spine-runtimes/spine-cpp/src/spine/PathConstraintData.cpp

92 lines
3.2 KiB
C++

/******************************************************************************
* Spine Runtimes License Agreement
* Last updated April 5, 2025. Replaces all prior versions.
*
* Copyright (c) 2013-2025, Esoteric Software LLC
*
* Integration of the Spine Runtimes into software or otherwise creating
* derivative works of the Spine Runtimes is permitted under the terms and
* conditions of Section 2 of the Spine Editor License Agreement:
* http://esotericsoftware.com/spine-editor-license
*
* Otherwise, it is permitted to integrate the Spine Runtimes into software
* or otherwise create derivative works of the Spine Runtimes (collectively,
* "Products"), provided that each user of the Products must obtain their own
* Spine Editor license and redistribution of the Products in any form must
* include this license and copyright notice.
*
* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
#include <spine/PathConstraintData.h>
#include <spine/PathConstraint.h>
#include <spine/BoneData.h>
#include <spine/SlotData.h>
#include <spine/Skeleton.h>
using namespace spine;
RTTI_IMPL(PathConstraintData, ConstraintData)
PathConstraintData::PathConstraintData(const String &name)
: ConstraintDataGeneric<PathConstraint, PathConstraintPose>(name), _slot(NULL), _positionMode(PositionMode_Fixed),
_spacingMode(SpacingMode_Length), _rotateMode(RotateMode_Tangent), _offsetRotation(0) {
}
Array<BoneData *> &PathConstraintData::getBones() {
return _bones;
}
SlotData &PathConstraintData::getSlot() {
return *_slot;
}
void PathConstraintData::setSlot(SlotData &slot) {
_slot = &slot;
}
PositionMode PathConstraintData::getPositionMode() {
return _positionMode;
}
void PathConstraintData::setPositionMode(PositionMode positionMode) {
_positionMode = positionMode;
}
SpacingMode PathConstraintData::getSpacingMode() {
return _spacingMode;
}
void PathConstraintData::setSpacingMode(SpacingMode spacingMode) {
_spacingMode = spacingMode;
}
RotateMode PathConstraintData::getRotateMode() {
return _rotateMode;
}
void PathConstraintData::setRotateMode(RotateMode rotateMode) {
_rotateMode = rotateMode;
}
float PathConstraintData::getOffsetRotation() {
return _offsetRotation;
}
void PathConstraintData::setOffsetRotation(float offsetRotation) {
_offsetRotation = offsetRotation;
}
Constraint &PathConstraintData::create(Skeleton &skeleton) {
return *(new (__FILE__, __LINE__) PathConstraint(*this, skeleton));
}