mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
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92 lines
3.2 KiB
C++
92 lines
3.2 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/PathConstraintData.h>
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#include <spine/PathConstraint.h>
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#include <spine/BoneData.h>
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#include <spine/SlotData.h>
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#include <spine/Skeleton.h>
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using namespace spine;
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RTTI_IMPL(PathConstraintData, ConstraintData)
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PathConstraintData::PathConstraintData(const String &name)
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: ConstraintDataGeneric<PathConstraint, PathConstraintPose>(name), _slot(NULL), _positionMode(PositionMode_Fixed),
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_spacingMode(SpacingMode_Length), _rotateMode(RotateMode_Tangent), _offsetRotation(0) {
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}
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Array<BoneData *> &PathConstraintData::getBones() {
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return _bones;
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}
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SlotData &PathConstraintData::getSlot() {
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return *_slot;
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}
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void PathConstraintData::setSlot(SlotData &slot) {
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_slot = &slot;
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}
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PositionMode PathConstraintData::getPositionMode() {
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return _positionMode;
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}
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void PathConstraintData::setPositionMode(PositionMode positionMode) {
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_positionMode = positionMode;
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}
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SpacingMode PathConstraintData::getSpacingMode() {
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return _spacingMode;
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}
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void PathConstraintData::setSpacingMode(SpacingMode spacingMode) {
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_spacingMode = spacingMode;
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}
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RotateMode PathConstraintData::getRotateMode() {
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return _rotateMode;
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}
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void PathConstraintData::setRotateMode(RotateMode rotateMode) {
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_rotateMode = rotateMode;
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}
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float PathConstraintData::getOffsetRotation() {
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return _offsetRotation;
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}
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void PathConstraintData::setOffsetRotation(float offsetRotation) {
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_offsetRotation = offsetRotation;
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}
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Constraint &PathConstraintData::create(Skeleton &skeleton) {
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return *(new (__FILE__, __LINE__) PathConstraint(*this, skeleton));
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} |