mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2026-02-04 22:34:53 +08:00
115 lines
4.7 KiB
Java
115 lines
4.7 KiB
Java
/******************************************************************************
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* Spine Runtimes Software License v2.5
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*
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* Copyright (c) 2013-2016, Esoteric Software
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* All rights reserved.
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*
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* You are granted a perpetual, non-exclusive, non-sublicensable, and
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* non-transferable license to use, install, execute, and perform the Spine
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* Runtimes software and derivative works solely for personal or internal
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* use. Without the written permission of Esoteric Software (see Section 2 of
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* the Spine Software License Agreement), you may not (a) modify, translate,
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* adapt, or develop new applications using the Spine Runtimes or otherwise
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* create derivative works or improvements of the Spine Runtimes or (b) remove,
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* delete, alter, or obscure any trademarks or any copyright, trademark, patent,
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* or other intellectual property or proprietary rights notices on or in the
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* Software, including any copy thereof. Redistributions in binary or source
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* form must include this license and terms.
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*
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* THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
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* IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
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* EVENT SHALL ESOTERIC SOFTWARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES, BUSINESS INTERRUPTION, OR LOSS OF
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* USE, DATA, OR PROFITS) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
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* IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
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* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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* POSSIBILITY OF SUCH DAMAGE.
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*****************************************************************************/
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package com.esotericsoftware.spine;
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import com.badlogic.gdx.ApplicationAdapter;
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import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.backends.lwjgl.LwjglApplication;
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import com.badlogic.gdx.graphics.GL20;
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import com.badlogic.gdx.graphics.OrthographicCamera;
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import com.badlogic.gdx.graphics.g2d.PolygonSpriteBatch;
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import com.badlogic.gdx.graphics.g2d.TextureAtlas;
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import com.esotericsoftware.spine.attachments.SkeletonAttachment;
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public class SkeletonAttachmentTest extends ApplicationAdapter {
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OrthographicCamera camera;
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PolygonSpriteBatch batch;
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SkeletonRenderer renderer;
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Skeleton spineboy, goblin;
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AnimationState spineboyState, goblinState;
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public void create () {
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camera = new OrthographicCamera();
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batch = new PolygonSpriteBatch();
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renderer = new SkeletonRenderer();
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renderer.setPremultipliedAlpha(true);
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{
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TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("spineboy/spineboy-pma.atlas"));
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SkeletonJson json = new SkeletonJson(atlas);
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json.setScale(0.6f);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("spineboy/spineboy.json"));
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spineboy = new Skeleton(skeletonData);
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spineboy.setPosition(320, 20);
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AnimationStateData stateData = new AnimationStateData(skeletonData);
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stateData.setMix("walk", "jump", 0.2f);
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stateData.setMix("jump", "walk", 0.2f);
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spineboyState = new AnimationState(stateData);
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spineboyState.addAnimation(0, "walk", true, 0);
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}
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{
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TextureAtlas atlas = new TextureAtlas(Gdx.files.internal("goblins/goblins-pma.atlas"));
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SkeletonJson json = new SkeletonJson(atlas);
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SkeletonData skeletonData = json.readSkeletonData(Gdx.files.internal("goblins/goblins-mesh.json"));
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goblin = new Skeleton(skeletonData);
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goblin.setSkin("goblin");
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goblin.setSlotsToSetupPose();
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goblinState = new AnimationState(new AnimationStateData(skeletonData));
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goblinState.setAnimation(0, "walk", true);
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// Instead of a right shoulder, spineboy will have a goblin!
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SkeletonAttachment skeletonAttachment = new SkeletonAttachment("goblin");
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skeletonAttachment.setSkeleton(goblin);
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spineboy.findSlot("front_upper_arm").setAttachment(skeletonAttachment);
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}
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}
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public void render () {
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spineboyState.update(Gdx.graphics.getDeltaTime());
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spineboyState.apply(spineboy);
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spineboy.updateWorldTransform();
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goblinState.update(Gdx.graphics.getDeltaTime());
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goblinState.apply(goblin);
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goblin.updateWorldTransform();
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Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT);
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camera.update();
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batch.getProjectionMatrix().set(camera.combined);
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batch.begin();
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renderer.draw(batch, spineboy);
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batch.end();
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}
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public void resize (int width, int height) {
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camera.setToOrtho(false);
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}
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public static void main (String[] args) throws Exception {
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new LwjglApplication(new SkeletonAttachmentTest());
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}
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}
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