mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-20 17:26:01 +08:00
163 lines
6.1 KiB
Dart
163 lines
6.1 KiB
Dart
//
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// Spine Runtimes License Agreement
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// Last updated April 5, 2025. Replaces all prior versions.
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//
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// Copyright (c) 2013-2025, Esoteric Software LLC
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//
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// Integration of the Spine Runtimes into software or otherwise creating
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// derivative works of the Spine Runtimes is permitted under the terms and
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// conditions of Section 2 of the Spine Editor License Agreement:
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// http://esotericsoftware.com/spine-editor-license
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//
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// Otherwise, it is permitted to integrate the Spine Runtimes into software
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// or otherwise create derivative works of the Spine Runtimes (collectively,
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// "Products"), provided that each user of the Products must obtain their own
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// Spine Editor license and redistribution of the Products in any form must
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// include this license and copyright notice.
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//
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// THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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// DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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// BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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// THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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import 'dart:typed_data';
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import 'package:spine_flutter/spine_flutter.dart';
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import 'package:flutter/material.dart';
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import 'package:flutter/services.dart';
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/// This example demonstrates loading Spine skeleton data from memory using the
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/// fromMemory methods. This is useful when you want to:
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/// - Load data from custom storage (e.g., encrypted assets, databases)
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/// - Implement custom caching strategies
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/// - Download and cache assets at runtime
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/// - Pre-process assets before loading
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///
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/// The example loads all files (atlas, skeleton, images) into memory first,
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/// then uses the fromMemory API to create a SpineWidget.
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class LoadFromMemory extends StatefulWidget {
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const LoadFromMemory({super.key});
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@override
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State<LoadFromMemory> createState() => _LoadFromMemoryState();
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}
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class _LoadFromMemoryState extends State<LoadFromMemory> {
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// In-memory cache of all loaded files
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final Map<String, Uint8List> _fileCache = {};
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bool _isLoading = true;
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String _loadingStatus = 'Loading assets into memory...';
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@override
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void initState() {
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super.initState();
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_loadAssetsIntoMemory();
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}
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Future<void> _loadAssetsIntoMemory() async {
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try {
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// Step 1: Load atlas file into memory
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setState(() => _loadingStatus = 'Loading atlas file...');
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final atlasBytes = await rootBundle.load('assets/spineboy.atlas');
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_fileCache['assets/spineboy.atlas'] = atlasBytes.buffer.asUint8List();
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// Step 2: Load skeleton file into memory
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setState(() => _loadingStatus = 'Loading skeleton file...');
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final skelBytes = await rootBundle.load('assets/spineboy-pro.skel');
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_fileCache['assets/spineboy-pro.skel'] = skelBytes.buffer.asUint8List();
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// Step 3: Load image file(s) into memory
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setState(() => _loadingStatus = 'Loading image files...');
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final imageBytes = await rootBundle.load('assets/spineboy.png');
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_fileCache['assets/spineboy.png'] = imageBytes.buffer.asUint8List();
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// All files loaded into memory!
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setState(() {
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_loadingStatus = 'All assets loaded into memory (${_fileCache.length} files, ${_getTotalSize()} bytes)';
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_isLoading = false;
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});
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} catch (e) {
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setState(() {
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_loadingStatus = 'Error loading assets: $e';
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_isLoading = false;
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});
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}
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}
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int _getTotalSize() {
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return _fileCache.values.fold(0, (sum, bytes) => sum + bytes.length);
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}
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// Custom file loader that returns data from our in-memory cache
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Future<Uint8List> _loadFromCache(String filename) async {
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final data = _fileCache[filename];
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if (data == null) {
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throw Exception('File not found in cache: $filename');
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}
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return data;
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}
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@override
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Widget build(BuildContext context) {
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return Scaffold(
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appBar: AppBar(title: const Text('Load From Memory')),
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body: _isLoading
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? Center(
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child: Column(
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mainAxisSize: MainAxisSize.min,
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children: [
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const CircularProgressIndicator(),
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const SizedBox(height: 16),
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Text(_loadingStatus),
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],
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),
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)
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: Column(
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children: [
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Container(
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padding: const EdgeInsets.all(16),
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color: Colors.blue.shade50,
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child: Column(
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crossAxisAlignment: CrossAxisAlignment.start,
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children: [
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Text(
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'Files in Memory Cache:',
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style: Theme.of(context).textTheme.titleMedium,
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),
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const SizedBox(height: 8),
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..._fileCache.entries.map((entry) => Text(
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' ${entry.key}: ${entry.value.length} bytes',
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style: Theme.of(context).textTheme.bodySmall,
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)),
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const SizedBox(height: 8),
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Text(
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'Total: ${_getTotalSize()} bytes',
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style: Theme.of(context).textTheme.titleSmall,
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),
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],
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),
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),
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Expanded(
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child: SpineWidget.fromMemory(
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'assets/spineboy.atlas',
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'assets/spineboy-pro.skel',
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_loadFromCache,
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SpineWidgetController(
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onInitialized: (controller) {
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controller.animationState.setAnimation(0, 'walk', true);
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},
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),
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),
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),
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],
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),
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);
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}
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}
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