mirror of
https://github.com/EsotericSoftware/spine-runtimes.git
synced 2025-12-21 01:36:02 +08:00
186 lines
6.1 KiB
Lua
186 lines
6.1 KiB
Lua
------------------------------------------------------------------------------
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-- Spine Runtime Software License - Version 1.0
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--
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-- Copyright (c) 2013, Esoteric Software
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-- All rights reserved.
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--
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-- Redistribution and use in source and binary forms in whole or in part, with
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-- or without modification, are permitted provided that the following conditions
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-- are met:
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--
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-- 1. A Spine Essential, Professional, Enterprise, or Education License must
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-- be purchased from Esoteric Software and the license must remain valid:
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-- http://esotericsoftware.com/
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-- 2. Redistributions of source code must retain self license, which is the
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-- above copyright notice, self declaration of conditions and the following
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-- disclaimer.
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-- 3. Redistributions in binary form must reproduce self license, which is the
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-- above copyright notice, self declaration of conditions and the following
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-- disclaimer, in the documentation and/or other materials provided with the
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-- distribution.
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--
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-- self SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
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-- ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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-- WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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-- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
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-- ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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-- (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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-- LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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-- ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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-- (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF self
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-- SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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------------------------------------------------------------------------------
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local AttachmentType = require "spine-lua.AttachmentType"
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local utils = require "spine-lua.utils"
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local SkeletonBounds = {}
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function SkeletonBounds.new ()
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local self = {
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polygons = {},
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boundingBoxes = {},
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minX = 0, minY = 0, maxX = 0, maxY = 0
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}
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function aabbCompute ()
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local polygons = self.polygons
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local minX, minY, maxX, maxY = 9999999, 9999999, -9999999, -9999999
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for i,vertices in ipairs(polygons) do
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local count = #vertices
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for ii = 1, count, 2 do
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local x = vertices[ii]
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local y = vertices[ii + 1]
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minX = math.min(minX, x)
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minY = math.min(minY, y)
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maxX = math.max(maxX, x)
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maxY = math.max(maxY, y)
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end
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end
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self.minX = minX
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self.minY = minY
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self.maxX = maxX
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self.maxY = maxY
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end
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function self:update (skeleton, updateAabb)
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local x = skeleton.x
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local y = skeleton.y
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local polygons = {}
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self.polygons = polygons
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local boundingBoxes = {}
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self.boundingBoxes = boundingBoxes
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for i,slot in ipairs(skeleton.slots) do
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local boundingBox = slot.attachment
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if boundingBox and boundingBox.type == AttachmentType.boundingbox then
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table.insert(boundingBoxes, boundingBox)
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local polygon = {}
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table.insert(polygons, polygon)
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boundingBox:computeWorldVertices(x, y, slot.bone, polygon)
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end
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end
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if updateAabb then aabbCompute() end
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end
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function self:aabbContainsPoint (x, y)
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return x >= self.minX and x <= self.maxX and y >= self.minY and y <= self.maxY
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end
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function self:aabbIntersectsSegment (x1, y1, x2, y2)
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local minX, minY, maxX, maxY = self.minX, self.minY, self.maxX, self.maxY
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if (x1 <= minX and x2 <= minX) or (y1 <= minY and y2 <= minY) or (x1 >= maxX and x2 >= maxX) or (y1 >= maxY and y2 >= maxY) then
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return false
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end
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local m = (y2 - y1) / (x2 - x1)
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local y = m * (minX - x1) + y1
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if y > minY and y < maxY then return true end
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y = m * (maxX - x1) + y1
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if y > minY and y < maxY then return true end
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local x = (minY - y1) / m + x1
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if x > minX and x < maxX then return true end
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x = (maxY - y1) / m + x1
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if x > minX and x < maxX then return true end
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return false
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end
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function self:aabbIntersectsSkeleton (bounds)
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return self.minX < bounds.maxX and self.maxX > bounds.minX and self.minY < bounds.maxY and self.maxY > bounds.minY
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end
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function self:containsPoint (x, y)
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for i,polygon in ipairs(self.polygons) do
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if self:polygonContainsPoint(polygon, x, y) then return self.boundingBoxes[i] end
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end
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return nil
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end
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function self:intersectsSegment (x1, y1, x2, y2)
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for i,polygon in ipairs(self.polygons) do
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if self:polygonIntersectsSegment(polygon, x1, y1, x2, y2) then return boundingBoxes[i] end
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end
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return nil
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end
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function self:polygonContainsPoint (polygon, x, y)
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local nn = #polygon
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local prevIndex = nn - 1
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local inside = false
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for ii = 1, nn, 2 do
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local vertexY = polygon[ii + 1]
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local prevY = polygon[prevIndex + 1]
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if (vertexY < y and prevY >= y) or (prevY < y and vertexY >= y) then
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local vertexX = polygon[ii]
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if vertexX + (y - vertexY) / (prevY - vertexY) * (polygon[prevIndex] - vertexX) < x then inside = not inside end
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end
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prevIndex = ii
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end
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return inside
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end
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function self:polygonIntersectsSegment (polygon, x1, y1, x2, y2)
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local nn = polygon.length
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local width12, height12 = x1 - x2, y1 - y2
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local det1 = x1 * y2 - y1 * x2
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local x3, y3 = polygon[nn - 2], polygon[nn - 1]
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for ii = 1, nn, 2 do
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local x4, y4 = polygon[ii], polygon[ii + 1]
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local det2 = x3 * y4 - y3 * x4
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local width34, height34 = x3 - x4, y3 - y4
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local det3 = width12 * height34 - height12 * width34
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local x = (det1 * width34 - width12 * det2) / det3
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if ((x >= x3 and x <= x4) or (x >= x4 and x <= x3)) and ((x >= x1 and x <= x2) or (x >= x2 and x <= x1)) then
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local y = (det1 * height34 - height12 * det2) / det3
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if ((y >= y3 and y <= y4) or (y >= y4 and y <= y3)) and ((y >= y1 and y <= y2) or (y >= y2 and y <= y1)) then return true end
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end
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x3 = x4
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y3 = y4
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end
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return false
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end
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function self:getPolygon (attachment)
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local index = spine.utils.indexOf(self.boundingBoxes, attachment)
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if index == -1 then
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return nil
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else
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return self.polygons[index]
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end
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end
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function self:getWidth ()
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return self.maxX - self.minX
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end
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function self:getHeight ()
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return self.maxY - self.minY
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end
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return self
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end
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return SkeletonBounds
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