8, 0, 0, 0.5);
var COLOR_OUTER = new spine.Color(0.8, 0, 0, 0.8);
var COLOR_INNER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.5);
var COLOR_OUTER_SELECTED = new spine.Color(0.0, 0, 0.8, 0.8);
var HANDLE_SIZE = 0.10;
var gl, renderer, input, assetManager;
var skeleton, state, bounds;
var timeKeeper;
var target = null;
var dragging = false;
var handle = new spine.Vector2();
var coords = new spine.Vector3(), temp = new spine.Vector3(), temp2 = new spine.Vector2(), temp3 = new spine.Vector3();
var isPlaying = true;
var left, right, up, down;
var cursor;
var clientMouseX = 0, clientMouseY = 0, mouseMoved;
if (!bgColor) bgColor = new spine.Color(235 / 255, 239 / 255, 244 / 255, 1);
function isMobileDevice() {
return (typeof window.orientation !== "undefined") || (navigator.userAgent.indexOf('IEMobile') !== -1);
};
function init() {
gl = canvas.context.gl;
renderer = new spine.SceneRenderer(canvas, gl);
assetManager = new spine.AssetManager(gl, spineDemos.path, spineDemos.downloader);
assetManager.loadTextureAtlas("atlas2.atlas");
assetManager.loadJson("demos.json");
timeKeeper = new spine.TimeKeeper();
cursor = document.getElementById("cursor");
}
function loadingComplete() {
var atlasLoader = new spine.AtlasAttachmentLoader(assetManager.get("atlas2.atlas"));
var skeletonJson = new spine.SkeletonJson(atlasLoader);
var skeletonData = skeletonJson.readSkeletonData(assetManager.get("demos.json").owl);
skeleton = new spine.Skeleton(skeletonData);
state = new spine.AnimationState(new spine.AnimationStateData(skeleton.data));
state.setAnimation(0, "idle", true);
state.setAnimation(1, "blink", true);
left = state.setAnimation(2, "left", true);
right = state.setAnimation(3, "right", true);
up = state.setAnimation(4, "up", true);
down = state.setAnimation(5, "down", true);
left.mixBlend = spine.MixBlend.add;
right.mixBlend = spine.MixBlend.add;
up.mixBlend = spine.MixBlend.add;
down.mixBlend = spine.MixBlend.add;
left.alpha = 0;
right.alpha = 0;
up.alpha = 0;
down.alpha = 0;
state.apply(skeleton);
skeleton.updateWorldTransform(spine.Physics.update);
var offset = new spine.Vector2();
bounds = new spine.Vector2();
skeleton.getBounds(offset, bounds, []);
renderer.camera.position.x = offset.x + bounds.x / 2;
renderer.camera.position.y = offset.y + bounds.y / 2;
renderer.skeletonDebugRenderer.drawMeshHull = false;
renderer.skeletonDebugRenderer.drawMeshTriangles = false;
setupInput();
}
function calculateBlend(x, y, isPageCoords) {
var canvasBounds = canvas.getBoundingClientRect();
var centerX = canvasBounds.x + canvasBounds.width / 2;
var centerY = canvasBounds.y + canvasBounds.height / 2;
right.alpha = x < centerX ? 1 - x / centerX : 0;
left.alpha = x > centerX ? (x - centerX) / (window.innerWidth - centerX) : 0;
up.alpha = y < centerY ? 1 - y / centerY : 0;
down.alpha = y > centerY ? (y - centerY) / (window.innerHeight - centerY) : 0;
}
function setupInput() {
if (!isMobileDevice()) {
document.addEventListener("mousemove", function (event) {
clientMouseX = event.clientX;
clientMouseY = event.clientY;
mouseMoved = true;
}, false);
} else {
var input = new spine.Input(canvas);
input.addListener({
down: function (x, y) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
if (temp.set(handle.x, handle.y, 0).distance(coords) < canvas.width * HANDLE_SIZE) {
dragging = true;
}
},
up: function (x, y) {
dragging = false;
},
dragged: function (x, y) {
if (dragging && x > 0 && x < canvas.width && y > 0 && y < canvas.height) {
renderer.camera.screenToWorld(coords.set(x, y, 0), canvas.clientWidth, canvas.clientHeight);
handle.x = coords.x;
handle.y = coords.y;
calculateBlend(x, y, false);
}
}
});
}
}
function render() {
if (!isMobileDevice() && mouseMoved) calculateBlend(clientMouseX, clientMouseY, true);
timeKeeper.update();
var delta = timeKeeper.delta;
state.update(delta);
state.apply(skeleton);
skeleton.updateWorldTransform(spine.Physics.update);
renderer.camera.viewportWidth = bounds.x * 1.4;
renderer.camera.viewportHeight = bounds.y * 1.4;
renderer.resize(spine.ResizeMode.Fit);
gl.clearColor(bgColor.r, bgColor.g, bgColor.b, bgColor.a);
gl.clear(gl.COLOR_BUFFER_BIT);
renderer.begin();
renderer.drawSkeleton(skeleton, true);
if (isMobileDevice()) {
gl.lineWidth(2);
renderer.circle(true, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_INNER);
renderer.circle(false, handle.x, handle.y, canvas.width * HANDLE_SIZE, COLOR_OUTER);
gl.lineWidth(1);
}
renderer.end();
}
init();
additiveBlendingDemo.assetManager = assetManager;
additiveBlendingDemo.loadingComplete = loadingComplete;
additiveBlendingDemo.render = render;
};