115 lines
4.7 KiB
Java

/******************************************************************************
* Spine Runtimes Software License v2.5
*
* Copyright (c) 2013-2016, Esoteric Software
* All rights reserved.
*
* You are granted a perpetual, non-exclusive, non-sublicensable, and
* non-transferable license to use, install, execute, and perform the Spine
* Runtimes software and derivative works solely for personal or internal
* use. Without the written permission of Esoteric Software (see Section 2 of
* the Spine Software License Agreement), you may not (a) modify, translate,
* adapt, or develop new applications using the Spine Runtimes or otherwise
* create derivative works or improvements of the Spine Runtimes or (b) remove,
* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
* or other intellectual property or proprietary rights notices on or in the
* Software, including any copy thereof. Redistributions in binary or source
* form must include this license and terms.
*
* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
* POSSIBILITY OF SUCH DAMAGE.
*****************************************************************************/
package com.esotericsoftware.spine;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.OrthographicCamera;
import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
import com.badlogic.gdx.graphics.g2d.TextureAtlas;
import com.esotericsoftware.spine.attachments.SkeletonAttachment;
public class SkeletonAttachmentTest extends ApplicationAdapter {
OrthographicCamera camera;
PolygonSpriteBatch batch;
SkeletonRenderer renderer;
Skeleton spineboy, goblin;
AnimationState spineboyState, goblinState;
public void create () {
camera = new OrthographicCamera();
batch = new PolygonSpriteBatch();
renderer = new SkeletonRenderer();
renderer.setPremultipliedAlpha(true);
{
TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
SkeletonJson json = new SkeletonJson(atlas);
json.setScale(0.6f);
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
spineboy = new Skeleton(skeletonData);
spineboy.setPosition(320, 20);
AnimationStateData stateData = new AnimationStateData(skeletonData);
stateData.setMix("walk", "jump", 0.2f);
stateData.setMix("jump", "walk", 0.2f);
spineboyState = new AnimationState(stateData);
spineboyState.addAnimation(0, "walk", true, 0);
}
{
TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("goblins/goblins-pma.atlas"));
SkeletonJson json = new SkeletonJson(atlas);
SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("goblins/goblins-mesh.json"));
goblin = new Skeleton(skeletonData);
goblin.setSkin("goblin");
goblin.setSlotsToSetupPose();
goblinState = new AnimationState(new AnimationStateData(skeletonData));
goblinState.setAnimation(0, "walk", true);
// Instead of a right shoulder, spineboy will have a goblin!
SkeletonAttachment skeletonAttachment = new SkeletonAttachment("goblin");
skeletonAttachment.setSkeleton(goblin);
spineboy.findSlot("front_upper_arm").setAttachment(skeletonAttachment);
}
}
public void render () {
spineboyState.update(Gdx.graphics.getDeltaTime());
spineboyState.apply(spineboy);
spineboy.updateWorldTransform();
goblinState.update(Gdx.graphics.getDeltaTime());
goblinState.apply(goblin);
goblin.updateWorldTransform();
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
camera.update();
batch.getProjectionMatrix().set(camera.combined);
batch.begin();
renderer.draw(batch, spineboy);
batch.end();
}
public void resize (int width, int height) {
camera.setToOrtho(false);
}
public static void main (String[] args) throws Exception {
new LwjglApplication(new SkeletonAttachmentTest());
}
}