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https://github.com/EsotericSoftware/spine-runtimes.git
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73 lines
2.6 KiB
C++
73 lines
2.6 KiB
C++
/******************************************************************************
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* Spine Runtimes License Agreement
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* Last updated April 5, 2025. Replaces all prior versions.
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*
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* Copyright (c) 2013-2025, Esoteric Software LLC
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*
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* Integration of the Spine Runtimes into software or otherwise creating
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* derivative works of the Spine Runtimes is permitted under the terms and
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* conditions of Section 2 of the Spine Editor License Agreement:
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* http://esotericsoftware.com/spine-editor-license
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*
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* Otherwise, it is permitted to integrate the Spine Runtimes into software
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* or otherwise create derivative works of the Spine Runtimes (collectively,
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* "Products"), provided that each user of the Products must obtain their own
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* Spine Editor license and redistribution of the Products in any form must
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* include this license and copyright notice.
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*
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* THE SPINE RUNTIMES ARE PROVIDED BY ESOTERIC SOFTWARE LLC "AS IS" AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL ESOTERIC SOFTWARE LLC BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES,
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* BUSINESS INTERRUPTION, OR LOSS OF USE, DATA, OR PROFITS) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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* THE SPINE RUNTIMES, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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#include <spine/Timeline.h>
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#include <spine/Event.h>
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#include <spine/Skeleton.h>
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using namespace spine;
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RTTI_IMPL_NOPARENT(Timeline)
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Timeline::Timeline(size_t frameCount, size_t frameEntries) : _propertyIds(), _frames(), _frameEntries(frameEntries) {
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_frames.setSize(frameCount * frameEntries, 0);
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}
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Timeline::~Timeline() {
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}
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Array<PropertyId> &Timeline::getPropertyIds() {
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return _propertyIds;
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}
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void Timeline::setPropertyIds(PropertyId propertyIds[], size_t propertyIdsCount) {
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_propertyIds.clear();
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_propertyIds.ensureCapacity(propertyIdsCount);
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for (size_t i = 0; i < propertyIdsCount; i++) {
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_propertyIds.add(propertyIds[i]);
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}
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}
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size_t Timeline::getFrameCount() {
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return _frames.size() / _frameEntries;
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}
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Array<float> &Timeline::getFrames() {
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return _frames;
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}
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size_t Timeline::getFrameEntries() {
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return _frameEntries;
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}
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float Timeline::getDuration() {
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return _frames[_frames.size() - getFrameEntries()];
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}
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